Cleanup compile warnings, cleanup logs, spruce up level selection menu
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@@ -53,6 +53,7 @@ namespace Input
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public event ArrivedAtTargetHandler OnArrivedAtTarget;
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public event System.Action OnMoveToCancelled;
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private bool interruptMoveTo;
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private LogVerbosity _logVerbosity = LogVerbosity.Warning;
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void Awake()
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{
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@@ -75,6 +76,7 @@ namespace Input
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void Start()
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{
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InputManager.Instance?.SetDefaultConsumer(this);
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_logVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().inputLogVerbosity;
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}
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/// <summary>
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@@ -84,7 +86,7 @@ namespace Input
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public void OnTap(Vector2 worldPosition)
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{
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InterruptMoveTo();
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Logging.Debug($"[PlayerTouchController] OnTap at {worldPosition}");
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LogDebugMessage($"OnTap at {worldPosition}");
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if (aiPath != null)
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{
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aiPath.enabled = true;
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@@ -103,7 +105,7 @@ namespace Input
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public void OnHoldStart(Vector2 worldPosition)
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{
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InterruptMoveTo();
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Logging.Debug($"[PlayerTouchController] OnHoldStart at {worldPosition}");
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LogDebugMessage($"OnHoldStart at {worldPosition}");
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lastHoldPosition = worldPosition;
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isHolding = true;
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if (_settings.DefaultHoldMovementMode == HoldMovementMode.Pathfinding &&
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@@ -140,7 +142,7 @@ namespace Input
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/// </summary>
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public void OnHoldEnd(Vector2 worldPosition)
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{
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Logging.Debug($"[PlayerTouchController] OnHoldEnd at {worldPosition}");
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LogDebugMessage($"OnHoldEnd at {worldPosition}");
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isHolding = false;
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directMoveVelocity = Vector3.zero;
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if (aiPath != null && _settings.DefaultHoldMovementMode ==
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@@ -316,13 +318,13 @@ namespace Input
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{
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_isMoving = true;
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OnMovementStarted?.Invoke();
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Logging.Debug("[PlayerTouchController] Movement started");
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LogDebugMessage("Movement started");
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}
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else if (!isCurrentlyMoving && _isMoving)
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{
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_isMoving = false;
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OnMovementStopped?.Invoke();
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Logging.Debug("[PlayerTouchController] Movement stopped");
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LogDebugMessage("Movement stopped");
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}
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}
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@@ -405,5 +407,13 @@ namespace Input
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OnArrivedAtTarget?.Invoke();
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}
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}
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private void LogDebugMessage(string message)
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{
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if (_logVerbosity <= LogVerbosity.Debug)
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{
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Logging.Debug($"[PlayerTouchController] {message}");
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}
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}
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}
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}
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