Dumpintro implemented
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@@ -1,5 +1,6 @@
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using Core.SaveLoad;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.Playables;
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namespace DamianExperiments.Dump
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@@ -9,6 +10,9 @@ namespace DamianExperiments.Dump
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public SpriteRenderer frakkeSprites;
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public AppleMachine stateMachine;
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public AppleMachine fenceStateMachine;
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public AppleAudioSource audioSource;
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public AudioResource crashingAudio;
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private PlayableDirector playableDirector;
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private void OnEnable()
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@@ -24,6 +28,8 @@ namespace DamianExperiments.Dump
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frakkeSprites.enabled = false;
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stateMachine.ChangeState("Frakke_Crashed");
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fenceStateMachine.ChangeState("ramp_broken");
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audioSource.audioSource.resource = crashingAudio;
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audioSource.Play(0);
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}
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}
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