Fix input switching bug, where input would not be registered to GameMode, if game was booted in correct orientation
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@@ -68,7 +68,7 @@ namespace Input
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private void Start()
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{
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SceneManagerService.Instance.SceneLoadCompleted += SwitchInputOnSceneLoaded;
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// SceneManagerService.Instance.SceneLoadCompleted += SwitchInputOnSceneLoaded;
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SwitchInputOnSceneLoaded(SceneManager.GetActiveScene().name);
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}
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