Cleanup compile warnings, cleanup logs, spruce up level selection menu

This commit is contained in:
Michal Pikulski
2025-10-28 14:31:17 +01:00
parent a5b1a4f8a0
commit 43779c560e
67 changed files with 4814 additions and 1050 deletions

View File

@@ -0,0 +1,32 @@
using UnityEngine;
namespace Levels
{
/// <summary>
/// ScriptableObject holding data for a level switch (scene name, description, icon).
/// </summary>
[CreateAssetMenu(fileName = "LevelSwitchData", menuName = "AppleHills/Items & Puzzles/Level Switch Data")]
public class LevelSwitchData : ScriptableObject
{
/// <summary>
/// The name of the target scene to switch to.
/// </summary>
public string targetLevelSceneName;
/// <summary>
/// The name of the minigame scene to switch to.
/// </summary>
public string targetMinigameSceneName;
/// <summary>
/// Description of the level switch.
/// </summary>
[TextArea]
public string description;
/// <summary>
/// Icon to display for this level switch.
/// </summary>
public Sprite mapSprite;
}
}