Slotting cards in album after revealing
This commit is contained in:
328
Assets/Prefabs/UI/CardsSystem/Cards/AlbumCard.prefab
Normal file
328
Assets/Prefabs/UI/CardsSystem/Cards/AlbumCard.prefab
Normal file
@@ -0,0 +1,328 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1275563675283742273
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4689562168107797719}
|
||||
- component: {fileID: 1691790559549813443}
|
||||
m_Layer: 0
|
||||
m_Name: AlbumCard
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &4689562168107797719
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1275563675283742273}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7701563473015326516}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 400, y: 540}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1691790559549813443
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1275563675283742273}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 706803638ea24880bae19c87d3851ce6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: AppleHillsScripts::UI.CardSystem.AlbumCardDraggable
|
||||
moveSpeed: 1500
|
||||
smoothMovement: 0
|
||||
snapDuration: 0.3
|
||||
visual: {fileID: 0}
|
||||
isSelectable: 1
|
||||
selectionOffset: 10
|
||||
flippableCard: {fileID: 3814888273534605961}
|
||||
holdRevealDelay: 0.3
|
||||
--- !u!1001 &9020921157083249943
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 4689562168107797719}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1217866542791508741, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_fontSize
|
||||
value: 55
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1571786155082116174, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1571786155082116174, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1571786155082116174, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1571786155082116174, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1571786155082116174, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1571786155082116174, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1657266364921102667, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1657266364921102667, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1657266364921102667, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1657266364921102667, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1657266364921102667, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1657266364921102667, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2170561336081419296, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2170561336081419296, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2170561336081419296, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2170561336081419296, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2705687956353102842, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2705687956353102842, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2705687956353102842, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2705687956353102842, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2705687956353102842, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2705687956353102842, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4874164524383443800, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4874164524383443800, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4874164524383443800, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4874164524383443800, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4874164524383443800, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4874164524383443800, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5605972516071022591, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7971762251737130074, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8595097391291779023, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8595097391291779023, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8595097391291779023, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8595097391291779023, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8595097391291779023, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8595097391291779023, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9030846195633449058, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9060030918047515996, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: FlippableCardPrefab
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9060030918047515996, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
--- !u!114 &3814888273534605961 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 5314682225669040030, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
m_PrefabInstance: {fileID: 9020921157083249943}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ffa05ec4ecbd4cc485e2127683c29f09, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: AppleHillsScripts::UI.CardSystem.FlippableCard
|
||||
--- !u!224 &7701563473015326516 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 1716378143019989539, guid: e16716863eca4704fbfabef5a699b5aa, type: 3}
|
||||
m_PrefabInstance: {fileID: 9020921157083249943}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aca553283b12f314795f62d785d01912
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
186
Assets/Prefabs/UI/CardsSystem/Cards/AlbumCardSlot.prefab
Normal file
186
Assets/Prefabs/UI/CardsSystem/Cards/AlbumCardSlot.prefab
Normal file
@@ -0,0 +1,186 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &3676527493138140132
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8845385832003591182}
|
||||
- component: {fileID: 4571551530005540356}
|
||||
- component: {fileID: 5228938363013129740}
|
||||
m_Layer: 5
|
||||
m_Name: BackgroundImage
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &8845385832003591182
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3676527493138140132}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8880693373090345290}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4571551530005540356
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3676527493138140132}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &5228938363013129740
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3676527493138140132}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.3018868, g: 0.3018868, b: 0.3018868, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &3697348702925017591
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8576570241677955255}
|
||||
- component: {fileID: 2515648508668674600}
|
||||
- component: {fileID: 5397984527285824388}
|
||||
m_Layer: 5
|
||||
m_Name: AlbumCardSlot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &8576570241677955255
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3697348702925017591}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 8880693373090345290}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 400, y: 540}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &2515648508668674600
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3697348702925017591}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 514a349ba18d4842bc4292cb034f0d76, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: AppleHillsScripts::UI.CardSystem.AlbumCardSlot
|
||||
slotIndex: -1
|
||||
isLocked: 0
|
||||
hideImageOnPlay: 0
|
||||
filterByType: 0
|
||||
allowedTypeNames: []
|
||||
occupantSizeMode: 1
|
||||
occupantScale: {x: 1, y: 1, z: 1}
|
||||
scaleTransitionDuration: 0.3
|
||||
targetCardDefinition: {fileID: 0}
|
||||
--- !u!114 &5397984527285824388
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3697348702925017591}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 86710e43de46f6f4bac7c8e50813a599, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.AspectRatioFitter
|
||||
m_AspectMode: 2
|
||||
m_AspectRatio: 0.7407407
|
||||
--- !u!1 &3957516808955976615
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8880693373090345290}
|
||||
m_Layer: 5
|
||||
m_Name: Visuals
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &8880693373090345290
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3957516808955976615}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 8845385832003591182}
|
||||
m_Father: {fileID: 8576570241677955255}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c260b7a90f2306840a21b8a898010e5a
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
33
Assets/Prefabs/UI/CardsSystem/Cards/EmptyPrefab.prefab
Normal file
33
Assets/Prefabs/UI/CardsSystem/Cards/EmptyPrefab.prefab
Normal file
