Every card was KUNG FU FIGHTING
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@@ -134,7 +134,9 @@ namespace UI.CardSystem.StateMachine
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public void PlayFlip(Transform cardBack, Transform cardFront, float? duration = null, Action onComplete = null)
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{
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float flipDuration = duration ?? _settings.FlipDuration;
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// Play feedback sound
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AudioManager.Instance.LoadAndPlayUIAudio("card_reveal_swoosh", false);
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// Phase 1: Rotate both to 90 degrees (edge view)
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if (cardBack != null)
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{
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@@ -25,6 +25,10 @@ namespace UI.CardSystem.StateMachine.States
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public override void OnEnterState()
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{
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// Play feedback sound
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AudioManager.Instance.LoadAndPlayUIAudio("card_reveal_swoosh", false);
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// Ensure card front is visible and facing camera
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if (_context.CardDisplay != null)
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{
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@@ -28,6 +28,10 @@ namespace UI.CardSystem.StateMachine.States
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public override void OnEnterState()
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{
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// Play feedback sound
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AudioManager.Instance.LoadAndPlayUIAudio("card_levelup", false);
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// Ensure card front is visible and facing camera
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if (_context.CardDisplay != null)
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{
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@@ -26,6 +26,9 @@ namespace UI.CardSystem.StateMachine.States
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public override void OnEnterState()
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{
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// Play reveal audio
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AudioManager.Instance.LoadAndPlayUIAudio("random_paper_putdown", false);
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// Ensure card front is visible and facing camera
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if (_context.CardDisplay != null)
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{
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