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only restore when actually exiting (in OnExitButtonClicked) + base.TransitionOut(); + } protected override void DoTransitionIn(System.Action onComplete) { diff --git a/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs b/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs index 4146f81a..2488df26 100644 --- a/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs +++ b/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs @@ -111,6 +111,8 @@ namespace UI.CardSystem /// private void InitializeBoosterDisplay() { + Debug.Log($"[BoosterOpeningPage] InitializeBoosterDisplay called with {_availableBoosterCount} boosters available"); + if (boosterPackInstances == null || boosterPackInstances.Length == 0) { Debug.LogWarning("BoosterOpeningPage: No booster pack instances assigned!"); @@ -120,12 +122,16 @@ namespace UI.CardSystem // Calculate how many boosters to show (capped by array size) int visibleCount = Mathf.Min(_availableBoosterCount, boosterPackInstances.Length); + Debug.Log($"[BoosterOpeningPage] Will show {visibleCount} boosters out of {boosterPackInstances.Length} instances"); + // Show/hide boosters and assign to slots for (int i = 0; i < boosterPackInstances.Length; i++) { if (boosterPackInstances[i] == null) continue; bool shouldShow = i < visibleCount; + Debug.Log($"[BoosterOpeningPage] Booster {i} ({boosterPackInstances[i].name}): shouldShow={shouldShow}, position={boosterPackInstances[i].transform.position}"); + boosterPackInstances[i].SetActive(shouldShow); if (shouldShow) @@ -147,9 +153,22 @@ namespace UI.CardSystem DraggableSlot slot = bottomRightSlots.GetSlotAtIndex(i); if (slot != null) { + Debug.Log($"[BoosterOpeningPage] Assigning booster {i} to slot {slot.name} at {slot.transform.position}"); booster.AssignToSlot(slot, false); } + else + { + Debug.LogWarning($"[BoosterOpeningPage] Slot {i} is null in bottomRightSlots!"); + } } + else + { + Debug.LogWarning($"[BoosterOpeningPage] No slot available for booster {i}. bottomRightSlots={bottomRightSlots}, SlotCount={bottomRightSlots?.SlotCount}"); + } + } + else + { + Debug.LogWarning($"[BoosterOpeningPage] Booster {i} has no BoosterPackDraggable component!"); } } } @@ -158,6 +177,11 @@ namespace UI.CardSystem if (centerOpeningSlot != null) { centerOpeningSlot.OnOccupied += OnBoosterPlacedInCenter; + Debug.Log($"[BoosterOpeningPage] Subscribed to center slot {centerOpeningSlot.name} at {centerOpeningSlot.transform.position}"); + } + else + { + Debug.LogWarning("[BoosterOpeningPage] centerOpeningSlot is null!"); } } diff --git a/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs b/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs index 6bdd1713..266aae65 100644 --- a/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs +++ b/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs @@ -12,8 +12,8 @@ namespace UI.DragAndDrop.Core /// Handles drag logic, slot snapping, and events. /// Spawns and manages a separate DraggableVisual for rendering. /// Touch-compatible via Unity's pointer event system. + /// Note: Optionally uses Image or CanvasGroup for automatic raycast toggling during drag. /// - [RequireComponent(typeof(Image))] public abstract class DraggableObject : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler, @@ -25,9 +25,7 @@ namespace UI.DragAndDrop.Core [SerializeField] protected float snapDuration = 0.3f; [Header("Visual")] - [SerializeField] protected GameObject visualPrefab; - [SerializeField] protected bool instantiateVisual = true; - [SerializeField] protected Transform visualParent; + [SerializeField] protected DraggableVisual visual; [Header("Selection")] [SerializeField] protected bool isSelectable = true; @@ -42,6 +40,7 @@ namespace UI.DragAndDrop.Core // References protected Canvas _canvas; protected Image _imageComponent; + protected CanvasGroup _canvasGroup; protected GraphicRaycaster _raycaster; protected DraggableSlot _currentSlot; protected DraggableVisual _visualInstance; @@ -72,20 +71,36 @@ namespace UI.DragAndDrop.Core public Vector3 WorldPosition => transform.position; public RectTransform RectTransform => transform as RectTransform; - protected virtual void Start() + protected virtual void Awake() { Initialize(); } protected virtual void Initialize() { + Debug.Log($"[DraggableObject] Initializing {name} at world pos {transform.position}, local pos {transform.localPosition}, parent: {(transform.parent != null ? transform.parent.name : "NULL")}"); + _canvas = GetComponentInParent(); + Debug.Log($"[DraggableObject] {name} found canvas: {(_canvas != null ? _canvas.name : "NULL")}, canvas pos: {(_canvas != null ? _canvas.transform.position.ToString() : "N/A")}"); + _imageComponent = GetComponent(); + _canvasGroup = GetComponent(); _raycaster = _canvas?.GetComponent(); - if (instantiateVisual && visualPrefab != null) + // Use assigned visual, or find in children recursively if not assigned + if (visual != null) { - SpawnVisual(); + _visualInstance = visual; + } + else + { + _visualInstance = GetComponentInChildren(true); + } + + // Initialize the visual if found + if (_visualInstance != null) + { + _visualInstance.Initialize(this); } // If we're already in a slot, register with it @@ -96,18 +111,6 @@ namespace UI.DragAndDrop.Core } } - protected virtual void SpawnVisual() - { - Transform parent = visualParent != null ? visualParent : _canvas.transform; - GameObject visualObj = Instantiate(visualPrefab, parent); - _visualInstance = visualObj.GetComponent(); - - if (_visualInstance != null) - { - _visualInstance.Initialize(this); - } - } - protected virtual void Update() { if (_isDragging && smoothMovement) @@ -130,6 +133,10 @@ namespace UI.DragAndDrop.Core protected virtual void ClampToScreen() { + // Skip clamping for ScreenSpaceOverlay - it doesn't use world coordinates + if (_canvas != null && _canvas.renderMode == RenderMode.ScreenSpaceOverlay) + return; + if (Camera.main == null || RectTransform == null) return; @@ -166,6 +173,8 @@ namespace UI.DragAndDrop.Core _raycaster.enabled = false; if (_imageComponent != null) _imageComponent.raycastTarget = false; + if (_canvasGroup != null) + _canvasGroup.blocksRaycasts = false; // Notify current slot we're leaving if (_currentSlot != null) @@ -202,6 +211,8 @@ namespace UI.DragAndDrop.Core _raycaster.enabled = true; if (_imageComponent != null) _imageComponent.raycastTarget = true; + if (_canvasGroup != null) + _canvasGroup.blocksRaycasts = true; // Find closest slot and snap FindAndSnapToSlot(); @@ -323,6 +334,8 @@ namespace UI.DragAndDrop.Core if (slot == null) return; + Debug.Log($"[DraggableObject] Assigning {name} to slot {slot.name}, animate={animate}, current pos={transform.position}, slot pos={slot.transform.position}"); + DraggableSlot previousSlot = _currentSlot; _currentSlot = slot; @@ -336,6 +349,8 @@ namespace UI.DragAndDrop.Core { transform.SetParent(slot.transform); transform.localPosition = _isSelected ? new Vector3(0, selectionOffset, 0) : Vector3.zero; + transform.localRotation = Quaternion.identity; + Debug.Log($"[DraggableObject] {name} assigned to slot {slot.name}, new world pos={transform.position}, local pos={transform.localPosition}"); } OnSlotChanged?.Invoke(this, slot); @@ -352,10 +367,12 @@ namespace UI.DragAndDrop.Core if (RectTransform != null) { Tween.LocalPosition(RectTransform, targetLocalPos, snapDuration, 0f, Tween.EaseOutBack); + Tween.LocalRotation(transform, Quaternion.identity, snapDuration, 0f, Tween.EaseOutBack); } else { transform.localPosition = targetLocalPos; + transform.localRotation = Quaternion.identity; } } diff --git a/Assets/Scripts/UI/DragAndDrop/Core/DraggableSlot.cs b/Assets/Scripts/UI/DragAndDrop/Core/DraggableSlot.cs index eb473d19..080540fb 100644 --- a/Assets/Scripts/UI/DragAndDrop/Core/DraggableSlot.cs +++ b/Assets/Scripts/UI/DragAndDrop/Core/DraggableSlot.cs @@ -10,16 +10,24 @@ namespace UI.DragAndDrop.Core /// public class DraggableSlot : MonoBehaviour { + public enum OccupantSizeMode + { + None, // Don't modify occupant size + MatchSlotSize, // Set occupant RectTransform size to match slot size + Scale // Apply scale multiplier to occupant + } + [Header("Slot Settings")] [SerializeField] private int slotIndex; [SerializeField] private bool isLocked; + [SerializeField] private bool hideImageOnPlay = false; [Header("Type Filtering")] [SerializeField] private bool filterByType; [SerializeField] private string[] allowedTypeNames; - [Header("Scale Control")] - [SerializeField] private bool applyScaleToOccupant = false; + [Header("Occupant Size Control")] + [SerializeField] private OccupantSizeMode occupantSizeMode = OccupantSizeMode.None; [SerializeField] private Vector3 occupantScale = Vector3.one; [SerializeField] private float scaleTransitionDuration = 0.3f; @@ -37,6 +45,18 @@ namespace UI.DragAndDrop.Core public Vector3 WorldPosition => transform.position; public RectTransform RectTransform => transform as RectTransform; + private void Start() + { + if (hideImageOnPlay) + { + UnityEngine.UI.Image image = GetComponent(); + if (image != null) + { + Destroy(image); + } + } + } + /// /// Attempt to occupy this slot with a draggable object /// @@ -54,10 +74,27 @@ namespace UI.DragAndDrop.Core _occupant = draggable; draggable.transform.SetParent(transform); - // Apply scale if configured - if (applyScaleToOccupant) + // Apply size modification based on mode + switch (occupantSizeMode) { - Tween.LocalScale(draggable.transform, occupantScale, scaleTransitionDuration, 0f, Tween.EaseOutBack); + case OccupantSizeMode.MatchSlotSize: + if (draggable.RectTransform != null && RectTransform != null) + { + Vector2 targetSize = RectTransform.sizeDelta; + Tween.Value(draggable.RectTransform.sizeDelta, targetSize, + (val) => draggable.RectTransform.sizeDelta = val, + scaleTransitionDuration, 0f, Tween.EaseOutBack); + } + break; + + case OccupantSizeMode.Scale: + Tween.LocalScale(draggable.transform, occupantScale, scaleTransitionDuration, 0f, Tween.EaseOutBack); + break; + + case OccupantSizeMode.None: + default: + // Don't modify size + break; } OnOccupied?.Invoke(draggable); diff --git a/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs b/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs index d1d6ec99..f22c6b5d 100644 --- a/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs +++ b/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs @@ -56,11 +56,12 @@ namespace UI.DragAndDrop.Core { _parentDraggable = parent; - // Get or add required components + Canvas parentCanvas = parent.GetComponentInParent(); + Debug.Log($"[DraggableVisual] Initializing visual for {parent.name} at world pos {parent.transform.position}, parent canvas: {(parentCanvas != null ? parentCanvas.name + " (renderMode: " + parentCanvas.renderMode + ")" : "NULL")}"); + + // Get components if assigned (don't auto-create Canvas to avoid Unity's auto-reparenting) if (canvas == null) canvas = GetComponent(); - if (canvas == null) - canvas = gameObject.AddComponent(); if (canvasGroup == null) canvasGroup = GetComponent(); @@ -74,6 +75,8 @@ namespace UI.DragAndDrop.Core transform.position = parent.transform.position; _lastPosition = transform.position; + Debug.Log($"[DraggableVisual] Visual {name} initialized at world pos {transform.position}, local pos {transform.localPosition}, parent at world pos {parent.transform.position}, local pos {parent.transform.localPosition}"); + _isInitialized = true; OnInitialized(); @@ -127,6 +130,12 @@ namespace UI.DragAndDrop.Core Vector3 targetPosition = GetTargetPosition(); + // Debug log if position is drastically different (likely a clustering issue) + if (Vector3.Distance(transform.position, targetPosition) > 500f) + { + Debug.LogWarning($"[DraggableVisual] Large position delta detected! Visual {name} at {transform.position}, target {targetPosition}, parent {_parentDraggable.name} at {_parentDraggable.transform.position}"); + } + if (useFollowDelay) { transform.position = Vector3.Lerp(transform.position, targetPosition, followSpeed * Time.deltaTime); diff --git a/Assets/Scripts/UI/DragAndDrop/Editor.meta b/Assets/Scripts/UI/DragAndDrop/Editor.meta new file mode 100644 index 00000000..31c71abb --- /dev/null +++ b/Assets/Scripts/UI/DragAndDrop/Editor.