@@ -0,0 +1,33 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &666061725648654652
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8002664199913995372}
|
||||
m_Layer: 0
|
||||
m_Name: EmptyPrefab
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8002664199913995372
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 666061725648654652}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a608484c63e38d643b8a0f094b30e7ed
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -119,6 +119,107 @@ NavMeshSettings:
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &112295772
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 112295776}
|
||||
- component: {fileID: 112295775}
|
||||
- component: {fileID: 112295774}
|
||||
- component: {fileID: 112295773}
|
||||
m_Layer: 5
|
||||
m_Name: Canvas
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &112295773
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 112295772}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.GraphicRaycaster
|
||||
m_IgnoreReversedGraphics: 1
|
||||
m_BlockingObjects: 0
|
||||
m_BlockingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
--- !u!114 &112295774
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 112295772}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.CanvasScaler
|
||||
m_UiScaleMode: 0
|
||||
m_ReferencePixelsPerUnit: 100
|
||||
m_ScaleFactor: 1
|
||||
m_ReferenceResolution: {x: 800, y: 600}
|
||||
m_ScreenMatchMode: 0
|
||||
m_MatchWidthOrHeight: 0
|
||||
m_PhysicalUnit: 3
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
m_DynamicPixelsPerUnit: 1
|
||||
m_PresetInfoIsWorld: 0
|
||||
--- !u!223 &112295775
|
||||
Canvas:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 112295772}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_RenderMode: 0
|
||||
m_Camera: {fileID: 0}
|
||||
m_PlaneDistance: 100
|
||||
m_PixelPerfect: 0
|
||||
m_ReceivesEvents: 1
|
||||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingBucketNormalizedSize: 0
|
||||
m_VertexColorAlwaysGammaSpace: 0
|
||||
m_AdditionalShaderChannelsFlag: 0
|
||||
m_UpdateRectTransformForStandalone: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
--- !u!224 &112295776
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 112295772}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!1 &205824278
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -178,6 +279,14 @@ PrefabInstance:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 595272504056402413, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 825332419457559166, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 986705326607357273, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
@@ -226,6 +335,26 @@ PrefabInstance:
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1015781254734888848, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1015781254734888848, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2195640027358863122, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2473734400733064735, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2933317804819996964, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3283099424197577028, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
@@ -250,10 +379,70 @@ PrefabInstance:
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3387604480156603269, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5914855795585001110, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5990642783362064446, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6305745178180749265, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6745067370585802576, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6840374429432680527, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6850526187527119454, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6972626947951714265, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6972626947951714265, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6972626947951714265, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6972626947951714265, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6972626947951714265, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6972626947951714265, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7104076737882304566, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7142802033631930748, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7561458520277380541, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7727649523464928408, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
@@ -382,6 +571,42 @@ PrefabInstance:
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8264872370053686409, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8595621610758973760, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8686904468228409787, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8686904468228409787, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8686904468228409787, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8686904468228409787, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8686904468228409787, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8686904468228409787, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8742263962805741772, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8962991431592255329, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
@@ -643,3 +868,4 @@ SceneRoots:
|
||||
- {fileID: 205824280}
|
||||
- {fileID: 2067824743}
|
||||
- {fileID: 445623521}
|
||||
- {fileID: 112295776}
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace Data.CardSystem
|
||||
{
|
||||
public int boosterPackCount;
|
||||
public List<SavedCardEntry> cards = new List<SavedCardEntry>();
|
||||
public List<SavedCardEntry> pendingRevealCards = new List<SavedCardEntry>();
|
||||
public List<string> placedInAlbumCardIds = new List<string>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Bootstrap;
|
||||
using Core;
|
||||
@@ -23,6 +24,10 @@ namespace Data.CardSystem
|
||||
|
||||
// Runtime data - will be serialized for save/load
|
||||
[SerializeField] private CardInventory playerInventory = new CardInventory();
|
||||
|
||||
// Album system - cards waiting to be placed in album
|
||||
private List<CardData> _pendingRevealCards = new List<CardData>();
|
||||
private HashSet<string> _placedInAlbumCardIds = new HashSet<string>();
|
||||
|
||||
// Dictionary to quickly look up card definitions by ID
|
||||
private Dictionary<string, CardDefinition> _definitionLookup = new Dictionary<string, CardDefinition>();
|
||||
@@ -32,6 +37,8 @@ namespace Data.CardSystem
|
||||
public event Action<CardData> OnCardCollected;
|
||||
public event Action<CardData> OnCardRarityUpgraded;
|
||||
public event Action<int> OnBoosterCountChanged;
|
||||
public event Action<CardData> OnPendingCardAdded;
|
||||
public event Action<CardData> OnCardPlacedInAlbum;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -175,19 +182,34 @@ namespace Data.CardSystem
|
||||
|
||||
/// <summary>
|
||||
/// Check if a card is new to the player's collection at the specified rarity
|
||||
/// Checks both owned inventory and pending reveal queue
|
||||
/// </summary>
|
||||
/// <param name="cardData">The card to check</param>
|
||||
/// <param name="existingCard">Out parameter - the existing card if found, null otherwise</param>
|
||||
/// <returns>True if this is a new card at this rarity, false if already owned</returns>
|
||||
/// <returns>True if this is a new card at this rarity, false if already owned or pending</returns>
|
||||
public bool IsCardNew(CardData cardData, out CardData existingCard)
|
||||
{
|
||||
// First check inventory (cards already placed in album)
|
||||
if (playerInventory.HasCard(cardData.DefinitionId, cardData.Rarity))
|
||||
{
|
||||
existingCard = playerInventory.GetCard(cardData.DefinitionId, cardData.Rarity);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Then check pending reveal queue (cards waiting to be placed)
|
||||
CardData pendingCard = _pendingRevealCards.FirstOrDefault(c =>
|
||||
c.DefinitionId == cardData.DefinitionId && c.Rarity == cardData.Rarity);
|
||||
|
||||
if (pendingCard != null)
|
||||
{
|
||||
// Return the actual pending card with its real CopiesOwned count
|
||||
// Pending status is just about placement location, not copy count
|
||||
existingCard = pendingCard;
|
||||
return false; // Not new - already in pending queue
|
||||
}
|
||||
|
||||
existingCard = null;
|
||||
return true;
|
||||
return true; // Truly new - not in inventory or pending
