Every card was KUNG FU FIGHTING

This commit is contained in:
journaliciouz
2025-11-19 22:56:24 +01:00
parent b75dd15614
commit 21308c339d
24 changed files with 1855 additions and 83 deletions

View File

@@ -83,7 +83,15 @@ namespace UI.CardSystem.DragDrop
_lastClickTime = Time.time;
}
}
protected override void OnDragStartedHook()
{
base.OnDragStartedHook();
// Play pickup audio
AudioManager.Instance.LoadAndPlayUIAudio($"random_paper_pickup", false);
AudioManager.Instance.LoadAndPlayUIAudio($"shimmering_loop", true);
}
protected override void OnDragEndedHook()
{
base.OnDragEndedHook();
@@ -127,6 +135,10 @@ namespace UI.CardSystem.DragDrop
Logging.Debug($"[BoosterPackDraggable] No valid slot found, snapping back to current slot");
AssignToSlot(CurrentSlot, true);
}
// Play random put down paper audio
AudioManager.Instance.LoadAndPlayUIAudio($"random_paper_putdown", false);
// Stop the shimmer loop
AudioManager.Instance.uiMusicSource.Stop();
}
/// <summary>

View File

@@ -134,7 +134,9 @@ namespace UI.CardSystem.StateMachine
public void PlayFlip(Transform cardBack, Transform cardFront, float? duration = null, Action onComplete = null)
{
float flipDuration = duration ?? _settings.FlipDuration;
// Play feedback sound
AudioManager.Instance.LoadAndPlayUIAudio("card_reveal_swoosh", false);
// Phase 1: Rotate both to 90 degrees (edge view)
if (cardBack != null)
{

View File

@@ -25,6 +25,10 @@ namespace UI.CardSystem.StateMachine.States
public override void OnEnterState()
{
// Play feedback sound
AudioManager.Instance.LoadAndPlayUIAudio("card_reveal_swoosh", false);
// Ensure card front is visible and facing camera
if (_context.CardDisplay != null)
{

View File

@@ -28,6 +28,10 @@ namespace UI.CardSystem.StateMachine.States
public override void OnEnterState()
{
// Play feedback sound
AudioManager.Instance.LoadAndPlayUIAudio("card_levelup", false);
// Ensure card front is visible and facing camera
if (_context.CardDisplay != null)
{

View File

@@ -26,6 +26,9 @@ namespace UI.CardSystem.StateMachine.States
public override void OnEnterState()
{
// Play reveal audio
AudioManager.Instance.LoadAndPlayUIAudio("random_paper_putdown", false);
// Ensure card front is visible and facing camera
if (_context.CardDisplay != null)
{

View File

@@ -403,6 +403,7 @@ namespace UI.CardSystem
ShuffleBoostersToFront();
Logging.Debug($"[BoosterOpeningPage] Booster placed in center, ready for taps. Active boosters in slots: {_activeBoostersInSlots.Count}");
}
/// <summary>
@@ -446,11 +447,13 @@ namespace UI.CardSystem
}
// Cycle through audio clips depending on how much the booster was tapped
if (currentTaps <= maxTaps)
if (currentTaps <= maxTaps-1)
{
AudioManager.Instance.LoadAndPlayUIAudio($"buildup_loop{currentTaps}",true);
}
// Play a random swoosh clip
AudioManager.Instance.LoadAndPlayUIAudio($"random_swoosh", false);
}
/// <summary>
@@ -478,6 +481,8 @@ namespace UI.CardSystem
// Play fanfare audio clio
AudioManager.Instance.LoadAndPlayUIAudio("Fanfare",false);
// Play shimmering background music
AudioManager.Instance.LoadAndPlayUIAudio($"shimmering_loop", true);
}
/// <summary>
@@ -621,9 +626,10 @@ namespace UI.CardSystem
if (_activeCard == null && card.IsIdle && card.Context.IsClickable)
{
Logging.Debug($"[BoosterOpeningPage] Card {card.CardData?.Name} selected for reveal");
// Set as active and disable all other idle cards
_activeCard = card;
foreach (var otherCard in _currentCards)
{
if (otherCard != card && otherCard.IsIdle)
@@ -631,6 +637,8 @@ namespace UI.CardSystem
otherCard.Context.IsClickable = false;
}
}
// Click will route to IdleState automatically and trigger flip
}
@@ -693,6 +701,7 @@ namespace UI.CardSystem
// Unlock center slot
centerOpeningSlot.SetLocked(false);
}
/// <summary>
@@ -738,7 +747,10 @@ namespace UI.CardSystem
float totalAnimationTime = _currentCardData.Length * 0.5f;
_currentRevealedCards.Clear();
_currentCards.Clear();
// Stop the shimmering audio
AudioManager.Instance.uiMusicSource.Stop();
yield return new WaitForSeconds(totalAnimationTime);
}
@@ -767,6 +779,11 @@ namespace UI.CardSystem
_currentBoosterInCenter = null;
_isProcessingOpening = false;
// Stop all UI audio
AudioManager.Instance.uiAudioSource.Stop();
AudioManager.Instance.uiMusicSource.Stop();
}
/// <summary>