Further updates to state machines
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@@ -14,8 +14,9 @@ namespace Levels
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public class LevelSwitch : InteractableBase
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{
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public LevelSwitchData switchData;
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private SpriteRenderer iconRenderer;
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private IInteractionSettings interactionSettings;
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private SpriteRenderer _iconRenderer;
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private IInteractionSettings _interactionSettings;
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private GameObject _menuObjectRef;
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/// <summary>
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/// Unity Awake callback. Sets up icon, interactable, and event handlers.
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@@ -26,11 +27,11 @@ namespace Levels
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Debug.Log($"[LevelSwitch] Awake called for {gameObject.name} in scene {gameObject.scene.name}");
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if (iconRenderer == null)
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iconRenderer = GetComponent<SpriteRenderer>();
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if (_iconRenderer == null)
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_iconRenderer = GetComponent<SpriteRenderer>();
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// Initialize settings reference
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interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
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_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
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ApplySwitchData();
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}
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@@ -51,8 +52,8 @@ namespace Levels
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/// </summary>
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void OnValidate()
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{
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if (iconRenderer == null)
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iconRenderer = GetComponent<SpriteRenderer>();
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if (_iconRenderer == null)
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_iconRenderer = GetComponent<SpriteRenderer>();
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ApplySwitchData();
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}
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#endif
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@@ -64,8 +65,8 @@ namespace Levels
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{
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if (switchData != null)
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{
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if (iconRenderer != null)
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iconRenderer.sprite = switchData.mapSprite;
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if (_iconRenderer != null)
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_iconRenderer.sprite = switchData.mapSprite;
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gameObject.name = switchData.targetLevelSceneName;
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// Optionally update other fields, e.g. description
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}
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@@ -82,7 +83,7 @@ namespace Levels
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return false;
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}
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var menuPrefab = interactionSettings?.LevelSwitchMenuPrefab;
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var menuPrefab = _interactionSettings?.LevelSwitchMenuPrefab;
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if (menuPrefab == null)
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{
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Debug.LogError("LevelSwitchMenu prefab not assigned in InteractionSettings!");
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@@ -90,12 +91,12 @@ namespace Levels
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}
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// Spawn the menu overlay
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var menuGo = Instantiate(menuPrefab);
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var menu = menuGo.GetComponent<LevelSwitchMenu>();
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_menuObjectRef = Instantiate(menuPrefab);
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var menu = _menuObjectRef.GetComponent<LevelSwitchMenu>();
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if (menu == null)
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{
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Debug.LogError("LevelSwitchMenu component missing on prefab!");
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Destroy(menuGo);
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Destroy(_menuObjectRef);
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return false;
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}
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