Working scene transitions
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@@ -262,7 +262,7 @@ namespace Core
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}
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// Tracks the currently loaded gameplay scene (not persistent/bootstrapper)
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public string CurrentGameplayScene { get; private set; } = "MainMenu";
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public string CurrentGameplayScene { get; set; } = "MainMenu";
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public async Task ReloadCurrentScene(IProgress<float> progress = null, bool autoHideLoadingScreen = true)
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{
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