[Interactions] Switch interactables to trace on layer configured in game settings

This commit is contained in:
Michal Pikulski
2025-09-08 12:51:33 +02:00
parent 749d72904e
commit 32888a6843
7 changed files with 9 additions and 10 deletions

View File

@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 3070149615425714466}
- component: {fileID: 7616859841301711022}
- component: {fileID: 592045584872845087}
m_Layer: 0
m_Layer: 10
m_Name: BasePickup
m_TagString: Untagged
m_Icon: {fileID: 0}

View File

@@ -98,11 +98,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 7447346505753002421, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
propertyPath: m_Name
value: TestApple
value: TestAss
objectReference: {fileID: 0}
- target: {fileID: 7447346505753002421, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
propertyPath: m_Layer
value: 6
value: 10
objectReference: {fileID: 0}
- target: {fileID: 7494677664706785084, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
propertyPath: m_Size.x