Finalize normalized movement settings
This commit is contained in:
@@ -314,6 +314,8 @@ LineRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@@ -335,6 +337,7 @@ LineRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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@@ -569,19 +572,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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obstaclePrefabs:
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obstaclePrefabs:
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- {fileID: 4743746373562280435, guid: 315a624eb99600444a51bb1d37c51742, type: 3}
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- {fileID: 4743746373562280435, guid: 315a624eb99600444a51bb1d37c51742, type: 3}
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spawnInterval: 2
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spawnIntervalVariation: 1
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maxSpawnAttempts: 10
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spawnCollisionRadius: 1
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minMoveSpeed: 2
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maxMoveSpeed: 4
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useObjectPooling: 1
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maxPerPrefabPoolSize: 15
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totalMaxPoolSize: 30
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tileLayerMask:
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serializedVersion: 2
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m_Bits: 576
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obstacleLayer: 11
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onObstacleSpawned:
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onObstacleSpawned:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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@@ -637,20 +627,10 @@ MonoBehaviour:
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- {fileID: 827631101927032693, guid: 5d23561cb618e86409a2b7ccbf08e37d, type: 3}
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baseSpawnProbability: 0.2
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maxSpawnProbability: 0.5
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probabilityIncreaseRate: 0.01
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guaranteedSpawnTime: 10
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spawnCooldown: 5
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basePoints: 10
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depthMultiplier: 2
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playerRopes:
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playerRopes:
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- {fileID: 1435210811}
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- {fileID: 1435210811}
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- {fileID: 1062017697}
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- {fileID: 1062017697}
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- {fileID: 173052728}
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- {fileID: 173052728}
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speedTransitionDuration: 2
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surfacingSpeedFactor: 3
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surfacingSpawnDelay: 3
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surfacingTimeline: {fileID: 2064311130}
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surfacingTimeline: {fileID: 2064311130}
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--- !u!4 &424805726
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--- !u!4 &424805726
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Transform:
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Transform:
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@@ -705,6 +685,8 @@ SpriteRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@@ -726,6 +708,7 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 622133659
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m_SortingLayerID: 622133659
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m_SortingLayer: -1
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m_SortingLayer: -1
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m_SortingOrder: 0
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m_SortingOrder: 0
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@@ -829,6 +812,8 @@ SpriteRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@@ -850,6 +835,7 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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@@ -916,8 +902,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d39dbaae819c4a128a11ca60fbbc98c9, type: 3}
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m_Script: {fileID: 11500000, guid: d39dbaae819c4a128a11ca60fbbc98c9, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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tapMaxDistance: 0.05
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tapDecelerationRate: 5
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--- !u!114 &747976399
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--- !u!114 &747976399
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -930,14 +914,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9072050a53fc4b539f4f4716bab53c07, type: 3}
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m_Script: {fileID: 11500000, guid: 9072050a53fc4b539f4f4716bab53c07, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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wobbleFrequency: 1.5
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baseWobbleAmplitude: 8
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speedToAmplitude: 2
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maxRotationLimit: 45
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verticalFrequency: 0.5
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verticalAmplitude: 0.2
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velocitySmoothing: 10