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -201,28 +223,46 @@ namespace Data.CardSystem
|
||||
|
||||
/// <summary>
|
||||
/// Adds a card to the player's inventory, handles duplicates
|
||||
/// Checks both inventory and pending lists to find existing cards
|
||||
/// </summary>
|
||||
private void AddCardToInventory(CardData card)
|
||||
{
|
||||
// Check if the player already has this card at this rarity
|
||||
// Guard: Ensure card has at least 1 copy
|
||||
if (card.CopiesOwned <= 0)
|
||||
{
|
||||
card.CopiesOwned = 1;
|
||||
Logging.Warning($"[CardSystemManager] Card '{card.Name}' had {card.CopiesOwned} copies, setting to 1");
|
||||
}
|
||||
|
||||
// First check inventory (cards already placed in album)
|
||||
if (playerInventory.HasCard(card.DefinitionId, card.Rarity))
|
||||
{
|
||||
CardData existingCard = playerInventory.GetCard(card.DefinitionId, card.Rarity);
|
||||
existingCard.CopiesOwned++;
|
||||
|
||||
// Note: Upgrades are now handled separately in BoosterOpeningPage
|
||||
// We don't auto-upgrade here anymore
|
||||
|
||||
Logging.Debug($"[CardSystemManager] Added duplicate card '{card.Name}' ({card.Rarity}). Now have {existingCard.CopiesOwned} copies.");
|
||||
Logging.Debug($"[CardSystemManager] Added duplicate card '{card.Name}' ({card.Rarity}) to INVENTORY. Now have {existingCard.CopiesOwned} copies.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
// Then check pending reveal queue
|
||||
CardData pendingCard = _pendingRevealCards.FirstOrDefault(c =>
|
||||
c.DefinitionId == card.DefinitionId && c.Rarity == card.Rarity);
|
||||
|
||||
if (pendingCard != null)
|
||||
{
|
||||
// Add new card at this rarity
|
||||
playerInventory.AddCard(card);
|
||||
OnCardCollected?.Invoke(card);
|
||||
// Card already in pending - increment its copy count
|
||||
pendingCard.CopiesOwned++;
|
||||
|
||||
Logging.Debug($"[CardSystemManager] Added new card '{card.Name}' ({card.Rarity}) to collection.");
|
||||
Logging.Debug($"[CardSystemManager] Added duplicate card '{card.Name}' ({card.Rarity}) to PENDING. Now have {pendingCard.CopiesOwned} copies pending.");
|
||||
return;
|
||||
}
|
||||
|
||||
// This is a NEW card (never owned at this rarity before)
|
||||
// Add to pending reveal list instead of inventory
|
||||
_pendingRevealCards.Add(card);
|
||||
OnPendingCardAdded?.Invoke(card);
|
||||
|
||||
Logging.Debug($"[CardSystemManager] Added new card '{card.Name}' ({card.Rarity}) to pending reveal queue.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -286,27 +326,33 @@ namespace Data.CardSystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all cards from the player's collection
|
||||
/// Returns all cards from the player's collection (both owned and pending)
|
||||
/// </summary>
|
||||
public List<CardData> GetAllCollectedCards()
|
||||
{
|
||||
return playerInventory.GetAllCards();
|
||||
List<CardData> allCards = new List<CardData>(playerInventory.GetAllCards());
|
||||
allCards.AddRange(_pendingRevealCards);
|
||||
return allCards;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns cards from a specific zone
|
||||
/// Returns cards from a specific zone (both owned and pending)
|
||||
/// </summary>
|
||||
public List<CardData> GetCardsByZone(CardZone zone)
|
||||
{
|
||||
return playerInventory.GetCardsByZone(zone);
|
||||
List<CardData> zoneCards = new List<CardData>(playerInventory.GetCardsByZone(zone));
|
||||
zoneCards.AddRange(_pendingRevealCards.Where(c => c.Zone == zone));
|
||||
return zoneCards;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns cards of a specific rarity
|
||||
/// Returns cards of a specific rarity (both owned and pending)
|
||||
/// </summary>
|
||||
public List<CardData> GetCardsByRarity(CardRarity rarity)
|
||||
{
|
||||
return playerInventory.GetCardsByRarity(rarity);
|
||||
List<CardData> rarityCards = new List<CardData>(playerInventory.GetCardsByRarity(rarity));
|
||||
rarityCards.AddRange(_pendingRevealCards.Where(c => c.Rarity == rarity));
|
||||
return rarityCards;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -318,25 +364,38 @@ namespace Data.CardSystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether a specific card definition has been collected (at any rarity)
|
||||
/// Returns whether a specific card definition has been collected (at any rarity, in inventory or pending)
|
||||
/// </summary>
|
||||
public bool IsCardCollected(string definitionId)
|
||||
{
|
||||
// Check if the card exists at any rarity
|
||||
// Check inventory at any rarity
|
||||
foreach (CardRarity rarity in System.Enum.GetValues(typeof(CardRarity)))
|
||||
{
|
||||
if (playerInventory.HasCard(definitionId, rarity))
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check pending reveal queue
|
||||
if (_pendingRevealCards.Any(c => c.DefinitionId == definitionId))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets total unique card count
|
||||
/// Gets total unique card count (both owned and pending)
|
||||
/// </summary>
|
||||
public int GetUniqueCardCount()
|
||||
{
|
||||
return playerInventory.GetUniqueCardCount();
|
||||
int inventoryCount = playerInventory.GetUniqueCardCount();
|
||||
|
||||
// Count unique cards in pending that aren't already in inventory
|
||||
int pendingUniqueCount = _pendingRevealCards
|
||||
.Select(c => new { c.DefinitionId, c.Rarity })
|
||||
.Distinct()
|
||||
.Count(pc => !playerInventory.HasCard(pc.DefinitionId, pc.Rarity));
|
||||
|
||||
return inventoryCount + pendingUniqueCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -381,19 +440,23 @@ namespace Data.CardSystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the count of cards by rarity
|
||||
/// Returns the count of cards by rarity (both owned and pending)
|
||||
/// </summary>
|
||||
public int GetCardCountByRarity(CardRarity rarity)
|
||||
{
|
||||
return playerInventory.GetCardsByRarity(rarity).Count;
|
||||
int inventoryCount = playerInventory.GetCardsByRarity(rarity).Count;
|
||||
int pendingCount = _pendingRevealCards.Count(c => c.Rarity == rarity);
|
||||
return inventoryCount + pendingCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the count of cards by zone
|
||||
/// Returns the count of cards by zone (both owned and pending)
|
||||
/// </summary>
|
||||
public int GetCardCountByZone(CardZone zone)
|
||||
{
|
||||
return playerInventory.GetCardsByZone(zone).Count;
|
||||
int inventoryCount = playerInventory.GetCardsByZone(zone).Count;
|
||||
int pendingCount = _pendingRevealCards.Count(c => c.Zone == zone);
|
||||
return inventoryCount + pendingCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -428,6 +491,121 @@ namespace Data.CardSystem
|
||||
return (float)collectedOfRarity / totalOfRarity * 100f;
|
||||
}
|
||||
|
||||
#region Album System
|
||||
|
||||
/// <summary>
|
||||
/// Returns all cards waiting to be placed in the album
|
||||
/// </summary>
|
||||
public List<CardData> GetPendingRevealCards()
|
||||
{
|
||||
return new List<CardData>(_pendingRevealCards);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a card by definition ID and rarity from either inventory or pending
|
||||
/// Returns the actual card reference so changes persist
|
||||
/// </summary>
|
||||
/// <param name="definitionId">Card definition ID</param>
|
||||
/// <param name="rarity">Card rarity</param>
|
||||
/// <param name="isFromPending">Out parameter - true if card is from pending, false if from inventory</param>
|
||||
/// <returns>The card data if found, null otherwise</returns>
|
||||
public CardData GetCard(string definitionId, CardRarity rarity, out bool isFromPending)
|
||||
{
|
||||
// Check inventory first
|
||||
if (playerInventory.HasCard(definitionId, rarity))
|
||||
{
|
||||
isFromPending = false;
|
||||
return playerInventory.GetCard(definitionId, rarity);
|
||||
}
|
||||
|
||||
// Check pending
|
||||
CardData pendingCard = _pendingRevealCards.FirstOrDefault(c =>
|
||||
c.DefinitionId == definitionId && c.Rarity == rarity);
|
||||
|
||||
if (pendingCard != null)
|
||||
{
|
||||
isFromPending = true;
|
||||
return pendingCard;
|
||||
}
|
||||
|
||||
isFromPending = false;
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a card by definition ID and rarity from either inventory or pending (simplified overload)
|
||||
/// </summary>
|
||||
public CardData GetCard(string definitionId, CardRarity rarity)
|
||||
{
|
||||
return GetCard(definitionId, rarity, out _);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a card's data in whichever list it's in (inventory or pending)
|
||||
/// Useful for incrementing CopiesOwned, upgrading rarity, etc.
