Interactable items - slotting working correctly and calling the dispatchers each time

This commit is contained in:
Michal Pikulski
2025-09-12 12:26:44 +02:00
parent ef96d80d51
commit 445e36975d
5 changed files with 67 additions and 107 deletions

View File

@@ -130,7 +130,7 @@ namespace Interactions
var step = GetComponent<PuzzleS.ObjectiveStepBehaviour>();
if (step != null && !step.IsStepUnlocked())
{
DebugUIMessage.Show("This step is locked!", 2f);
DebugUIMessage.Show("This step is locked!", Color.yellow);
BroadcastInteractionComplete(false);
// Reset variables for next time
_interactionInProgress = false;