Second draft of the consolidated card system

This commit is contained in:
Michal Adam Pikulski
2025-10-20 12:04:55 +02:00
parent 542dd9a4b7
commit 32f726d229
13 changed files with 1152 additions and 85 deletions

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@@ -15,24 +15,7 @@ namespace Data.CardSystem
{
private static CardSystemManager _instance;
private static bool _isQuitting = false;
public static CardSystemManager Instance
{
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<CardSystemManager>();
if (_instance == null)
{
var go = new GameObject("CardSystemManager");
_instance = go.AddComponent<CardSystemManager>();
DontDestroyOnLoad(go);
}
}
return _instance;
}
}
public static CardSystemManager Instance => _instance;
[Header("Card Collection")]
[SerializeField] private List<CardDefinition> availableCards = new List<CardDefinition>();
@@ -51,14 +34,7 @@ namespace Data.CardSystem
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
return;
}
_instance = this;
DontDestroyOnLoad(gameObject);
// Build lookup dictionary
BuildDefinitionLookup();

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1b32796fca0a4b168dfb93a282054c86
timeCreated: 1760951960

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@@ -0,0 +1,249 @@
using UnityEngine;
using AppleHills.Data.CardSystem;
using System.Collections.Generic;
using UnityEditor;
using Data.CardSystem;
using Core;
using AppleHills.UI.CardSystem;
using UnityEngine.UI;
namespace AppleHills.Tests
{
/// <summary>
/// Testing component for the Card System. Provides editor buttons to test core functionalities.
/// Place this in a test scene to easily test card system features without needing full game implementation.
/// </summary>
public class CardSystemTester : MonoBehaviour
{
[Header("References")]
[SerializeField] private CardSystemManager cardSystemManager;
[SerializeField] private CardAlbumUI cardAlbumUI;
[Header("Test Settings")]
[SerializeField] [Range(1, 10)] private int boosterPacksToAdd = 3;
[SerializeField] [Range(1, 100)] private int cardsToGenerate = 10;
[SerializeField] private bool autoOpenPacksWhenAdded = false;
[Header("Debug Info")]
[SerializeField] [ReadOnly] private int currentBoosterCount;
[SerializeField] [ReadOnly] private int totalCardsInCollection;
[SerializeField] [ReadOnly] private string lastActionMessage;
private void Awake()
{
// Auto-find references if needed
if (cardSystemManager == null)
cardSystemManager = FindAnyObjectByType<CardSystemManager>();
if (cardAlbumUI == null)
cardAlbumUI = FindAnyObjectByType<CardAlbumUI>();
// Log missing references
if (cardSystemManager == null)
Debug.LogError("CardSystemTester: No CardSystemManager found in the scene!");
if (cardAlbumUI == null)
Debug.LogError("CardSystemTester: No CardAlbumUI found in the scene!");
}
private void Start()
{
RefreshDebugInfo();
}
// Refresh the debug information displayed in the inspector
private void RefreshDebugInfo()
{
if (cardSystemManager != null)
{
currentBoosterCount = cardSystemManager.GetBoosterPackCount();
totalCardsInCollection = cardSystemManager.GetCardInventory().GetAllCards().Count;
}
}
#if UNITY_EDITOR
// Custom editor buttons for testing
public void AddBoosterPacks()
{
if (cardSystemManager != null)
{
cardSystemManager.AddBoosterPack(boosterPacksToAdd);
lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
RefreshDebugInfo();
if (autoOpenPacksWhenAdded && cardAlbumUI != null)
{
SimulateBackpackClick();
cardAlbumUI.OpenBoosterPack();
}
}
}
public void SimulateBackpackClick()
{
if (cardAlbumUI != null)
{
// This will show the main card menu
// Manually trigger a click on the backpack icon
// Note: This relies on the backpack icon being correctly set up in the CardAlbumUI
if (cardAlbumUI.BackpackIcon != null)
{
Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
if (backpackButton != null)
{
backpackButton.onClick.Invoke();
lastActionMessage = "Opened card menu via backpack click";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
}
else
{
lastActionMessage = "Failed to find Button component on backpack icon";
Logging.Warning($"[CardSystemTester] {lastActionMessage}");
}
}
else
{
lastActionMessage = "BackpackIcon reference is null";
Logging.Warning($"[CardSystemTester] {lastActionMessage}");
}
}
}
public void OpenBoosterPack()
{
if (cardAlbumUI != null)
{
SimulateBackpackClick(); // First make sure we've opened the menu
cardAlbumUI.OpenBoosterPack();
lastActionMessage = "Opening booster pack";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
RefreshDebugInfo();
}
}
public void OpenAlbumView()
{
if (cardAlbumUI != null)
{
SimulateBackpackClick(); // First make sure we've opened the menu
cardAlbumUI.OpenAlbumView();
lastActionMessage = "Opening album view";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
}
}
public void GenerateRandomCards()
{
if (cardSystemManager != null)
{
int cardsAdded = 0;
List<CardDefinition> allDefinitions = cardSystemManager.GetAllCardDefinitions();
if (allDefinitions.Count == 0)
{
lastActionMessage = "Error: No card definitions available";
Logging.Warning($"[CardSystemTester] {lastActionMessage}");
return;
}
for (int i = 0; i < cardsToGenerate; i++)
{
// Get a random card definition
CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
// Create a card data instance and add it to inventory
CardData newCard = randomDef.CreateCardData();
cardSystemManager.GetCardInventory().AddCard(newCard);
cardsAdded++;
}
lastActionMessage = $"Generated {cardsAdded} random cards";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
RefreshDebugInfo();
}
}
public void ClearAllCards()
{
if (cardSystemManager != null)
{
int count = cardSystemManager.GetCardInventory().GetAllCards().Count;
cardSystemManager.GetCardInventory().ClearAllCards();
lastActionMessage = $"Cleared {count} cards from inventory";
Logging.Debug($"[CardSystemTester] {lastActionMessage}");
RefreshDebugInfo();
}
}
#endif
// Update is called once per frame
void Update()
{
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(CardSystemTester))]
public class CardSystemTesterEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
CardSystemTester tester = (CardSystemTester)target;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
if (GUILayout.Button("Add Booster Packs"))
{
tester.AddBoosterPacks();
}
if (GUILayout.Button("Open Card Menu"))
{
tester.SimulateBackpackClick();
}
if (GUILayout.Button("Open Booster Pack"))
{
tester.OpenBoosterPack();
}
if (GUILayout.Button("Open Album View"))
{
tester.OpenAlbumView();
}
EditorGUILayout.Space();
if (GUILayout.Button("Generate Random Cards"))
{
tester.GenerateRandomCards();
}
if (GUILayout.Button("Clear All Cards"))
{
tester.ClearAllCards();
}
}
}
#endif
}
// Simple attribute to make fields read-only in the inspector
public class ReadOnlyAttribute : PropertyAttribute { }
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
#endif

