Setup Universal Render Pipeline
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@@ -37,7 +37,7 @@ GraphicsSettings:
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m_PreloadedShaders: []
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 681886c5eb7344803b6206f758bf0b1c, type: 2}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 444f7853b4a907647a0fae0711278a41, type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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@@ -58,7 +58,7 @@ GraphicsSettings:
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_RenderPipelineGlobalSettingsMap:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 93b439a37f63240aca3dd4e01d978a9f, type: 2}
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: f204e95596a90384d908437e3e448145, type: 2}
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 1
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m_LogWhenShaderIsCompiled: 0
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