|
||||
/// </summary>
|
||||
/// <param name="definitionId">Card definition ID</param>
|
||||
/// <param name="rarity">Card rarity</param>
|
||||
/// <param name="updateAction">Action to perform on the card</param>
|
||||
/// <returns>True if card was found and updated, false otherwise</returns>
|
||||
public bool UpdateCard(string definitionId, CardRarity rarity, System.Action<CardData> updateAction)
|
||||
{
|
||||
CardData card = GetCard(definitionId, rarity, out bool isFromPending);
|
||||
|
||||
if (card != null)
|
||||
{
|
||||
updateAction?.Invoke(card);
|
||||
Logging.Debug($"[CardSystemManager] Updated card '{card.Name}' in {(isFromPending ? "pending" : "inventory")}");
|
||||
return true;
|
||||
}
|
||||
|
||||
Logging.Warning($"[CardSystemManager] Could not find card with ID '{definitionId}' and rarity '{rarity}' to update");
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks a card as placed in the album
|
||||
/// Moves it from pending reveal to owned inventory
|
||||
/// </summary>
|
||||
public void MarkCardAsPlaced(CardData card)
|
||||
{
|
||||
if (_pendingRevealCards.Remove(card))
|
||||
{
|
||||
// Add to owned inventory
|
||||
playerInventory.AddCard(card);
|
||||
|
||||
// Track as placed
|
||||
_placedInAlbumCardIds.Add(card.Id);
|
||||
|
||||
OnCardPlacedInAlbum?.Invoke(card);
|
||||
OnCardCollected?.Invoke(card);
|
||||
|
||||
Logging.Debug($"[CardSystemManager] Card '{card.Name}' placed in album and added to inventory.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning($"[CardSystemManager] Attempted to place card '{card.Name}' but it wasn't in pending reveal list.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a card has been placed in the album
|
||||
/// </summary>
|
||||
public bool IsCardPlacedInAlbum(string cardId)
|
||||
{
|
||||
return _placedInAlbumCardIds.Contains(cardId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets count of cards waiting to be revealed
|
||||
/// </summary>
|
||||
public int GetPendingRevealCount()
|
||||
{
|
||||
return _pendingRevealCards.Count;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Export current card collection to a serializable snapshot
|
||||
/// </summary>
|
||||
@@ -436,7 +614,9 @@ namespace Data.CardSystem
|
||||
var state = new CardCollectionState
|
||||
{
|
||||
boosterPackCount = playerInventory.BoosterPackCount,
|
||||
cards = new List<SavedCardEntry>()
|
||||
cards = new List<SavedCardEntry>(),
|
||||
pendingRevealCards = new List<SavedCardEntry>(),
|
||||
placedInAlbumCardIds = new List<string>(_placedInAlbumCardIds)
|
||||
};
|
||||
|
||||
foreach (var card in playerInventory.CollectedCards.Values)
|
||||
@@ -449,6 +629,18 @@ namespace Data.CardSystem
|
||||
copiesOwned = card.CopiesOwned
|
||||
});
|
||||
}
|
||||
|
||||
foreach (var card in _pendingRevealCards)
|
||||
{
|
||||
if (string.IsNullOrEmpty(card.DefinitionId)) continue;
|
||||
state.pendingRevealCards.Add(new SavedCardEntry
|
||||
{
|
||||
definitionId = card.DefinitionId,
|
||||
rarity = card.Rarity,
|
||||
copiesOwned = card.CopiesOwned
|
||||
});
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -460,6 +652,9 @@ namespace Data.CardSystem
|
||||
if (state == null) return;
|
||||
|
||||
playerInventory.ClearAllCards();
|
||||
_pendingRevealCards.Clear();
|
||||
_placedInAlbumCardIds.Clear();
|
||||
|
||||
playerInventory.BoosterPackCount = state.boosterPackCount;
|
||||
OnBoosterCountChanged?.Invoke(playerInventory.BoosterPackCount);
|
||||
|
||||
@@ -479,6 +674,31 @@ namespace Data.CardSystem
|
||||
Logging.Warning($"[CardSystemManager] Saved card definition not found: {entry.definitionId}");
|
||||
}
|
||||
}
|
||||
|
||||
// Restore pending reveal cards
|
||||
if (state.pendingRevealCards != null)
|
||||
{
|
||||
foreach (var entry in state.pendingRevealCards)
|
||||
{
|
||||
if (string.IsNullOrEmpty(entry.definitionId)) continue;
|
||||
if (_definitionLookup.TryGetValue(entry.definitionId, out var def))
|
||||
{
|
||||
var cd = def.CreateCardData();
|
||||
cd.Rarity = entry.rarity;
|
||||
cd.CopiesOwned = entry.copiesOwned;
|
||||
_pendingRevealCards.Add(cd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Restore placed in album tracking
|
||||
if (state.placedInAlbumCardIds != null)
|
||||
{
|
||||
foreach (var cardId in state.placedInAlbumCardIds)
|
||||
{
|
||||
_placedInAlbumCardIds.Add(cardId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region ISaveParticipant Implementation
|
||||
|
||||
191
Assets/Scripts/UI/CardSystem/AlbumCardDraggable.cs
Normal file
191
Assets/Scripts/UI/CardSystem/AlbumCardDraggable.cs
Normal file
@@ -0,0 +1,191 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Data.CardSystem;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Draggable card for album reveal system.
