REname to AppleMachine
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@@ -5,7 +5,7 @@ using Pixelplacement;
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using UnityEngine;
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public class GardenerBehaviour : SaveableStateMachine
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public class GardenerBehaviour : AppleMachine
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{
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public void stateSwitch (string StateName)
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{
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@@ -2,7 +2,7 @@ using Core;
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using Core.SaveLoad;
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using Pixelplacement;
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public class LawnMowerBehaviour : SaveableStateMachine
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public class LawnMowerBehaviour : AppleMachine
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{
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public void mowerTouched()
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{
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@@ -2,7 +2,7 @@ using Core.SaveLoad;
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using UnityEngine;
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using Pixelplacement;
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public class LawnMowerChaseBehaviour : SaveableState
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public class LawnMowerChaseBehaviour : AppleState
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{
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public Spline ChaseSpline;
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public Transform LawnMowerObject;
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