Update HUD updates, moving scattered prefabs into a central HUD manager (#53)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #53
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@@ -165,15 +165,6 @@ namespace UI.CardSystem
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UIPageController.Instance.PopPage();
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}
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}
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// If album exits while in Overworld, show AppSwitcher. If not, keep it hidden.
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if (PlayerHudManager.Instance.currentUIMode == PlayerHudManager.UIMode.Overworld)
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{
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PlayerHudManager.Instance.ToggleAppSwitcher(true);
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}
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else
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{
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PlayerHudManager.Instance.ToggleAppSwitcher(false);
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}
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}
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private void OnBoosterCountChanged(int newCount)
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