Setup Universal Render Pipeline

This commit is contained in:
Michal Pikulski
2025-09-05 09:10:19 +02:00
parent 32e1a54825
commit 4a098365d0
114 changed files with 63785 additions and 69 deletions

View File

@@ -9,7 +9,7 @@ EditorBuildSettings:
path: Assets/Scenes/SampleScene.unity
guid: 8c9cfa26abfee488c85f1582747f6a02
- enabled: 1
path: Assets/Scenes/AppleHillsOverworld.unity
path: Assets/Prefabs/Puzzles/AppleHillsOverworld.unity
guid: 350ef8129fba8174bb68b98a0f75e2f7
- enabled: 1
path: Assets/Scenes/Levels/Quarry.unity

View File

@@ -37,7 +37,7 @@ GraphicsSettings:
m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: 681886c5eb7344803b6206f758bf0b1c, type: 2}
m_CustomRenderPipeline: {fileID: 11400000, guid: 444f7853b4a907647a0fae0711278a41, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -58,7 +58,7 @@ GraphicsSettings:
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_RenderPipelineGlobalSettingsMap:
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 93b439a37f63240aca3dd4e01d978a9f, type: 2}
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: f204e95596a90384d908437e3e448145, type: 2}
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0

View File

@@ -481,7 +481,10 @@ PlayerSettings:
m_Height: 1024
m_Kind: 4
m_SubKind: App Store
m_BuildTargetBatching: []
m_BuildTargetBatching:
- m_BuildTarget: Android
m_StaticBatching: 1
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs:
- m_BuildTarget: MacStandaloneSupport