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4b9473a4ece8425d97676fe7630d25ac +timeCreated: 1762428015 \ No newline at end of file diff --git a/Assets/Scripts/UI/DragAndDrop/Editor/DraggableObjectEditor.cs b/Assets/Scripts/UI/DragAndDrop/Editor/DraggableObjectEditor.cs new file mode 100644 index 00000000..7bfd0725 --- /dev/null +++ b/Assets/Scripts/UI/DragAndDrop/Editor/DraggableObjectEditor.cs @@ -0,0 +1,95 @@ +using UnityEditor; +using UnityEngine; +using UI.DragAndDrop.Core; + +namespace UI.DragAndDrop.Editor +{ + [CustomEditor(typeof(DraggableObject), true)] + public class DraggableObjectEditor : UnityEditor.Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + DraggableObject draggable = (DraggableObject)target; + + // Only show button in edit mode + if (!Application.isPlaying) + { + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Editor Tools", EditorStyles.boldLabel); + + if (GUILayout.Button("Snap to Parent Slot")) + { + SnapToParentSlot(draggable); + } + } + } + + private void SnapToParentSlot(DraggableObject draggable) + { + // Find parent slot + DraggableSlot parentSlot = draggable.GetComponentInParent(); + + if (parentSlot == null) + { + Debug.LogWarning("No parent DraggableSlot found!"); + return; + } + + Undo.RecordObject(draggable.transform, "Snap to Parent Slot"); + + // Reset position and rotation + draggable.transform.localPosition = Vector3.zero; + draggable.transform.localRotation = Quaternion.identity; + + // Apply slot's size mode + RectTransform draggableRect = draggable.GetComponent(); + RectTransform slotRect = parentSlot.GetComponent(); + + if (draggableRect != null && slotRect != null) + { + // Use reflection to access private fields + System.Reflection.FieldInfo modeField = typeof(DraggableSlot).GetField("occupantSizeMode", + System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); + System.Reflection.FieldInfo scaleField = typeof(DraggableSlot).GetField("occupantScale", + System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); + + if (modeField != null && scaleField != null) + { + var sizeMode = modeField.GetValue(parentSlot); + var occupantScale = (Vector3)scaleField.GetValue(parentSlot); + + // Get enum type + System.Type enumType = sizeMode.GetType(); + string modeName = System.Enum.GetName(enumType, sizeMode); + + Undo.RecordObject(draggableRect, "Apply Slot Size Mode"); + + switch (modeName) + { + case "MatchSlotSize": + draggableRect.sizeDelta = slotRect.sizeDelta; + draggableRect.localScale = Vector3.one; + Debug.Log($"Matched slot size: {slotRect.sizeDelta}"); + break; + + case "Scale": + draggableRect.localScale = occupantScale; + Debug.Log($"Applied scale: {occupantScale}"); + break; + + case "None": + default: + // Keep current size + break; + } + } + } + + EditorUtility.SetDirty(draggable.gameObject); + Debug.Log($"Snapped {draggable.name} to parent slot {parentSlot.name}"); + } + } +} + diff --git a/Assets/Scripts/UI/DragAndDrop/Editor/DraggableObjectEditor.cs.meta b/Assets/Scripts/UI/DragAndDrop/Editor/DraggableObjectEditor.cs.meta new file mode 100644 index 00000000..5d624186 --- /dev/null +++ b/Assets/Scripts/UI/DragAndDrop/Editor/DraggableObjectEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 290619d598ef4b199862482abc7188a3 +timeCreated: 1762428015 \ No newline at end of file diff --git a/Assets/Scripts/UI/ScrapbookController.cs b/Assets/Scripts/UI/ScrapbookController.cs index 539fa063..1dc19e29 100644 --- a/Assets/Scripts/UI/ScrapbookController.cs +++ b/Assets/Scripts/UI/ScrapbookController.cs @@ -5,16 +5,16 @@ public class ScrapbookController : MonoBehaviour { private void OnEnable() { - InputManager.Instance.SetInputMode(InputMode.UI); + // InputManager.Instance.SetInputMode(InputMode.UI); } private void OnDisable() { - InputManager.Instance.SetInputMode (InputMode.Game); + // InputManager.Instance.SetInputMode (InputMode.Game); } public void DebugClick() { - Debug.Log("Yey I was clicked!"); + // Debug.Log("Yey I was clicked!"); } } diff --git a/docs/QUICK_SETUP_CHECKLIST.md b/docs/QUICK_SETUP_CHECKLIST.md new file mode 100644 