Factory puzzle feedback and VO
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using Interactions;
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using System;
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using UnityEngine;
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public class PartfeedbackChecker : MonoBehaviour
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{
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public MrCementBehavior mrCement;
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public ItemSlot itemSlot;
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public void Start()
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{
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itemSlot.OnItemSlotted += ItemSlot_OnItemSlotted;
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}
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private void ItemSlot_OnItemSlotted(PickupItemData arg1, PickupItemData arg2)
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{
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switch (arg2.name)
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{
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case "Pickup_CementWheel":
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mrCement.PlayCementFeedback("wheel");
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break;
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case "Pickup_CookieGear":
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mrCement.PlayCementFeedback("cog");
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break;
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case "Pickup_FlowerPropeller":
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mrCement.PlayCementFeedback("propeller");
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break;
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case "Pickup_FancyBelt":
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mrCement.PlayCementFeedback("belt");
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break;
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}
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}
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}
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