Component move/copy utility
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -99,3 +99,6 @@ InitTestScene*.unity*
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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.vscode/extensions.json
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.vscode/launch.json
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.vscode/settings.json
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217
Assets/Editor/Utilities/ComponentTransferWindow.cs
Normal file
217
Assets/Editor/Utilities/ComponentTransferWindow.cs
Normal file
@@ -0,0 +1,217 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace Editor.Utilities
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{
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public class ComponentTransferWindow : EditorWindow
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{
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private GameObject sourceGameObject;
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private GameObject targetGameObject;
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private Vector2 scrollPosition;
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private Dictionary<Component, bool> componentSelections = new Dictionary<Component, bool>();
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private bool selectAll = false;
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[MenuItem("Tools/Component Transfer Tool")]
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public static void ShowWindow()
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{
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ComponentTransferWindow window = GetWindow<ComponentTransferWindow>("Component Transfer");
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window.minSize = new Vector2(400, 300);
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}
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private void OnGUI()
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{
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GUILayout.Label("Component Transfer Tool", EditorStyles.boldLabel);
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EditorGUILayout.Space();
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DrawGameObjectSelectors();
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EditorGUILayout.Space();
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if (sourceGameObject != null)
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{
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DrawComponentSelectionArea();
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EditorGUILayout.Space();
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DrawOperationButtons();
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}
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}
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private void DrawGameObjectSelectors()
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.BeginVertical();
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EditorGUI.BeginChangeCheck();
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GameObject newSource = EditorGUILayout.ObjectField("Source GameObject", sourceGameObject, typeof(GameObject), true) as GameObject;
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if (EditorGUI.EndChangeCheck())
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{
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if (newSource != sourceGameObject)
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{
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sourceGameObject = newSource;
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RefreshComponentList();
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}
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.BeginVertical();
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targetGameObject = EditorGUILayout.ObjectField("Target GameObject", targetGameObject, typeof(GameObject), true) as GameObject;
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndHorizontal();
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// Error validation
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if (sourceGameObject == targetGameObject && sourceGameObject != null)
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{
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EditorGUILayout.HelpBox("Source and target cannot be the same GameObject.", MessageType.Error);
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}
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}
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private void DrawComponentSelectionArea()
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{
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if (componentSelections.Count == 0)
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{
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EditorGUILayout.LabelField("No components found on source GameObject.");
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return;
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}
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EditorGUILayout.LabelField("Select Components to Transfer:", EditorStyles.boldLabel);
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EditorGUI.BeginChangeCheck();
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bool newSelectAll = EditorGUILayout.ToggleLeft("Select All", selectAll);
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if (EditorGUI.EndChangeCheck() && newSelectAll != selectAll)
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{
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selectAll = newSelectAll;
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foreach (var key in componentSelections.Keys.ToArray())
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{
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componentSelections[key] = selectAll;
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}
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}
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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foreach (var kvp in componentSelections.ToArray())
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{
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Component component = kvp.Key;
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if (component != null)
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{
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string componentName = component.GetType().Name;
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componentSelections[component] = EditorGUILayout.ToggleLeft(componentName, componentSelections[component]);
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}
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}
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EditorGUILayout.EndScrollView();
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}
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private void DrawOperationButtons()
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{
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bool isValid = sourceGameObject != null && targetGameObject != null && sourceGameObject != targetGameObject;
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bool hasSelection = HasSelectedComponents();
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EditorGUI.BeginDisabledGroup(!isValid || !hasSelection);
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Copy Components"))
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{
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CopyComponents(false);
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}
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if (GUILayout.Button("Move Components"))
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{
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CopyComponents(true);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUI.EndDisabledGroup();
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}
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private void RefreshComponentList()
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{
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componentSelections.Clear();
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if (sourceGameObject != null)
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{
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Component[] components = sourceGameObject.GetComponents<Component>();
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foreach (Component component in components)
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{
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// Skip Transform component as it's required and should not be transferred
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if (component is Transform)
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continue;
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componentSelections.Add(component, false);
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}
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}
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}
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private bool HasSelectedComponents()
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{
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foreach (bool selected in componentSelections.Values)
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{
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if (selected)
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return true;
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}
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return false;
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}
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private void CopyComponents(bool moveInsteadOfCopy)
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{
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if (sourceGameObject == null || targetGameObject == null)
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return;
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Undo.RegisterCompleteObjectUndo(targetGameObject, moveInsteadOfCopy ? "Move Components" : "Copy Components");
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if (moveInsteadOfCopy)
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{
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Undo.RegisterCompleteObjectUndo(sourceGameObject, "Move Components (Source)");
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}
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// Store references to components that need to be destroyed after copying
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List<Component> componentsToDestroy = new List<Component>();
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// Copy each selected component
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foreach (var kvp in componentSelections)
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{
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if (kvp.Value) // If component is selected
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{
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Component sourceComponent = kvp.Key;
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if (sourceComponent != null)
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{
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// Skip Transform component as it's required
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if (sourceComponent is Transform)
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continue;
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// Add the component of the same type to the target
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ComponentUtility.CopyComponent(sourceComponent);
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ComponentUtility.PasteComponentAsNew(targetGameObject);
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// If we're moving components, mark this for destruction
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if (moveInsteadOfCopy)
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{
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componentsToDestroy.Add(sourceComponent);
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}
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}
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}
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}
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// Destroy components on source if needed (after copying all components)
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if (moveInsteadOfCopy)
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{
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foreach (Component component in componentsToDestroy)
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{
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Undo.DestroyObjectImmediate(component);
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}
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}
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RefreshComponentList();
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}
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}
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}
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11
Assets/Editor/Utilities/ComponentTransferWindow.cs.meta
Normal file
11
Assets/Editor/Utilities/ComponentTransferWindow.cs.meta
Normal file
@@ -0,0 +1,11 @@
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8
Assets/Scenes/TestingStuff.meta
Normal file
8
Assets/Scenes/TestingStuff.meta
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@@ -0,0 +1,8 @@
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520
Assets/Scenes/TestingStuff/MichalTesting.unity
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520
Assets/Scenes/TestingStuff/MichalTesting.unity
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@@ -0,0 +1,520 @@
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7
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Reference in New Issue
Block a user