index 00000000..fc28182c --- /dev/null +++ b/docs/QUICK_SETUP_CHECKLIST.md @@ -0,0 +1,147 @@ +# 🎯 Quick Setup Checklist - Copy This! + +## ✅ What's Done (By AI) + +- ✅ Created `BoosterVisual.prefab` in `Assets/Prefabs/UI/DragAndDrop/` +- ✅ Created `BoosterPackPrefab.prefab` in `Assets/Prefabs/UI/Cards/` +- ✅ Created `FlippableCardPrefab.prefab` in `Assets/Prefabs/UI/Cards/` +- ✅ BoosterVisual has TiltParent, ShakeParent, PackImage structure +- ✅ All components are added + +--- + +## 📝 What YOU Need To Do (Quick Version) + +### **1. BoosterVisual.prefab** (2 minutes) +``` +Open prefab → Select root +├─ Assign: TiltParent → to "Tilt Parent" field +├─ Assign: ShakeParent → to "Shake Parent" field +├─ Assign: TiltParent/PackImage → to "Pack Image" field +└─ Assign: YOUR SPRITE → to "Pack Sprite" field + +Select TiltParent/PackImage +└─ Uncheck "Raycast Target" on Image component +``` + +### **2. BoosterPackPrefab.prefab** (1 minute) +``` +Open prefab → Select root +├─ Set size: 200x300 +├─ Check "Raycast Target" on Image component +├─ Assign: BoosterVisual.prefab → to "Visual Prefab" field +├─ Check: "Can Tap To Open" +└─ Set: "Max Taps To Open" = 3 +``` + +### **3. FlippableCardPrefab.prefab** (1 minute) +``` +Open prefab → Select root +├─ Set size: 200x300 +└─ Assign: YOUR CARD BACK SPRITE → to Image sprite +``` + +### **4. BoosterOpeningPage.prefab** (10 minutes) +``` +Open prefab → Add children manually: + +CREATE THESE CHILDREN: +├─ CloseButton (UI > Button) +├─ BottomRightContainer (Empty + SlotContainer component) +│ ├─ Slot_0 (Empty + DraggableSlot) +│ ├─ Slot_1 (Empty + DraggableSlot) +│ └─ Slot_2 (Empty + DraggableSlot) +├─ CenterSlot (Empty + DraggableSlot) +│ └─ IMPORTANT: Apply Scale = ✓, Scale = (2,2,1) +├─ CardDisplayContainer (Empty) +└─ BoosterInstances (Empty) + ├─ Drag BoosterPackPrefab → name "BoosterPack_0" → Uncheck Active + ├─ Drag BoosterPackPrefab → name "BoosterPack_1" → Uncheck Active + └─ Drag BoosterPackPrefab → name "BoosterPack_2" → Uncheck Active + +WIRE UP ROOT COMPONENT: +Select BoosterOpeningPage root → Assign all references: +├─ Close Button → CloseButton +├─ Booster Pack Instances [0-2] → BoosterPack_0, 1, 2 +├─ Bottom Right Slots → BottomRightContainer +├─ Center Opening Slot → CenterSlot +├─ Card Display Container → CardDisplayContainer +└─ Flippable Card Prefab → FlippableCardPrefab.prefab +``` + +--- + +## 🔍 Critical Settings + +### **CenterSlot (Most Important!)** +```yaml +Apply Scale To Occupant: ✓ CHECK THIS! +Occupant Scale: (2, 2, 1) # Makes booster 2x bigger +Filter By Type: ✓ +Allowed Type Names: ["BoosterPackDraggable"] +``` + +### **BottomRightContainer SlotContainer** +```yaml +Layout Type: Vertical +Spacing: 120 +Center Slots: ✓ +Auto Register Children: ✓ +``` + +### **Each Bottom Slot (Slot_0, 1, 2)** +```yaml +Filter By Type: ✓ +Allowed Type Names: ["BoosterPackDraggable"] +Apply Scale To Occupant: ☐ UNCHECKED (normal size) +``` + +--- + +## ⚡ Super Quick Start + +**Fastest path to testing:** + +1. Open `BoosterVisual.prefab` → Assign 4 references → Save +2. Open `BoosterPackPrefab.prefab` → Assign BoosterVisual, check tap settings → Save +3. Open `FlippableCardPrefab.prefab` → Assign sprite → Save +4. Open `BoosterOpeningPage.prefab` → Build child structure (see above) → Wire references → Save +5. Test! + +--- + +## 🎨 Sprite Assignments Needed + +You need to assign these sprites: + +1. **Booster Pack Sprite** → BoosterVisual/PackImage +2. **Card Back Sprite** → FlippableCardPrefab +3. **Optional: Background** → BoosterOpeningPage/Background + +--- + +## 🐛 If Something Doesn't Work + +**Can't drag booster:** +→ Check BoosterPackPrefab base Image has raycastTarget = ✓ + +**Booster doesn't scale in center:** +→ Check CenterSlot "Apply Scale To Occupant" = ✓ + +**Taps don't work:** +→ Check "Can Tap To Open" = ✓ on booster + +**No boosters show:** +→ Check they're assigned in BoosterOpeningPage component +→ Check CardSystemManager has boosters available + +--- + +## 📄 Full Details + +See `SETUP_COMPLETE_Manual_Steps.md` for detailed step-by-step