REname to AppleMachine
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@@ -6,7 +6,7 @@ using Core.SaveLoad;
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using Pixelplacement;
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using UnityEngine.Serialization;
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public class GardenerChaseBehavior : SaveableState
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public class GardenerChaseBehavior : AppleState
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{
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private static readonly int Property = Animator.StringToHash("IsIdle?");
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public Spline chaseSpline;
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