|
||||
/// Handles both tap and drag-hold interactions for revealing cards.
|
||||
/// Auto-snaps to matching album slot on release/tap.
|
||||
/// </summary>
|
||||
public class AlbumCardDraggable : DraggableObject
|
||||
{
|
||||
[Header("Album Card Settings")]
|
||||
[SerializeField] private FlippableCard flippableCard;
|
||||
[SerializeField] private float holdRevealDelay = 0.1f;
|
||||
|
||||
private CardData _cardData;
|
||||
private bool _isRevealed = false;
|
||||
private bool _isDragRevealing = false;
|
||||
private bool _waitingForPlacementTap = false;
|
||||
private Coroutine _holdRevealCoroutine;
|
||||
private bool _isHolding = false; // Track if pointer is currently down
|
||||
|
||||
// Events
|
||||
public event Action<AlbumCardDraggable, CardData> OnCardRevealed;
|
||||
public event Action<AlbumCardDraggable, CardData> OnCardPlacedInAlbum;
|
||||
|
||||
public CardData CardData => _cardData;
|
||||
public bool IsRevealed => _isRevealed;
|
||||
public CardZone Zone => _cardData?.Zone ?? CardZone.AppleHills;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// Auto-find FlippableCard if not assigned
|
||||
if (flippableCard == null)
|
||||
{
|
||||
flippableCard = GetComponent<FlippableCard>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Setup the card data (stores it but doesn't reveal until tapped/dragged)
|
||||
/// </summary>
|
||||
public void SetupCard(CardData data)
|
||||
{
|
||||
_cardData = data;
|
||||
|
||||
if (flippableCard != null)
|
||||
{
|
||||
flippableCard.SetupCard(data);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reveal the card (flip to show front)
|
||||
/// </summary>
|
||||
public void RevealCard()
|
||||
{
|
||||
if (_isRevealed) return;
|
||||
|
||||
_isRevealed = true;
|
||||
|
||||
if (flippableCard != null)
|
||||
{
|
||||
flippableCard.FlipToReveal();
|
||||
}
|
||||
|
||||
OnCardRevealed?.Invoke(this, _cardData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Snap to the matching album slot
|
||||
/// </summary>
|
||||
public void SnapToAlbumSlot()
|
||||
{
|
||||
if (_cardData == null)
|
||||
{
|
||||
Debug.LogWarning("[AlbumCardDraggable] Cannot snap to slot - no card data assigned.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Find all album card slots in the scene
|
||||
AlbumCardSlot[] allSlots = FindObjectsByType<AlbumCardSlot>(FindObjectsSortMode.None);
|
||||
|
||||
AlbumCardSlot matchingSlot = null;
|
||||
foreach (var slot in allSlots)
|
||||
{
|
||||
if (slot.CanAcceptCard(_cardData))
|
||||
{
|
||||
matchingSlot = slot;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (matchingSlot != null)
|
||||
{
|
||||
// Assign to slot with animation
|
||||
AssignToSlot(matchingSlot, true);
|
||||
|
||||
// Mark slot as permanently occupied
|
||||
matchingSlot.OnCardPlaced();
|
||||
|
||||
// Disable dragging - card is now static in album
|
||||
SetDraggingEnabled(false);
|
||||
|
||||
// Notify that card was placed
|
||||
// Note: Card already moved from pending to inventory in OnCardRevealed
|
||||
OnCardPlacedInAlbum?.Invoke(this, _cardData);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[AlbumCardDraggable] Could not find matching slot for card '{_cardData.Name}' (Zone: {_cardData.Zone}, Index: {_cardData.CollectionIndex})");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPointerDownHook()
|
||||
{
|
||||
base.OnPointerDownHook();
|
||||
|
||||
_isHolding = true;
|
||||
|
||||
// Start hold-reveal timer if card not yet revealed
|
||||
if (!_isRevealed && _holdRevealCoroutine == null)
|
||||
{
|
||||
_holdRevealCoroutine = StartCoroutine(HoldRevealTimer());
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPointerUpHook(bool longPress)
|
||||
{
|
||||
base.OnPointerUpHook(longPress);
|
||||
|
||||
_isHolding = false;
|
||||
|
||||
// Cancel hold timer if running
|
||||
if (_holdRevealCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_holdRevealCoroutine);
|
||||
_holdRevealCoroutine = null;
|
||||
}
|
||||
|
||||
// Handle tap (not dragged)
|
||||
if (!_wasDragged)
|
||||
{
|
||||
if (!_isRevealed)
|
||||
{
|
||||
// First tap: reveal the card
|
||||
RevealCard();
|
||||
_waitingForPlacementTap = true;
|
||||
}
|
||||
else if (_waitingForPlacementTap)
|
||||
{
|
||||
// Second tap: snap to slot
|
||||
_waitingForPlacementTap = false;
|
||||
SnapToAlbumSlot();
|
||||
}
|
||||
}
|
||||
else if (_isDragRevealing)
|
||||
{
|
||||
// Was drag-revealed, auto-snap on release
|
||||
_isDragRevealing = false;
|
||||
SnapToAlbumSlot();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine to reveal card after holding for specified duration
|
||||
/// </summary>
|
||||
private IEnumerator HoldRevealTimer()
|
||||
{
|
||||
yield return new WaitForSeconds(holdRevealDelay);
|
||||
|
||||
// If still holding after delay, reveal the card
|
||||
if (!_isRevealed && _isHolding)
|
||||
{
|
||||
RevealCard();
|
||||
_isDragRevealing = true;
|
||||
Debug.Log("[AlbumCardDraggable] Card revealed via hold");
|
||||
}
|
||||
|
||||
_holdRevealCoroutine = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/UI/CardSystem/AlbumCardDraggable.cs.meta
Normal file
3
Assets/Scripts/UI/CardSystem/AlbumCardDraggable.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 706803638ea24880bae19c87d3851ce6
|
||||
timeCreated: 1762470947
|
||||
57
Assets/Scripts/UI/CardSystem/AlbumCardSlot.cs
Normal file
57
Assets/Scripts/UI/CardSystem/AlbumCardSlot.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using AppleHills.Data.CardSystem;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Specialized slot for album pages that only accepts a specific card.