instructions! + +--- + +**Estimated Time:** 15-20 minutes total 🕐 + diff --git a/docs/SETUP_COMPLETE_Manual_Steps.md b/docs/SETUP_COMPLETE_Manual_Steps.md new file mode 100644 index 00000000..e58f1317 --- /dev/null +++ b/docs/SETUP_COMPLETE_Manual_Steps.md @@ -0,0 +1,343 @@ +# ✅ Booster Opening System - Auto-Generated Prefabs & Manual Setup + +## 🎉 What I Created For You + +I've successfully created the following prefabs using Unity MCP: + +### ✅ **Created Prefabs:** + +1. **`Assets/Prefabs/UI/DragAndDrop/BoosterVisual.prefab`** + - Base visual prefab for booster packs + - Has: Canvas, CanvasGroup, BoosterPackVisual component + - Has children: TiltParent (with PackImage), ShakeParent + +2. **`Assets/Prefabs/UI/Cards/BoosterPackPrefab.prefab`** + - Main draggable booster prefab + - Has: Image, BoosterPackDraggable component + - Ready for visual prefab assignment + +3. **`Assets/Prefabs/UI/Cards/FlippableCardPrefab.prefab`** + - Card reveal prefab + - Has: Image, CardDisplay, Button components + - Ready for sprite assignment + +### 📋 **Existing Prefab:** +4. **`Assets/Prefabs/UI/Cards/BoosterOpeningPage.prefab`** + - Already has: RectTransform, CanvasGroup, BoosterOpeningPage component + - Needs child structure added (see below) + +--- + +## 🛠️ Manual Setup Required + +Due to Unity MCP limitations with editing existing prefabs, you'll need to complete the setup manually. Here's EXACTLY what to do: + +### **STEP 1: Configure BoosterVisual Prefab** + +1. Open `Assets/Prefabs/UI/DragAndDrop/BoosterVisual.prefab` +2. Select the root `BoosterVisual` object +3. In **BoosterPackVisual** component, assign references: + - Tilt Parent: Drag `TiltParent` child + - Shake Parent: Drag `ShakeParent` child + - Pack Image: Drag `TiltParent/PackImage` + - Pack Sprite: **[YOU ASSIGN]** - Your booster pack sprite asset +4. Set these values: + ``` + Follow Speed: 30 + Rotation Amount: 20 + Rotation Speed: 20 + Auto Tilt Amount: 30 + Manual Tilt Amount: 20 + Tilt Speed: 20 + Use Scale Animations: ✓ + Scale On Hover: 1.15 + Scale On Drag: 1.25 + Use Idle Animation: ✓ + Idle Animation Speed: 1 + Opening Scale Punch: 0.5 + Opening Rotation Punch: 360 + Opening Duration: 0.5 + ``` +5. Select `TiltParent/PackImage` +6. Set **Image** component: + - Raycast Target: ☐ **UNCHECK THIS** + - Size: 180x280 (or adjust to fit) +7. Save prefab + +--- + +### **STEP 2: Configure BoosterPackPrefab** + +1. Open `Assets/Prefabs/UI/Cards/BoosterPackPrefab.prefab` +2. Select root `BoosterPackPrefab` +3. Set **RectTransform**: + - Width: 200 + - Height: 300 +4. Set **Image** component: + - Sprite: **[YOU ASSIGN]** - Placeholder or your booster sprite + - Raycast Target: ✓ **MUST BE CHECKED** +5. Set **BoosterPackDraggable** component: + ``` + Move Speed: 50 + Smooth Movement: ✓ + Snap Duration: 0.3 + Visual Prefab: [Drag BoosterVisual.prefab] + Instantiate Visual: ✓ + Is Selectable: ✓ + Selection Offset: 50 + Can Open On Drop: ☐ + Can Open On Double Click: ☐ + Can Tap To Open: ✓ + Max Taps To Open: 3 + ``` +6. Save prefab + +--- + +### **STEP 3: Configure FlippableCardPrefab** + +1. Open `Assets/Prefabs/UI/Cards/FlippableCardPrefab.prefab` +2. Select root `FlippableCardPrefab` +3. Set **RectTransform**: + - Width: 200 + - Height: 300 +4. Set **Image** component: + - Sprite: **[YOU ASSIGN]** - Card back sprite + - Raycast Target: ✓ +5. **CardDisplay** component will be configured at runtime +6. **Button** component is ready (OnClick added at runtime) +7. Save prefab + +--- + +### **STEP 4: Build BoosterOpeningPage Structure** + +⚠️ **IMPORTANT:** You need to manually add children to the BoosterOpeningPage prefab. + +1. Open `Assets/Prefabs/UI/Cards/BoosterOpeningPage.prefab` in Prefab mode +2. Add the following structure: + +``` +BoosterOpeningPage (root - already exists) +├── Background (optional) +│ └── [Create: UI > Image] +│ └── [Set: Full screen, dark semi-transparent] +│ +├── CloseButton +│ └── [Create: UI > Button - TextMeshPro] +│ └── [Position: Top-right corner] +│ └── [Text: "X" or "Close"] +│ +├── BottomRightContainer +│ └── [Create: Empty GameObject] +│ └── [Add Component: SlotContainer] +│ └── [Position: X=800, Y=-400 (adjust for your canvas)] +│ └── [Anchor: Bottom-Right] +│ └── [Children: 3 slots below] +│ │ +│ ├── Slot_0 +│ │ └── [Create: Empty GameObject] +│ │ └── [Add Component: DraggableSlot] +│ │ └── [Size: 150x200] +│ │ +│ ├── Slot_1 +│ │ └── [Same as Slot_0] +│ │ +│ └── Slot_2 +│ └── [Same as Slot_0] +│ +├── CenterSlot +│ └── [Create: Empty GameObject] +│ └── [Add Component: DraggableSlot] +│ └── [Position: Center (0, 0)] +│ └── [Size: 300x400] +│ └── [Anchor: Middle Center] +│ +├── CardDisplayContainer +│ └── [Create: Empty GameObject] +│ └── [Position: Center (0, -100)] +│ └── [Anchor: Middle Center] +│ +└── BoosterInstances + └── [Create: Empty GameObject] + └── [Children: 3 booster instances below] + │ + ├── BoosterPack_0 + │ └── [Drag in: BoosterPackPrefab] + │ └── [Set Active: ☐ UNCHECKED] + │ + ├── BoosterPack_1 + │ └── [Drag in: BoosterPackPrefab] + │ └── [Set Active: ☐ UNCHECKED] + │ + └── BoosterPack_2 + └── [Drag in: BoosterPackPrefab] + └── [Set Active: ☐ UNCHECKED] +``` + +--- + +### **STEP 5: Configure BottomRightContainer (SlotContainer)** + +1. Select `BottomRightContainer` +2. Set **RectTransform**: + - Anchor: Bottom-Right + - Pivot: (1, 0) + - Position: X=-100, Y=100 (offset from corner) +3. Set **SlotContainer** component: + ``` + Layout Type: Vertical + Spacing: 120 + Center Slots: ✓ + Auto Register Children: ✓ + ``` +4. For each child slot (Slot_0, Slot_1, Slot_2): + - Width: 150, Height: 200 + - **DraggableSlot** settings: + ``` + Slot Index: 0, 1, 2 (respectively) + Is Locked: ☐ + Filter By Type: ✓ + Allowed Type Names: ["BoosterPackDraggable"] + Apply Scale To Occupant: ☐ + ``` + +--- + +### **STEP 6: Configure CenterSlot (Opening Slot)** + +1. Select `CenterSlot` +2. Set **RectTransform**: + - Anchor: Middle Center + - Position: (0, 0) + - Width: 300, Height: 400 +3. Set **DraggableSlot** component: + ``` + Slot Index: 0 + Is Locked: ☐ + Filter By Type: ✓ + Allowed Type Names: ["BoosterPackDraggable"] + Apply Scale To Occupant: ✓ ← IMPORTANT! + Occupant Scale: (2, 2, 1) ← IMPORTANT! + Scale Transition Duration: 0.3 + ``` + +--- + +### **STEP 7: Wire Up BoosterOpeningPage Component** + +1. Select root `BoosterOpeningPage` +2. In **BoosterOpeningPage** component, assign: + ``` + [UI References] + Canvas Group: [Auto-assigned or drag it] + Close Button: [Drag CloseButton] + + [Booster Management] + Booster Pack Instances (Array size: 3): + Element 0: [Drag BoosterPack_0] + Element 1: [Drag BoosterPack_1] + Element 2: [Drag BoosterPack_2] + Bottom Right Slots: [Drag BottomRightContainer] + Center Opening Slot: [Drag CenterSlot] + + [Card Display] + Card Display Container: [Drag CardDisplayContainer] + Flippable Card Prefab: [Drag FlippableCardPrefab.prefab] + Card Spacing: 150 + + [Settings] + Card Reveal Delay: 0.5 + Booster Disappear Duration: 0.5 + Transition Duration: 0.3 + ``` +3. Save prefab + +--- + +## ✅ Final Checklist + +Before testing, verify: + +### **BoosterVisual.prefab:** +- [ ] TiltParent and ShakeParent are assigned in component +- [ ] Pack Image is assigned in component +- [ ] Pack Sprite is assigned (your asset) +- [ ] PackImage has raycastTarget = false + +### **BoosterPackPrefab.prefab:** +- [ ] Size is 200x300 +- [ ] Base Image has raycastTarget = TRUE +- [ ] Visual Prefab is assigned (BoosterVisual) +- [ ] Can Tap To Open = ✓ +- [ ] Max Taps To Open = 3 + +### **FlippableCardPrefab.prefab:** +- [ ] Size is 200x300 +- [ ] Has card back sprite assigned +- [ ] Has CardDisplay component +- [ ] Has Button component + +### **BoosterOpeningPage.prefab:** +- [ ] Has all children created (see structure above) +- [ ] BottomRightContainer has 3 DraggableSlots +- [ ] CenterSlot has scale settings configured +- [ ] BoosterInstances has 3 inactive booster prefab instances +- [ ] All references assigned in BoosterOpeningPage component + +--- + +## 🎮 Testing + +1. **Test in Scene:** + - Add BoosterOpeningPage prefab to your scene + - Make sure it's a child of your Canvas + - Start inactive (UIPage system controls