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6c59c766505c4342983594dbe19f3db0
timeCreated: 1760951960

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@@ -19,6 +19,7 @@ namespace AppleHills.UI.CardSystem
[SerializeField] private Button openBoosterButton;
[SerializeField] private Button viewAlbumButton;
[SerializeField] private Button changeClothesButton;
[SerializeField] private Button backButton; // Added back button field
[Header("UI Elements")]
[SerializeField] private BoosterNotificationDot boosterNotificationDot; // Changed to BoosterNotificationDot
@@ -56,6 +57,11 @@ namespace AppleHills.UI.CardSystem
// Disable "Coming Soon" feature
changeClothesButton.interactable = false;
}
if (backButton != null) // Set up back button listener
{
backButton.onClick.AddListener(OnBackButtonClicked);
}
}
private void OnEnable()
@@ -80,6 +86,11 @@ namespace AppleHills.UI.CardSystem
{
changeClothesButton.onClick.RemoveListener(OnChangeClothesClicked);
}
if (backButton != null) // Clean up back button listener
{
backButton.onClick.RemoveListener(OnBackButtonClicked);
}
}
/// <summary>
@@ -142,6 +153,20 @@ namespace AppleHills.UI.CardSystem
Logging.Debug("[CardMenuPage] Change Clothes feature coming soon!");
// No implementation yet - "Coming soon" feature
}
/// <summary>
/// Handles click on the Back button
/// </summary>
private void OnBackButtonClicked()
{
// Use the UIPageController to pop this page
// This will hide the card menu and return to the game
if (UIPageController.Instance != null)
{
UIPageController.Instance.PopPage();
Logging.Debug("[CardMenuPage] Exiting card menu back to game");
}
}
/// <summary>
/// Override for transition in animation using Pixelplacement.Tween

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Bootstrap;
using Core;
using UnityEngine;
using UnityEngine.InputSystem;
namespace AppleHills.UI.CardSystem
{
@@ -21,6 +22,9 @@ namespace AppleHills.UI.CardSystem
// Event fired when the page stack changes
public event Action<UIPage> OnPageChanged;
private PlayerInput _playerInput;
private InputAction _cancelAction;
private void Awake()
{
if (_instance != null && _instance != this)
@@ -31,9 +35,46 @@ namespace AppleHills.UI.CardSystem
_instance = this;
// TODO: Handle generic "cancel" action
// _playerInput = FindFirstObjectByType<PlayerInput>();
// if (_playerInput == null)
// {
// Logging.Warning("[UIPageController] No PlayerInput found in the scene. Cancel action might not work.");
// }
// else
// {
// // Get the Cancel action from the UI action map
// _cancelAction = _playerInput.actions.FindAction("UI/Cancel");
// if (_cancelAction != null)
// {
// _cancelAction.performed += OnCancelActionPerformed;
// }
// else
// {
// Logging.Warning("[UIPageController] Cancel action not found in the input actions asset.");
// }
// }
// Register for post-boot initialization
BootCompletionService.RegisterInitAction(InitializePostBoot);
}
private void OnDestroy()
{
// Clean up event subscription when the controller is destroyed
if (_cancelAction != null)
{
_cancelAction.performed -= OnCancelActionPerformed;
}
}
private void OnCancelActionPerformed(InputAction.CallbackContext context)
{
if (_pageStack.Count > 0)
{
_pageStack.Peek().OnBackPressed();
}
}
private void InitializePostBoot()
{
@@ -105,16 +146,5 @@ namespace AppleHills.UI.CardSystem
OnPageChanged?.Invoke(null);
Logging.Debug("[UIPageController] Cleared page stack");
}
/// <summary>
/// Handles back button input and navigates to the previous page if possible.
/// </summary>
private void Update()
{
if (UnityEngine.Input.GetKeyDown(KeyCode.Escape) && _pageStack.Count > 0)
{
_pageStack.Peek().OnBackPressed();
}
}
}
}