|
||||
/// Validates cards based on their CardDefinition.
|
||||
/// </summary>
|
||||
public class AlbumCardSlot : DraggableSlot
|
||||
{
|
||||
[Header("Album Slot Configuration")]
|
||||
[SerializeField] private CardDefinition targetCardDefinition; // Which card this slot accepts
|
||||
|
||||
private bool _isOccupiedPermanently = false;
|
||||
|
||||
/// <summary>
|
||||
/// Set the target card this slot should accept
|
||||
/// </summary>
|
||||
public void SetTargetCard(CardDefinition definition)
|
||||
{
|
||||
targetCardDefinition = definition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if this slot can accept a specific card
|
||||
/// </summary>
|
||||
public bool CanAcceptCard(CardData cardData)
|
||||
{
|
||||
if (cardData == null || targetCardDefinition == null) return false;
|
||||
if (_isOccupiedPermanently) return false;
|
||||
|
||||
// Card must match this slot's target definition
|
||||
return cardData.DefinitionId == targetCardDefinition.Id;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a card is successfully placed in this slot
|
||||
/// </summary>
|
||||
public void OnCardPlaced()
|
||||
{
|
||||
_isOccupiedPermanently = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if this slot has been permanently filled
|
||||
/// </summary>
|
||||
public bool IsOccupiedPermanently => _isOccupiedPermanently;
|
||||
|
||||
/// <summary>
|
||||
/// Get the target card definition for this slot
|
||||
/// </summary>
|
||||
public CardDefinition TargetCardDefinition => targetCardDefinition;
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/UI/CardSystem/AlbumCardSlot.cs.meta
Normal file
3
Assets/Scripts/UI/CardSystem/AlbumCardSlot.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 514a349ba18d4842bc4292cb034f0d76
|
||||
timeCreated: 1762470924
|
||||
@@ -1,7 +1,11 @@
|
||||
using Bootstrap;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Bootstrap;
|
||||
using Data.CardSystem;
|
||||
using Pixelplacement;
|
||||
using UI.Core;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -18,11 +22,20 @@ namespace UI.CardSystem
|
||||
[SerializeField] private Button exitButton;
|
||||
[SerializeField] private BookCurlPro.BookPro book;
|
||||
|
||||
[Header("Zone Navigation")]
|
||||
[SerializeField] private BookTabButton[] zoneTabs; // All zone tab buttons
|
||||
|
||||
[Header("Album Card Reveal")]
|
||||
[SerializeField] private SlotContainer bottomRightSlots;
|
||||
[SerializeField] private GameObject albumCardPrefab;
|
||||
|
||||
[Header("Booster Pack UI")]
|
||||
[SerializeField] private GameObject[] boosterPackButtons;
|
||||
[SerializeField] private BoosterOpeningPage boosterOpeningPage;
|
||||
|
||||
private Input.InputMode _previousInputMode;
|
||||
private List<AlbumCardDraggable> _activeCards = new List<AlbumCardDraggable>();
|
||||
private const int MAX_VISIBLE_CARDS = 3;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -54,6 +67,8 @@ namespace UI.CardSystem
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
|
||||
// NOTE: OnPendingCardAdded is subscribed in TransitionIn, not here
|
||||
// This prevents spawning cards when page is not active
|
||||
|
||||
// Update initial button visibility
|
||||
int initialCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
@@ -83,6 +98,7 @@ namespace UI.CardSystem
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
|
||||
// NOTE: OnPendingCardAdded is unsubscribed in TransitionOut
|
||||
}
|
||||
|
||||
// Clean up exit button
|
||||
@@ -105,6 +121,9 @@ namespace UI.CardSystem
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up active cards
|
||||
CleanupActiveCards();
|
||||
}
|
||||
|
||||
private void OnExitButtonClicked()
|
||||
@@ -182,11 +201,26 @@ namespace UI.CardSystem
|
||||
Debug.Log("[AlbumViewPage] Switched to UI-only input mode on first entry");
|
||||
}
|
||||
|
||||
// Subscribe to pending card events while page is active
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnPendingCardAdded += OnPendingCardAdded;
|
||||
}
|
||||
|
||||
// Spawn pending cards when opening album
|
||||
SpawnPendingCards();
|
||||
|
||||
base.TransitionIn();
|
||||
}
|
||||
|
||||
public override void TransitionOut()
|
||||
{
|
||||
// Unsubscribe from pending card events when page closes
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnPendingCardAdded -= OnPendingCardAdded;
|
||||
}
|
||||
|
||||
// Don't restore input mode here - only restore when actually exiting (in OnExitButtonClicked)
|
||||
base.TransitionOut();
|
||||
}
|
||||
@@ -219,5 +253,312 @@ namespace UI.CardSystem
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
#region Album Card Reveal System
|
||||
|
||||
/// <summary>
|
||||
/// Spawn pending cards from CardSystemManager
|
||||
/// Only spawns unique cards (one per definition+rarity, not one per copy)
|
||||
/// </summary>
|
||||
private void SpawnPendingCards()
|
||||
{
|
||||
if (CardSystemManager.Instance == null || bottomRightSlots == null || albumCardPrefab == null)
|
||||
return;
|
||||
|
||||
var pending = CardSystemManager.Instance.GetPendingRevealCards();
|
||||
|
||||
// Get unique cards only (by DefinitionId + Rarity)
|
||||
// Filter out cards with CopiesOwned = 0 (shouldn't happen but guard against it)
|
||||
var uniquePending = pending
|
||||
.Where(c => c.CopiesOwned > 0) // Guard: exclude zero-count cards
|
||||
.GroupBy(c => new { c.DefinitionId, c.Rarity })
|
||||
.Select(g => g.First()) // Take first instance of each unique card
|
||||
.ToList();
|
||||
|
||||
int spawnCount = Mathf.Min(uniquePending.Count, MAX_VISIBLE_CARDS);
|
||||
|
||||
Debug.Log($"[AlbumViewPage] Spawning {spawnCount} unique pending cards (total pending: {pending.Count})");
|
||||
|
||||
for (int i = 0; i < spawnCount; i++)
|
||||
{
|
||||
SpawnCardInSlot(i, uniquePending[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spawn a card in a specific slot
|
||||
/// </summary>
|
||||
private void SpawnCardInSlot(int slotIndex, CardData cardData)