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rotationSmoothing: 10
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--- !u!114 &747976400
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--- !u!114 &747976400
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -950,41 +926,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8222f0e3aeeb4fc4975aaead6cf7afbe, type: 3}
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m_Script: {fileID: 11500000, guid: 8222f0e3aeeb4fc4975aaead6cf7afbe, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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damageImmunityDuration: 1
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obstacleLayerMask:
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serializedVersion: 2
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m_Bits: 64
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blockInputDuringImmunity: 0
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playerCharacter: {fileID: 747976396}
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playerCharacter: {fileID: 747976396}
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playerController: {fileID: 747976398}
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playerController: {fileID: 747976398}
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bumpMode: 0
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bumpForce: 5
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smoothMoveSpeed: 8
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bumpCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 2
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 1
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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blockInputDuringBump: 1
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--- !u!114 &747976401
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--- !u!114 &747976401
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -997,11 +940,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c9c18dbd013d42ae8c221e6205e4d49c, type: 3}
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m_Script: {fileID: 11500000, guid: c9c18dbd013d42ae8c221e6205e4d49c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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serializedVersion: 2
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m_Bits: 2048
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blockInputDuringImmunity: 0
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playerCharacter: {fileID: 747976396}
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playerCharacter: {fileID: 747976396}
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playerController: {fileID: 747976398}
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playerController: {fileID: 747976398}
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--- !u!60 &747976402
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--- !u!60 &747976402
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@@ -1109,9 +1047,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d8ea29cc80524de8affe17b930cd75c1, type: 3}
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m_Script: {fileID: 11500000, guid: d8ea29cc80524de8affe17b930cd75c1, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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damageBlinkColor: {r: 1, g: 0, b: 0, a: 1}
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blinkRate: 0.15
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targetSpriteRenderer: {fileID: 730962734}
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targetSpriteRenderer: {fileID: 730962734}
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--- !u!95 &747976405
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--- !u!95 &747976405
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Animator:
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Animator:
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@@ -1250,20 +1185,6 @@ MonoBehaviour:
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spawnInterval: 0.5
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speedRange: {x: 0.5, y: 2}
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scaleRange: {x: 0.8, y: 1.2}
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wobbleSpeedRange: {x: 0.2, y: 1}
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wobbleAmountRange: {x: 0.05, y: 0.15}
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spawnXMin: -3.5
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spawnXMax: 3.5
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spawnY: -6.78
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wobbleMinScale: 0.5
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wobbleMaxScale: 1.2
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useObjectPooling: 1
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initialPoolSize: 10
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maxPoolSize: 30
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surfacingSpeedFactor: 0.5
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--- !u!4 &1003335105
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--- !u!4 &1003335105
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1356,6 +1277,8 @@ LineRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@@ -1377,6 +1300,7 @@ LineRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingOrder: 0
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@@ -1644,7 +1568,6 @@ MonoBehaviour:
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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m_Quality: 3
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m_Quality: 3
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m_FrameInfluence: 0.1
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m_FrameInfluence: 0.1
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@@ -1652,6 +1575,7 @@ MonoBehaviour:
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m_MipBias: 0
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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m_Version: 2
