Cleanup compile warnings, cleanup logs, spruce up level selection menu
This commit is contained in:
@@ -11,7 +11,6 @@ namespace Minigames.DivingForPictures
|
||||
/// </summary>
|
||||
public class TileBumpCollision : PlayerCollisionBehavior
|
||||
{
|
||||
private bool _isBumping;
|
||||
private Coroutine _bumpCoroutine;
|
||||
|
||||
protected override void HandleCollisionResponse(Collider2D obstacle)
|
||||
@@ -98,8 +97,6 @@ namespace Minigames.DivingForPictures
|
||||
_bumpCoroutine = null;
|
||||
}
|
||||
|
||||
_isBumping = true;
|
||||
|
||||
// Start bump coroutine
|
||||
_bumpCoroutine = StartCoroutine(BumpCoroutine(startX, targetX, duration));
|
||||
}
|
||||
@@ -142,7 +139,6 @@ namespace Minigames.DivingForPictures
|
||||
}
|
||||
|
||||
// Bump finished
|
||||
_isBumping = false;
|
||||
_bumpCoroutine = null;
|
||||
|
||||
Logging.Debug("[TileBumpCollision] Bump movement completed");
|
||||
|
||||
Reference in New Issue
Block a user