|
||||
{
|
||||
// Guard: Don't spawn cards with zero copies
|
||||
if (cardData.CopiesOwned <= 0)
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] Skipping spawn of card '{cardData.Name}' with {cardData.CopiesOwned} copies");
|
||||
return;
|
||||
}
|
||||
|
||||
DraggableSlot slot = FindSlotByIndex(slotIndex);
|
||||
if (slot == null)
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] Could not find slot with SlotIndex {slotIndex}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Instantiate card directly as child of the slot container (not the slot itself, not canvas root)
|
||||
// This keeps it in the correct UI hierarchy
|
||||
GameObject cardObj = Instantiate(albumCardPrefab, bottomRightSlots.transform);
|
||||
AlbumCardDraggable card = cardObj.GetComponent<AlbumCardDraggable>();
|
||||
|
||||
if (card != null)
|
||||
{
|
||||
// Setup card data
|
||||
card.SetupCard(cardData);
|
||||
|
||||
// Subscribe to events
|
||||
card.OnCardRevealed += OnCardRevealed;
|
||||
card.OnCardPlacedInAlbum += OnCardPlacedInAlbum;
|
||||
|
||||
// NOW assign to slot - this will:
|
||||
// 1. Reparent to slot
|
||||
// 2. Apply slot's occupantSizeMode scaling
|
||||
// 3. Animate to slot position
|
||||
card.AssignToSlot(slot, true);
|
||||
|
||||
// Track it
|
||||
_activeCards.Add(card);
|
||||
|
||||
Debug.Log($"[AlbumViewPage] Spawned card '{cardData.Name}' (CopiesOwned: {cardData.CopiesOwned}) in slot {slotIndex}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] Spawned card has no AlbumCardDraggable component!");
|
||||
Destroy(cardObj);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle when a new card is added to pending queue
|
||||
/// Only spawn if this unique card isn't already visualized
|
||||
/// </summary>
|
||||
private void OnPendingCardAdded(CardData card)
|
||||
{
|
||||
// Guard: Don't spawn cards with zero copies
|
||||
if (card.CopiesOwned <= 0)
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] Ignoring pending card '{card.Name}' with {card.CopiesOwned} copies");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we already have a card with this definition + rarity spawned
|
||||
bool alreadySpawned = _activeCards.Any(c =>
|
||||
c.CardData.DefinitionId == card.DefinitionId &&
|
||||
c.CardData.Rarity == card.Rarity);
|
||||
|
||||
if (alreadySpawned)
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Card '{card.Name}' already spawned, skipping duplicate spawn");
|
||||
return; // Don't spawn duplicates
|
||||
}
|
||||
|
||||
// Try to spawn if we have space
|
||||
if (_activeCards.Count < MAX_VISIBLE_CARDS)
|
||||
{
|
||||
int nextSlotIndex = _activeCards.Count;
|
||||
SpawnCardInSlot(nextSlotIndex, card);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle when a card is revealed (flipped)
|
||||
/// </summary>
|
||||
private void OnCardRevealed(AlbumCardDraggable card, CardData cardData)
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Card revealed: {cardData.Name} (Zone: {cardData.Zone}, CopiesOwned: {cardData.CopiesOwned})");
|
||||
|
||||
// IMMEDIATELY move card from pending to inventory upon reveal
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.MarkCardAsPlaced(cardData);
|
||||
Debug.Log($"[AlbumViewPage] Moved card '{cardData.Name}' from pending to inventory on reveal");
|
||||
}
|
||||
|
||||
// Remove this card from active cards list
|
||||
_activeCards.Remove(card);
|
||||
|
||||
// Check if we're currently viewing the correct zone for this card
|
||||
CardZone currentZone = GetCurrentZone();
|
||||
|
||||
if (currentZone != cardData.Zone)
|
||||
{
|
||||
// Card is from a different zone - navigate to its zone
|
||||
Debug.Log($"[AlbumViewPage] Card zone ({cardData.Zone}) doesn't match current zone ({currentZone}). Navigating to card's zone...");
|
||||
NavigateToZone(cardData.Zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Card zone ({cardData.Zone}) matches current zone - no navigation needed.");
|
||||
}
|
||||
|
||||
// Shuffle remaining cards to front and spawn next unique card
|
||||
ShuffleCardsToFront();
|
||||
TrySpawnNextCard();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle when a card is placed in the album (from AlbumCardDraggable)
|
||||
/// Card data already moved to inventory in OnCardRevealed
|
||||
/// This just handles cleanup
|
||||
/// </summary>
|
||||
private void OnCardPlacedInAlbum(AlbumCardDraggable card, CardData cardData)
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Card placed in album slot: {cardData.Name}");
|
||||
|
||||
// Unsubscribe from events (card is now static in album)
|
||||
card.OnCardRevealed -= OnCardRevealed;
|
||||
card.OnCardPlacedInAlbum -= OnCardPlacedInAlbum;
|
||||
|
||||
// Note: Card already removed from _activeCards in OnCardRevealed
|
||||
// Note: Shuffle and spawn already done in OnCardRevealed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shuffle active cards to occupy front slots
|
||||
/// </summary>
|
||||
private void ShuffleCardsToFront()
|
||||
{
|
||||
if (bottomRightSlots == null || _activeCards.Count == 0)
|
||||
return;
|
||||
|
||||
// Convert to base DraggableObject list for helper method
|
||||
List<DraggableObject> draggableList = _activeCards.Cast<DraggableObject>().ToList();
|
||||
SlotContainerHelper.ShuffleToFront(bottomRightSlots, draggableList, animate: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to spawn the next pending card
|
||||
/// Only spawns unique cards (not duplicates)
|
||||
/// </summary>
|
||||
private void TrySpawnNextCard()
|
||||
{
|
||||
if (CardSystemManager.Instance == null)
|
||||
return;
|
||||
|
||||
if (_activeCards.Count >= MAX_VISIBLE_CARDS)
|
||||
return; // Already at max
|
||||
|
||||
var pending = CardSystemManager.Instance.GetPendingRevealCards();
|
||||
|
||||
// Get unique pending cards, excluding zero-count cards
|
||||
var uniquePending = pending
|
||||
.Where(c => c.CopiesOwned > 0) // Guard: exclude zero-count cards
