Cleanup compile warnings, cleanup logs, spruce up level selection menu
This commit is contained in:
@@ -2,6 +2,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using AppleHills.Core.Settings;
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using Core;
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using UnityEngine;
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namespace Bootstrap
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@@ -56,7 +58,7 @@ namespace Bootstrap
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IsBootComplete = true;
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Debug.Log("[BootCompletionService] Boot process completed, executing initialization actions");
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LogDebugMessage("Boot process completed, executing initialization actions");
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// Execute initialization actions in priority order (lower number = higher priority)
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ExecuteInitializationActions();
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@@ -67,7 +69,7 @@ namespace Bootstrap
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// Complete the task for async waiters
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_bootCompletionTask.TrySetResult(true);
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Debug.Log("[BootCompletionService] All boot completion handlers executed");
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LogDebugMessage("All boot completion handlers executed");
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}
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/// <summary>
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@@ -90,21 +92,21 @@ namespace Bootstrap
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if (IsBootComplete)
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{
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// If boot is already complete, execute immediately
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Debug.Log($"[BootCompletionService] Executing late registration: {name} (Priority: {priority})");
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LogDebugMessage($"Executing late registration: {name} (Priority: {priority})");
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try
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{
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action();
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}
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catch (Exception ex)
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{
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Debug.LogError($"[BootCompletionService] Error executing init action '{name}': {ex}");
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LogDebugMessage($"Error executing init action '{name}': {ex}");
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}
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}
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else
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{
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// Otherwise add to the queue
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_initializationActions.Add(initAction);
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Debug.Log($"[BootCompletionService] Registered init action: {name} (Priority: {priority})");
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LogDebugMessage($"Registered init action: {name} (Priority: {priority})");
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}
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}
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@@ -134,17 +136,26 @@ namespace Bootstrap
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{
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try
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{
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Debug.Log($"[BootCompletionService] Executing: {action.Name} (Priority: {action.Priority})");
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LogDebugMessage($"Executing: {action.Name} (Priority: {action.Priority})");
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action.Action();
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}
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catch (Exception ex)
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{
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Debug.LogError($"[BootCompletionService] Error executing init action '{action.Name}': {ex}");
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LogDebugMessage($"Error executing init action '{action.Name}': {ex}");
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}
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}
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// Clear the list after execution
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_initializationActions.Clear();
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}
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private static void LogDebugMessage(string message)
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{
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if (DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().bootstrapLogVerbosity <=
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LogVerbosity.Debug)
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{
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Logging.Debug($"[BootCompletionService] {message}");
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using AppleHills.Core.Settings;
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using UnityEngine;
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using UI;
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using Core;
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@@ -27,10 +28,11 @@ namespace Bootstrap
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private bool _bootComplete = false;
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private bool _hasStartedLoading = false;
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private float _sceneLoadingProgress = 0f;
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private LogVerbosity _logVerbosity = LogVerbosity.Warning;
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private void Start()
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{
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Debug.Log("[BootSceneController] Boot scene started");
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LogDebugMessage("Boot scene started");
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// Ensure the initial loading screen exists
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if (initialLoadingScreen == null)
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@@ -56,6 +58,8 @@ namespace Bootstrap
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50, // Higher priority (lower number)
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"BootSceneController.OnBootCompleted"
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);
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_logVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().bootstrapLogVerbosity;
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// In debug mode, log additional information
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if (debugMode)
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@@ -69,12 +73,12 @@ namespace Bootstrap
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/// </summary>
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private void OnInitialLoadingComplete()
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{
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Debug.Log("[BootSceneController] Initial loading screen fully hidden, boot sequence completed");
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LogDebugMessage("Initial loading screen fully hidden, boot sequence completed");
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// Play the intro cinematic if available
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if (CinematicsManager.Instance != null)
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{
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Debug.Log("[BootSceneController] Attempting to play intro cinematic");
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LogDebugMessage("Attempting to play intro cinematic");
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// Use LoadAndPlayCinematic to play the intro sequence
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CinematicsManager.Instance.LoadAndPlayCinematic("IntroSequence");