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--- !u!1 &1224833348
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GameObject:
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GameObject:
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@@ -1684,11 +1608,11 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 116234201}
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m_Father: {fileID: 116234201}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -81, y: -76}
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m_AnchoredPosition: {x: 200, y: -43}
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m_SizeDelta: {x: 245.48071, y: 78.4255}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1224833350
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--- !u!114 &1224833350
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -1896,6 +1820,8 @@ LineRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@@ -1917,6 +1843,7 @@ LineRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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@@ -2073,22 +2000,12 @@ MonoBehaviour:
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|
||||||
maxMoveSpeed: 12
|
|
||||||
useObjectPooling: 1
|
|
||||||
maxPerPrefabPoolSize: 3
|
|
||||||
totalMaxPoolSize: 25
|
|
||||||
onTileSpawned:
|
onTileSpawned:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
onTileDestroyed:
|
onTileDestroyed:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
velocityCalculationInterval: 0.5
|
|
||||||
onLastTileLeft:
|
onLastTileLeft:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@@ -2144,6 +2061,8 @@ SpriteRenderer:
|
|||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
m_SmallMeshCulling: 1
|
m_SmallMeshCulling: 1
|
||||||
|
m_ForceMeshLod: -1
|
||||||
|
m_MeshLodSelectionBias: 0
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
@@ -2165,6 +2084,7 @@ SpriteRenderer:
|
|||||||
m_AutoUVMaxDistance: 0.5
|
m_AutoUVMaxDistance: 0.5
|
||||||
m_AutoUVMaxAngle: 89
|
m_AutoUVMaxAngle: 89
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_GlobalIlluminationMeshLod: 0
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
@@ -2365,14 +2285,6 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 9072050a53fc4b539f4f4716bab53c07, type: 3}
|
m_Script: {fileID: 11500000, guid: 9072050a53fc4b539f4f4716bab53c07, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
wobbleFrequency: 1.5
|
|
||||||
baseWobbleAmplitude: 8
|
|
||||||
speedToAmplitude: 2
|
|
||||||
maxRotationLimit: 45
|
|
||||||
verticalFrequency: 0.5
|
|
||||||
verticalAmplitude: 0.5
|
|
||||||
velocitySmoothing: 10
|
|
||||||
rotationSmoothing: 10
|
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using AppleHills.Core.Settings;
|
using AppleHills.Core.Settings;
|
||||||
using Pooling;
|
using Pooling;
|
||||||
|
using Utils;
|
||||||
|
|
||||||
namespace Minigames.DivingForPictures
|
namespace Minigames.DivingForPictures
|
||||||
{
|
{
|
||||||
@@ -182,15 +183,15 @@ namespace Minigames.DivingForPictures
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private IEnumerator MovementCoroutine()
|
private IEnumerator MovementCoroutine()
|
||||||
{
|
{
|
||||||
Debug.Log($"[FloatingObstacle] Started movement coroutine with speed: {moveSpeed:F3}");
|
Debug.Log($"[FloatingObstacle] Started movement coroutine with speed: {_baseMoveSpeed:F3}");
|
||||||
|
|
||||||
while (enabled && gameObject.activeInHierarchy)
|
while (enabled && gameObject.activeInHierarchy)
|
||||||
{
|
{
|
||||||
// Use velocity factor sign to determine direction
|
// Use velocity factor sign to determine direction
|
||||||
Vector3 direction = Vector3.up * Mathf.Sign(_velocityFactor);
|
Vector3 direction = Vector3.up * Mathf.Sign(_velocityFactor);
|
||||||
|
|
||||||
// Apply normalized movement with deltaTime for frame rate independence
|
// Apply normalized movement using the shared utility method
|
||||||
float speed = moveSpeed * Time.deltaTime;
|
float speed = AppleHillsUtils.CalculateNormalizedMovementSpeed(_baseMoveSpeed);
|
||||||
|
|
||||||
// Apply movement in correct direction
|
// Apply movement in correct direction
|
||||||
transform.position += direction * speed;
|
transform.position += direction * speed;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using UnityEngine.Events;
|
|||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
using Pooling;
|
using Pooling;
|
||||||
using AppleHills.Core.Settings;
|
using AppleHills.Core.Settings;
|
||||||
|
using Utils;
|
||||||
|
|
||||||
namespace Minigames.DivingForPictures
|
namespace Minigames.DivingForPictures
|
||||||
{
|
{
|
||||||
@@ -400,7 +401,7 @@ namespace Minigames.DivingForPictures
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private IEnumerator MovementCoroutine()
|
private IEnumerator MovementCoroutine()
|
||||||
{
|
{
|
||||||
Debug.Log($"[TrenchTileSpawner] Started movement coroutine with normalized speed: {_currentVelocity:F3}");
|
Debug.Log($"[TrenchTileSpawner] Started movement coroutine with normalized speed: {_baseMoveSpeed:F3}");
|
||||||
|
|
||||||
while (enabled && gameObject.activeInHierarchy)
|
while (enabled && gameObject.activeInHierarchy)
|
||||||
{
|
{
|
||||||
@@ -414,8 +415,8 @@ namespace Minigames.DivingForPictures
|
|||||||
// Use velocity factor sign to determine direction
|
// Use velocity factor sign to determine direction
|
||||||
Vector3 direction = Vector3.up * Mathf.Sign(_velocityFactor);
|
Vector3 direction = Vector3.up * Mathf.Sign(_velocityFactor);
|
||||||
|
|
||||||
// Apply normalized movement with deltaTime for frame rate independence
|
// Apply normalized movement using the shared utility method
|
||||||
float speed = _currentVelocity * _screenNormalizationFactor;
|
float speed = AppleHillsUtils.CalculateNormalizedMovementSpeed(_baseMoveSpeed);
|
||||||
|
|
||||||
// Move all active tiles
|
// Move all active tiles
|
||||||
foreach (var tile in _activeTiles)
|
foreach (var tile in _activeTiles)
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using AppleHills.Core.Settings;
|
||||||
|
|
||||||
namespace Utils
|
namespace Utils
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Utility methods for working with SpriteRenderers.
