Some more airplane game doodles
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@@ -302,11 +302,10 @@ namespace AppleHills.Core.Settings
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float EvaluationDuration { get; }
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// Spawn System
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float DynamicSpawnThreshold { get; }
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float TargetMinDistance { get; }
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float TargetMaxDistance { get; }
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float ObjectSpawnMinInterval { get; }
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float ObjectSpawnMaxInterval { get; }
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float ObjectSpawnMinDistance { get; } // Min distance between spawned objects
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float ObjectSpawnMaxDistance { get; } // Max distance between spawned objects
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float PositiveNegativeRatio { get; } // 0-1, where 1 = all positive, 0 = all negative
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float SpawnDistanceAhead { get; }
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float GroundSpawnInterval { get; }
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