Add a semi-finished booster opening sequence
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@@ -174,7 +174,7 @@ namespace UI.CardSystem
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{
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// Only store and switch input mode if this is the first time entering
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// (when _previousInputMode hasn't been set yet)
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if (Input.InputManager.Instance != null && _previousInputMode == default(Input.InputMode))
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if (Input.InputManager.Instance != null)
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{
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// Store the current input mode before switching
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_previousInputMode = Input.InputMode.GameAndUI;
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