SoundGenerator Puzzle Section WIP

Started on the sound generator section of the soundbird puzzle, plus organized folders.
This commit is contained in:
2025-09-22 14:28:01 +02:00
parent 2923ba0851
commit 322bd5377d
29 changed files with 1382 additions and 31 deletions

View File

@@ -0,0 +1,53 @@
using UnityEngine;
public class SoundGenerator : MonoBehaviour
{
[SerializeField] private Sprite enterSprite;
[SerializeField] private Sprite exitSprite;
[SerializeField] private AudioClip enterSound;
[SerializeField] private AudioSource audioSource;
private bool playerInside = false;
private SpriteRenderer spriteRenderer;
void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
if (spriteRenderer != null && exitSprite != null)
{
spriteRenderer.sprite = exitSprite; // Set to default on start
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (!playerInside && other.CompareTag("Player"))
{
playerInside = true;
Debug.Log("Player entered SoundGenerator trigger!");
if (spriteRenderer != null && enterSprite != null)
{
spriteRenderer.sprite = enterSprite;
}
if (audioSource != null && enterSound != null)
{
audioSource.PlayOneShot(enterSound);
}
// Play sound and change animation/state here if needed
}
}
private void OnTriggerExit2D(Collider2D other)
{
if (playerInside && other.CompareTag("Player"))
{
playerInside = false;
Debug.Log("Player exited SoundGenerator trigger!");
if (spriteRenderer != null && exitSprite != null)
{
spriteRenderer.sprite = exitSprite;
}
// Reset animation/state here if needed
}
}
}