|
||||
.GroupBy(c => new { c.DefinitionId, c.Rarity })
|
||||
.Select(g => g.First())
|
||||
.ToList();
|
||||
|
||||
// Find first unique card that's not already spawned
|
||||
foreach (var cardData in uniquePending)
|
||||
{
|
||||
bool alreadySpawned = _activeCards.Any(c =>
|
||||
c.CardData.DefinitionId == cardData.DefinitionId &&
|
||||
c.CardData.Rarity == cardData.Rarity);
|
||||
|
||||
if (!alreadySpawned)
|
||||
{
|
||||
int nextSlotIndex = _activeCards.Count;
|
||||
SpawnCardInSlot(nextSlotIndex, cardData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find a slot by its SlotIndex property
|
||||
/// </summary>
|
||||
private DraggableSlot FindSlotByIndex(int slotIndex)
|
||||
{
|
||||
if (bottomRightSlots == null)
|
||||
return null;
|
||||
|
||||
foreach (var slot in bottomRightSlots.Slots)
|
||||
{
|
||||
if (slot.SlotIndex == slotIndex)
|
||||
{
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current zone based on book page
|
||||
/// </summary>
|
||||
public CardZone GetCurrentZone()
|
||||
{
|
||||
if (book == null || zoneTabs == null || zoneTabs.Length == 0)
|
||||
return CardZone.AppleHills; // Default
|
||||
|
||||
int currentPage = book.CurrentPaper;
|
||||
|
||||
// Find tab with matching target page
|
||||
foreach (var tab in zoneTabs)
|
||||
{
|
||||
if (tab.TargetPage == currentPage)
|
||||
{
|
||||
return tab.Zone;
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to first zone
|
||||
return zoneTabs[0].Zone;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get tab for a specific zone
|
||||
/// </summary>
|
||||
public BookTabButton GetTabForZone(CardZone zone)
|
||||
{
|
||||
if (zoneTabs == null)
|
||||
return null;
|
||||
|
||||
foreach (var tab in zoneTabs)
|
||||
{
|
||||
if (tab.Zone == zone)
|
||||
{
|
||||
return tab;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Navigate to a specific zone
|
||||
/// </summary>
|
||||
public void NavigateToZone(CardZone zone)
|
||||
{
|
||||
BookTabButton tab = GetTabForZone(zone);
|
||||
if (tab != null)
|
||||
{
|
||||
tab.ActivateTab();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clean up all active cards
|
||||
/// </summary>
|
||||
private void CleanupActiveCards()
|
||||
{
|
||||
foreach (var card in _activeCards)
|
||||
{
|
||||
if (card != null && card.gameObject != null)
|
||||
{
|
||||
card.OnCardRevealed -= OnCardRevealed;
|
||||
card.OnCardPlacedInAlbum -= OnCardPlacedInAlbum;
|
||||
Destroy(card.gameObject);
|
||||
}
|
||||
}
|
||||
_activeCards.Clear();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using BookCurlPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -18,6 +19,7 @@ namespace UI.CardSystem
|
||||
|
||||
[Header("Tab Configuration")]
|
||||
[SerializeField] private int targetPage;
|
||||
[SerializeField] private CardZone zone;
|
||||
|
||||
[Header("Visual Settings")]
|
||||
[SerializeField] private bool enableScaling = true;
|
||||
@@ -31,6 +33,10 @@ namespace UI.CardSystem
|
||||
|
||||
// Static dispatcher for coordinating all tabs
|
||||
private static event Action<BookTabButton> OnTabClicked;
|
||||
|
||||
// Public properties to access this tab's configuration
|
||||
public CardZone Zone => zone;
|
||||
public int TargetPage => targetPage;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
70
Assets/Scripts/UI/CardSystem/SlotContainerHelper.cs
Normal file
70
Assets/Scripts/UI/CardSystem/SlotContainerHelper.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System.Collections.Generic;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper utility for shuffling draggable objects in a SlotContainer.
|
||||
/// Moves objects to occupy the first available slots (0, 1, 2, etc.)
|
||||
/// </summary>
|
||||
public static class SlotContainerHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// Shuffles draggable objects to always occupy the first available slots.
|
||||
/// Unassigns all objects from their current slots, then reassigns them starting from slot 0.
|
||||
/// </summary>
|
||||
/// <param name="container">The slot container holding the slots</param>
|
||||
/// <param name="objects">List of draggable objects to shuffle</param>
|
||||
/// <param name="animate">Whether to animate the movement</param>
|
||||
public static void ShuffleToFront(SlotContainer container, List<DraggableObject> objects, bool animate = true)
|
||||
{
|
||||
if (container == null || objects == null || objects.Count == 0)
|
||||
return;
|
||||
|
||||
Debug.Log($"[SlotContainerHelper] Shuffling {objects.Count} objects to front slots");
|
||||
|
||||
// Unassign all objects from their current slots
|
||||
foreach (var obj in objects)
|
||||
{
|
||||
if (obj.CurrentSlot != null)
|
||||
{
|
||||
obj.CurrentSlot.Vacate();
|
||||
}
|
||||
}
|
||||
|
||||
// Reassign objects to first N slots starting from slot 0
|
||||
for (int i = 0; i < objects.Count; i++)
|
||||
{
|
||||
DraggableSlot targetSlot = FindSlotByIndex(container, i);
|
||||
DraggableObject obj = objects[i];
|
||||
|
||||
if (targetSlot != null)
|
||||
{
|
||||
Debug.Log($"[SlotContainerHelper] Assigning object to slot with SlotIndex {i}");
|
||||
obj.AssignToSlot(targetSlot, animate);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[SlotContainerHelper] Could not find slot with SlotIndex {i}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find a slot by its SlotIndex property (not list position)
|
||||
/// </summary>
|
||||
private static DraggableSlot FindSlotByIndex(SlotContainer container, int slotIndex)
|
||||
{
|
||||
foreach (var slot in container.Slots)
|
||||
{
|
||||
if (slot.SlotIndex == slotIndex)
|
||||
{
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/UI/CardSystem/SlotContainerHelper.cs.meta
Normal file
3
Assets/Scripts/UI/CardSystem/SlotContainerHelper.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cad44f85ab1a4672ab4bb14e2f919413
|
||||
timeCreated: 1762470959
|
||||
Reference in New Issue
Block a user