REname to AppleMachine
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@@ -2,7 +2,7 @@ using Core.SaveLoad;
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using UnityEngine;
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using Pixelplacement;
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public class LawnMowerChaseBehaviour : SaveableState
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public class LawnMowerChaseBehaviour : AppleState
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{
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public Spline ChaseSpline;
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public Transform LawnMowerObject;
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