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@@ -131,13 +135,13 @@ namespace Bootstrap
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{
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if (debugMode)
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{
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Debug.Log($"[BootSceneController] Bootstrap progress: {progress:P0}, Combined: {GetCombinedProgress():P0}");
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LogDebugMessage($"Bootstrap progress: {progress:P0}, Combined: {GetCombinedProgress():P0}");
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}
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}
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private void LogDebugInfo()
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{
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Debug.Log($"[BootSceneController] Debug - Phase: {_currentPhase}, Bootstrap: {CustomBoot.CurrentProgress:P0}, " +
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LogDebugMessage($"Debug - Phase: {_currentPhase}, Bootstrap: {CustomBoot.CurrentProgress:P0}, " +
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$"Scene: {_sceneLoadingProgress:P0}, Combined: {GetCombinedProgress():P0}, Boot Complete: {_bootComplete}");
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}
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@@ -146,7 +150,7 @@ namespace Bootstrap
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// Unsubscribe to prevent duplicate calls
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CustomBoot.OnBootCompleted -= OnBootCompleted;
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Debug.Log("[BootSceneController] Boot process completed");
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LogDebugMessage("Boot process completed");
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_bootComplete = true;
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// After a small delay, start loading the main menu
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@@ -166,7 +170,7 @@ namespace Bootstrap
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private async void LoadMainScene()
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{
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Debug.Log($"[BootSceneController] Loading main menu scene: {mainSceneName}");
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LogDebugMessage($"Loading main menu scene: {mainSceneName}");
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try
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{
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@@ -180,7 +184,7 @@ namespace Bootstrap
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if (debugMode)
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{
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Debug.Log($"[BootSceneController] Scene loading raw: {value:P0}, Combined: {GetCombinedProgress():P0}");
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LogDebugMessage($"Scene loading raw: {value:P0}, Combined: {GetCombinedProgress():P0}");
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}
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});
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@@ -229,7 +233,7 @@ namespace Bootstrap
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Scene currentScene = SceneManager.GetActiveScene();
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string startingSceneName = currentScene.name;
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Debug.Log($"[BootSceneController] Unloading StartingScene: {startingSceneName}");
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LogDebugMessage($"Unloading StartingScene: {startingSceneName}");
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// Unload the StartingScene
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await SceneManager.UnloadSceneAsync(startingSceneName);
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@@ -238,7 +242,7 @@ namespace Bootstrap
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Scene mainMenuScene = SceneManager.GetSceneByName(mainSceneName);
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SceneManager.SetActiveScene(mainMenuScene);
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Debug.Log($"[BootSceneController] Transition complete: {startingSceneName} unloaded, {mainSceneName} is now active");
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LogDebugMessage($"Transition complete: {startingSceneName} unloaded, {mainSceneName} is now active");
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// Destroy the boot scene controller since its job is done
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Destroy(gameObject);
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@@ -266,5 +270,13 @@ namespace Bootstrap
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_progressAction?.Invoke(value);
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}
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}
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private void LogDebugMessage(string message)
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{
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if ( _logVerbosity <= LogVerbosity.Debug)
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{
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Logging.Debug($"[BootSceneController] {message}");
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}
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}
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}
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}
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@@ -1,5 +1,7 @@
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using System;
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using System.Threading.Tasks;
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using AppleHills.Core.Settings;
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using Core;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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@@ -99,7 +101,7 @@ namespace Bootstrap
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if (Application.isPlaying)
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{
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// Direct call to boot completion service
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Debug.Log("[CustomBoot] Calling BootCompletionService.HandleBootCompleted()");
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LogDebugMessage("Calling BootCompletionService.HandleBootCompleted()");
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BootCompletionService.HandleBootCompleted();
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}
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}
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@@ -119,7 +121,7 @@ namespace Bootstrap
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if (Application.isPlaying)
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{
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// Direct call to boot completion service
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Debug.Log("[CustomBoot] Calling BootCompletionService.HandleBootCompleted()");
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LogDebugMessage("Calling BootCompletionService.HandleBootCompleted()");
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BootCompletionService.HandleBootCompleted();
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}
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}
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@@ -227,7 +229,16 @@ namespace Bootstrap
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{
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CurrentProgress = Mathf.Clamp01(progress);
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OnBootProgressChanged?.Invoke(CurrentProgress);
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Debug.Log($"[CustomBoot] Progress: {CurrentProgress:P0}");
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LogDebugMessage($"Progress: {CurrentProgress:P0}");
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}
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private static void LogDebugMessage(string message)
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{
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if (DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().bootstrapLogVerbosity <=
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LogVerbosity.Debug)
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{
