Update logging calls to new system
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@@ -77,7 +77,7 @@ namespace Core
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component.Pause();
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}
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LogDebugMessage($"Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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Logging.Debug($"Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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}
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}
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@@ -90,7 +90,7 @@ namespace Core
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if (component != null && _pausableComponents.Contains(component))
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{
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_pausableComponents.Remove(component);
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LogDebugMessage($"Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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Logging.Debug($"Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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}
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}
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@@ -106,7 +106,7 @@ namespace Core
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ApplyPause(true);
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}
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LogDebugMessage($"Pause requested by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
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Logging.Debug($"Pause requested by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
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}
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/// <summary>
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@@ -121,7 +121,7 @@ namespace Core
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ApplyPause(false);
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}
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LogDebugMessage($"Pause released by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
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Logging.Debug($"Pause released by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
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}
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/// <summary>
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@@ -160,12 +160,12 @@ namespace Core
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OnGameResumed?.Invoke();
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}
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LogDebugMessage($"Game {(shouldPause ? "paused" : "resumed")}. Paused {_pausableComponents.Count} components.");
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Logging.Debug($"Game {(shouldPause ? "paused" : "resumed")}. Paused {_pausableComponents.Count} components.");
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}
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private void InitializeSettings()
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{
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LogDebugMessage("Starting settings initialization...", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("Starting settings initialization...");
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// Load settings synchronously
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var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
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@@ -176,7 +176,7 @@ namespace Core
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if (playerSettings != null)
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{
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ServiceLocator.Register<IPlayerFollowerSettings>(playerSettings);
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LogDebugMessage("PlayerFollowerSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("PlayerFollowerSettings registered successfully");
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}
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else
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{
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@@ -186,7 +186,7 @@ namespace Core
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if (interactionSettings != null)
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{
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ServiceLocator.Register<IInteractionSettings>(interactionSettings);
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LogDebugMessage("InteractionSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("InteractionSettings registered successfully");
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}
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else
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{
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@@ -196,7 +196,7 @@ namespace Core
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if (minigameSettings != null)
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{
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ServiceLocator.Register<IDivingMinigameSettings>(minigameSettings);
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LogDebugMessage("MinigameSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("MinigameSettings registered successfully");
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}
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else
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{
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@@ -207,7 +207,7 @@ namespace Core
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_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null;
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if (_settingsLoaded)
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{
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LogDebugMessage("All settings loaded and registered with ServiceLocator", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("All settings loaded and registered with ServiceLocator");
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}
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else
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{
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@@ -220,7 +220,7 @@ namespace Core
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/// </summary>
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private void InitializeDeveloperSettings()
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{
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LogDebugMessage("Starting developer settings initialization...", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("Starting developer settings initialization...");
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// Load developer settings
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var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DivingDeveloperSettings>();
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@@ -230,7 +230,7 @@ namespace Core
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if (_developerSettingsLoaded)
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{
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LogDebugMessage("All developer settings loaded successfully", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("All developer settings loaded successfully");
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}
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else
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{
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@@ -264,19 +264,6 @@ namespace Core
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{
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return DeveloperSettingsProvider.Instance?.GetSettings<T>();
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}
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private void LogDebugMessage(string message, string prefix = "GameManager", LogVerbosity verbosity = LogVerbosity.None)
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{
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if (verbosity == LogVerbosity.None)
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{
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verbosity = _managerLogVerbosity;
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}
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if ( verbosity <= LogVerbosity.Debug)
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{
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Logging.Debug($"[{prefix}] {message}");
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}
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}
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// LEFTOVER LEGACY SETTINGS
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public float PlayerStopDistance => GetSettings<IInteractionSettings>()?.PlayerStopDistance ?? 6.0f;
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