Add support for images in dialogue windows (#19)

- Extend editor nodes with custom DialogueContent data type that holds either image or text
- Extend the dialogue importer to correctly process the new content into updated RuntimeDialogue content
- Update SpeechBubble to be able to display either text or image
- Add a custom property drawer for the DialogueContent to allow easy switching in graph authoring

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #19
This commit is contained in:
2025-10-08 09:34:58 +00:00
parent 7b949c5cb8
commit 3807ac652c
19 changed files with 1128 additions and 461 deletions

View File

@@ -19,6 +19,20 @@ MonoBehaviour:
RefIds:
- rid: -2
type: {class: , ns: , asm: }
- rid: 7545629632211976320
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7545629632211976321
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
_contentType: 0
_text:
_image: {fileID: 0}
- rid: 7772910664224079994
type: {class: GraphModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
@@ -296,15 +310,15 @@ MonoBehaviour:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine2
- LoopThroughDefaultLines
- DefaultDialogueLine1
- DefaultDialogueContent1
- DefaultDialogueContent2
m_ValueList:
- rid: 7772910664224080006
- rid: 7772910664224080007
- rid: 7772910664224080012
- rid: 7772910664224080009
- rid: 7772910664224080011
- rid: 7545629632211976320
- rid: 7545629632211976321
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
@@ -374,14 +388,6 @@ MonoBehaviour:
- rid: 7772910664224080010
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
- rid: 7772910664224080011
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: My lawnmower is on a break so i'm also on a break...
- rid: 7772910664224080012
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: I ain't moving until she decides to move...
- rid: 7772910664224080013
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data: