Added new animas for Pulver

Added new sprite sheets and anims for pulver front and back walk/idle.
This commit is contained in:
DamianCorazza
2025-09-26 00:23:27 +02:00
parent e69542879b
commit 27b38ca9b1
26 changed files with 2398 additions and 253 deletions

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- target: {fileID: 3823830588451517910, guid: 301b4e0735896334f8f6fb9a68a7e419, type: 3}
propertyPath: m_LocalPosition.x
value: -54.3
value: 11.11
objectReference: {fileID: 0}
- target: {fileID: 3823830588451517910, guid: 301b4e0735896334f8f6fb9a68a7e419, type: 3}
propertyPath: m_LocalPosition.y
value: 78.8
value: 0.26
objectReference: {fileID: 0}
- target: {fileID: 3823830588451517910, guid: 301b4e0735896334f8f6fb9a68a7e419, type: 3}
propertyPath: m_LocalPosition.z
@@ -435410,6 +435547,34 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 841695541655102207, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_SpriteTilingProperty.pivot.x
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 841695541655102207, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_SpriteTilingProperty.pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 841695541655102207, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_SpriteTilingProperty.newSize.x
value: 0.48
objectReference: {fileID: 0}
- target: {fileID: 841695541655102207, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_SpriteTilingProperty.newSize.y
value: 0.48
objectReference: {fileID: 0}
- target: {fileID: 841695541655102207, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_SpriteTilingProperty.oldSize.x
value: 0.48
objectReference: {fileID: 0}
- target: {fileID: 841695541655102207, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_SpriteTilingProperty.oldSize.y
value: 0.48
objectReference: {fileID: 0}
- target: {fileID: 841695541655102207, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: m_SpriteTilingProperty.adaptiveTilingThreshold
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 1397300447834037203, guid: 93ab59741ddc4e045a61cd8e05b65578, type: 3}
propertyPath: switchData
value:
@@ -436583,7 +436748,7 @@ MonoBehaviour:
CustomLookAtTarget: 0
Lens:
FieldOfView: 60
OrthographicSize: 15
OrthographicSize: 20
NearClipPlane: 0.3
FarClipPlane: 1000
Dutch: 0
@@ -436610,7 +436775,7 @@ Transform:
m_GameObject: {fileID: 1137411209}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -54.3, y: 78.8, z: -10}
m_LocalPosition: {x: 11.11, y: 0.26, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -441303,7 +441468,7 @@ Camera:
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 15
orthographic size: 20
m_Depth: -1
m_CullingMask:
serializedVersion: 2
@@ -441328,7 +441493,7 @@ Transform:
m_GameObject: {fileID: 1653475490}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -54.3, y: 78.8, z: -10}
m_LocalPosition: {x: 11.11, y: 0.26, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -447417,3 +447582,4 @@ SceneRoots:
- {fileID: 122256018}
- {fileID: 1101333109}
- {fileID: 4912039252317080710}
- {fileID: 12163667}

View File

@@ -8,7 +8,8 @@
"Unity.ResourceManager",
"Unity.InputSystem",
"Unity.TextMeshPro",
"OptimizedRope"
"OptimizedRope",
"Unity.Cinemachine"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -0,0 +1,54 @@
using UnityEngine;
using Unity.Cinemachine;
public class cameraSwitcher : MonoBehaviour
{
[SerializeField] private CinemachineCamera virtualCamera;
[SerializeField] private float zoomedFOV = 30f;
[SerializeField] private float normalFOV = 40f;
[SerializeField] private Vector3 zoomedOffset = new Vector3(0, 2, -10);
[SerializeField] private Vector3 normalOffset = new Vector3(0, 5, -10);
private int playerInsideCount = 0;
//private CinemachineTransposer transposer;
private void Start()
{
/* if (virtualCamera != null)
{
transposer = virtualCamera.GetCinemachineComponent<CinemachineTransposer>();
}*/
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
playerInsideCount++;
/*if (playerInsideCount == 1 && virtualCamera != null)
{
// Adjust FOV
virtualCamera.m_Lens.FieldOfView = zoomedFOV;
// Adjust follow distance (offset)
if (transposer != null)
transposer.m_FollowOffset = zoomedOffset;
}*/
}
}
private void OnTriggerExit2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
playerInsideCount--;
/*if (playerInsideCount == 0 && virtualCamera != null)
{
// Restore FOV
virtualCamera.m_Lens.FieldOfView = normalFOV;
// Restore follow distance (offset)
if (transposer != null)
transposer.m_FollowOffset = normalOffset;
}*/
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 165735a7ab2540c4aa3eba7ec6cd97fd