|
/// Utility methods for working with SpriteRenderers and game mechanics.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class AppleHillsUtils
|
public static class AppleHillsUtils
|
||||||
{
|
{
|
||||||
@@ -28,5 +29,43 @@ namespace Utils
|
|||||||
to.enabled = true;
|
to.enabled = true;
|
||||||
to.transform.localScale = from.transform.localScale;
|
to.transform.localScale = from.transform.localScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates a normalized movement speed value that's consistent across different screen sizes
|
||||||
|
/// and applies the current time delta
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="normalizedSpeed">The base normalized speed value</param>
|
||||||
|
/// <returns>The actual movement amount to apply per frame</returns>
|
||||||
|
public static float CalculateNormalizedMovementSpeed(float normalizedSpeed)
|
||||||
|
{
|
||||||
|
// Get settings for reference height
|
||||||
|
var settings = GameManager.GetSettingsObject<IDivingMinigameSettings>();
|
||||||
|
if (settings == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[AppleHillsUtils] Could not get settings, using default reference height");
|
||||||
|
return CalculateNormalizedMovementSpeed(normalizedSpeed, 1080f);
|
||||||
|
}
|
||||||
|
|
||||||
|
return CalculateNormalizedMovementSpeed(normalizedSpeed, settings.ReferenceScreenHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates a normalized movement speed value that's consistent across different screen sizes
|
||||||
|
/// and applies the current time delta
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="normalizedSpeed">The base normalized speed value</param>
|
||||||
|
/// <param name="referenceScreenHeight">Reference screen height for normalization (typically 1080)</param>
|
||||||
|
/// <returns>The actual movement amount to apply per frame</returns>
|
||||||
|
public static float CalculateNormalizedMovementSpeed(float normalizedSpeed, float referenceScreenHeight)
|
||||||
|
{
|
||||||
|
// Calculate the screen normalization factor
|
||||||
|
float screenNormalizationFactor = Screen.height / referenceScreenHeight;
|
||||||
|
|
||||||
|
// Apply time delta for frame rate independence
|
||||||
|
float frameAdjustedSpeed = normalizedSpeed * Time.deltaTime;
|
||||||
|
|
||||||
|
// Apply screen normalization
|
||||||
|
return frameAdjustedSpeed * screenNormalizationFactor;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,10 +32,10 @@ MonoBehaviour:
|
|||||||
referenceScreenHeight: 1920
|
referenceScreenHeight: 1920
|
||||||
initialTileCount: 3
|
initialTileCount: 3
|
||||||
tileSpawnBuffer: 1
|
tileSpawnBuffer: 1
|
||||||
normalizedTileMoveSpeed: 0.5
|
normalizedTileMoveSpeed: 2
|
||||||
speedUpFactor: 0
|
speedUpFactor: 0
|
||||||
speedUpInterval: 10
|
speedUpInterval: 10
|
||||||
maxNormalizedTileMoveSpeed: 0.5
|
maxNormalizedTileMoveSpeed: 2
|
||||||
moveSpeed: 1
|
moveSpeed: 1
|
||||||
maxMoveSpeed: 12
|
maxMoveSpeed: 12
|
||||||
velocityCalculationInterval: 0.5
|
velocityCalculationInterval: 0.5
|
||||||
@@ -44,7 +44,7 @@ MonoBehaviour:
|
|||||||
obstacleMaxSpawnAttempts: 10
|
obstacleMaxSpawnAttempts: 10
|
||||||
obstacleSpawnCollisionRadius: 1
|
obstacleSpawnCollisionRadius: 1
|
||||||
normalizedObstacleMinMoveSpeed: 1
|
normalizedObstacleMinMoveSpeed: 1
|
||||||
normalizedObstacleMaxMoveSpeed: 2
|
normalizedObstacleMaxMoveSpeed: 3
|
||||||
damageImmunityDuration: 1
|
damageImmunityDuration: 1
|
||||||
bumpForce: 5
|
bumpForce: 5
|
||||||
smoothMoveSpeed: 8
|
smoothMoveSpeed: 8
|
||||||
|
|||||||
Reference in New Issue
Block a user