danny devito is here
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@@ -16,4 +16,8 @@ public class AnimationEventWrapper : MonoBehaviour
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stateMachine.ChangeState(stateName);
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}
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}
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public void TrashManFinishedEating()
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{
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}
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}
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16
Assets/Scripts/StateMachines/Dump/TrashmanBehaviour.cs
Normal file
16
Assets/Scripts/StateMachines/Dump/TrashmanBehaviour.cs
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@@ -0,0 +1,16 @@
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using UnityEngine;
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public class TrashmanBehaviour : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d127f4caca2d5ed4091aa4b6b19e754f
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