Interactable items - slotting working correctly and calling the dispatchers each time
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@@ -130,7 +130,7 @@ namespace Interactions
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var step = GetComponent<PuzzleS.ObjectiveStepBehaviour>();
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if (step != null && !step.IsStepUnlocked())
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{
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DebugUIMessage.Show("This step is locked!", 2f);
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DebugUIMessage.Show("This step is locked!", Color.yellow);
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BroadcastInteractionComplete(false);
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// Reset variables for next time
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_interactionInProgress = false;
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