Add boosters to minigame again
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@@ -206,7 +206,10 @@ namespace Cinematics
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}
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public void ShowGameOverScreen()
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{
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{
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// Diagnostic: log time and call stack to track when/why game over is triggered
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Logging.Debug($"[CinematicsManager] ShowGameOverScreen called at time={Time.time:F2}");
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if (divingGameOverScreen != null && UIPageController.Instance != null)
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{
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UIPageController.Instance.PushPage(divingGameOverScreen);
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