Cleanup compile warnings, cleanup logs, spruce up level selection menu

This commit is contained in:
Michal Pikulski
2025-10-28 14:31:17 +01:00
parent a5b1a4f8a0
commit 43779c560e
67 changed files with 4814 additions and 1050 deletions

View File

@@ -17,12 +17,6 @@ namespace UI.CardSystem
[Tooltip("The GameObject to show/hide. Defaults to this GameObject if not assigned.")]
[SerializeField] private GameObject targetRoot;
[Header("Rules")]
[Tooltip("The scene name in which the Card System should be hidden.")]
[SerializeField] private string startingSceneName = "StartingScene";
[Tooltip("Also hide when SceneManagerService reports the Bootstrap scene.")]
[SerializeField] private bool hideInBootstrapScene = true;
private void Awake()
{
if (targetRoot == null)
@@ -64,6 +58,7 @@ namespace UI.CardSystem
private void ApplyVisibility(string sceneName)
{
// TODO: Implement actual visibility logic based on sceneName
SetActiveSafe(true);
// if (targetRoot == null)
// return;