Add a system for setting up "real" camera framing to work between devices (#26)
- In-level authoring utility to designate level bounds - Camera Adapter component to be placed on a level's camera to perform the adjustments - EdgeAnchor tool, which allows anchoring of game objects to the screen bounds Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Reviewed-on: #26
This commit is contained in:
3
Assets/Scripts/AppleHillsCamera/EdgeAnchor.cs.meta
Normal file
3
Assets/Scripts/AppleHillsCamera/EdgeAnchor.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed380d10e1e04ae7990e5c726c929063
|
||||
timeCreated: 1760359522
|
||||
Reference in New Issue
Block a user