Add a semi-finished booster opening sequence

This commit is contained in:
Michal Pikulski
2025-11-06 15:27:05 +01:00
parent 4e0c9cb4c4
commit 2d10d92bf5
11 changed files with 5540 additions and 100 deletions

View File

@@ -174,7 +174,7 @@ namespace UI.CardSystem
{
// Only store and switch input mode if this is the first time entering
// (when _previousInputMode hasn't been set yet)
if (Input.InputManager.Instance != null && _previousInputMode == default(Input.InputMode))
if (Input.InputManager.Instance != null)
{
// Store the current input mode before switching
_previousInputMode = Input.InputMode.GameAndUI;