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Logging.Debug($"[CustomBoot] {message}");
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}
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}
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}
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}
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@@ -1,8 +1,9 @@
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using System;
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using System.Collections;
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using AppleHills.Core.Settings;
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using Core;
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using UnityEngine;
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using UnityEngine.UI;
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using Core;
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namespace Bootstrap
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{
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@@ -40,7 +41,9 @@ namespace Bootstrap
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/// Current progress provider being used for the loading screen
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/// </summary>
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private ProgressProvider _currentProgressProvider;
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private LogVerbosity _logVerbosity = LogVerbosity.Warning;
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/// <summary>
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/// Default progress provider that returns 0 (or 1 if loading is complete)
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/// </summary>
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@@ -62,7 +65,12 @@ namespace Bootstrap
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loadingScreenContainer.SetActive(false);
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}
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}
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private void Start()
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{
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_logVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().bootstrapLogVerbosity;
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}
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/// <summary>
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/// Shows the loading screen and resets the progress bar to zero
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/// </summary>
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@@ -130,7 +138,7 @@ namespace Bootstrap
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float displayProgress = Mathf.Min(steadyProgress, actualProgress);
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// Log the progress values for debugging
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Debug.Log($"[InitialLoadingScreen] Progress - Default: {steadyProgress:F2}, Actual: {actualProgress:F2}, Display: {displayProgress:F2}");
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LogDebugMessage($"Progress - Default: {steadyProgress:F2}, Actual: {actualProgress:F2}, Display: {displayProgress:F2}");
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// Directly set the progress bar fill amount without smoothing
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if (progressBarImage != null)
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@@ -143,7 +151,7 @@ namespace Bootstrap
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if (steadyProgress >= 1.0f && displayProgress >= 1.0f)
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{
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_animationComplete = true;
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Debug.Log("[InitialLoadingScreen] Animation complete");
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LogDebugMessage("Animation complete");
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break;
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}
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@@ -155,7 +163,7 @@ namespace Bootstrap
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if (progressBarImage != null)
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{
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progressBarImage.fillAmount = 1.0f;
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Debug.Log("[InitialLoadingScreen] Final progress set to 1.0");
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LogDebugMessage("Final progress set to 1.0");
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}
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// Hide the screen if loading is also complete
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@@ -164,7 +172,7 @@ namespace Bootstrap
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if (loadingScreenContainer != null)
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{
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loadingScreenContainer.SetActive(false);
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Debug.Log("[InitialLoadingScreen] Animation AND loading complete, hiding screen");
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LogDebugMessage("Animation AND loading complete, hiding screen");
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// Invoke the callback when fully hidden
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_onLoadingScreenFullyHidden?.Invoke();
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@@ -181,7 +189,7 @@ namespace Bootstrap
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/// </summary>
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public void HideLoadingScreen()
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{
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Debug.Log("[InitialLoadingScreen] Loading complete, marking loading as finished");
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LogDebugMessage("Loading complete, marking loading as finished");
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// Mark that loading is complete
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_loadingComplete = true;
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@@ -192,7 +200,7 @@ namespace Bootstrap
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if (loadingScreenContainer != null)
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{
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loadingScreenContainer.SetActive(false);
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Debug.Log("[InitialLoadingScreen] Animation already complete, hiding screen immediately");
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LogDebugMessage("Animation already complete, hiding screen immediately");
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// Invoke the callback when fully hidden
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_onLoadingScreenFullyHidden?.Invoke();
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@@ -202,7 +210,7 @@ namespace Bootstrap
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}
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else
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{
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Debug.Log("[InitialLoadingScreen] Animation still in progress, waiting for it to complete");
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LogDebugMessage("Animation still in progress, waiting for it to complete");
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// The coroutine will handle hiding when animation completes
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}
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}
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@@ -236,5 +244,13 @@ namespace Bootstrap
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return tcs.Task;
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}
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private void LogDebugMessage(string message)
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{
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if ( _logVerbosity <= LogVerbosity.Debug)
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{
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Logging.Debug($"[InitialLoadingScreen] {message}");
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}
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}
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}
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}
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