visibility) + +2. **Test Boosters:** + - Set CardSystemManager booster count to 3 + - Open album → Click booster button + - Should see 3 boosters in bottom-right + +3. **Test Drag:** + - Drag a booster to center + - Should scale up to 2x + +4. **Test Taps:** + - Tap booster 3 times + - Should shake progressively + - Should disappear and show cards + +--- + +## 📝 What You Still Need To Do + +1. **Assign Sprites:** + - Booster pack sprite to BoosterVisual/PackImage + - Card back sprite to FlippableCardPrefab + +2. **Build Page Structure:** + - Add all children to BoosterOpeningPage as outlined + - Position elements appropriately for your canvas size + +3. **Wire References:** + - Assign all the references in BoosterOpeningPage component + +4. **Visual Polish:** + - Add optional particle effects to BoosterVisual + - Style the close button + - Add background image + +--- + +## 💡 Tips + +- **Canvas Size:** Adjust positions based on your canvas reference resolution +- **Testing:** Test one piece at a time (boosters, then slots, then page) +- **Sprites:** Use placeholder sprites initially, replace later +- **Debugging:** Enable Gizmos to see slot positions + +--- + +🎉 **Three prefabs are ready! Just follow the manual steps above to complete the setup!** 🎉 + diff --git a/docs/booster_opening_setup_guide.md b/docs/booster_opening_setup_guide.md index 910c748a..89f2c5ec 100644 --- a/docs/booster_opening_setup_guide.md +++ b/docs/booster_opening_setup_guide.md @@ -42,15 +42,16 @@ This guide walks you through setting up the complete booster opening flow, from ├── CloseButton (Button) ├── BottomRightContainer (SlotContainer) │ ├── Slot_0 (DraggableSlot) + │ │ └── BoosterPack_0 (BoosterPackDraggable prefab instance) │ ├── Slot_1 (DraggableSlot) + │ │ └── BoosterPack_1 (BoosterPackDraggable prefab instance) │ └── Slot_2 (DraggableSlot) + │ └── BoosterPack_2 (BoosterPackDraggable prefab instance) ├── CenterSlot (DraggableSlot) - ├── CardDisplayContainer (Empty RectTransform) - └── BoosterInstances (Empty container) - ├── BoosterPack_0 (BoosterPackDraggable prefab) - ├── BoosterPack_1 (BoosterPackDraggable prefab) - └── BoosterPack_2 (BoosterPackDraggable prefab) + └── CardDisplayContainer (Empty RectTransform) ``` + + > **💡 Tip:** Boosters are parented directly to their starting slots! This makes authoring easier and the hierarchy cleaner. No separate container needed. --- @@ -65,11 +66,13 @@ This guide walks you through setting up the complete booster opening flow, from - Recommended position: X=800, Y=-400 (adjust for your canvas size) **SlotContainer Settings:** -- Layout Type: `Vertical` -- Spacing: `120` -- Center Slots: ✓ +- Layout Type: `Vertical` (or `Custom` for hand-authored positions - see custom_layout_guide.md) +- Spacing: `120` (ignored if Layout Type = Custom) +- Center Slots: ✓ (ignored if Layout Type = Custom) - Auto Register Children: ✓ +> **💡 Tip:** Want artistic, scattered slot positions? Set Layout Type to `Custom` and manually position each slot in the Scene View. See `custom_layout_guide.md` for details! + **Child Slots (Slot_0, Slot_1, Slot_2):** - Add component: `DraggableSlot` to each - Size: 150x200 (adjust to your booster size) @@ -109,40 +112,65 @@ This guide walks you through setting up the complete booster opening flow, from ### **D. Booster Pack Instances** -You have two options: **Prefabs** or **Scene Instances** +**Setup as Slot Children (Recommended):** -#### **Option 1: Using Prefabs (Recommended)** +**Create a single BoosterPackPrefab with visual as a child:** -1. **Create BoosterPack Prefab:** - ``` - BoosterPackPrefab - ├── BoosterPackDraggable (component) - ├── Image (base - raycastTarget = false) - └── Visual (BoosterPackVisual) - ├── Canvas - ├── CanvasGroup - ├── TiltParent (Transform) - │ └── PackImage (Image - your booster sprite) - ├── ShakeParent (Transform) - └── GlowEffect (ParticleSystem - optional) - ``` +**BoosterPackPrefab Structure:** +``` +BoosterPackPrefab +├── BoosterPackDraggable (component) +├── CanvasGroup (component - for raycast control) +└── Visual (child GameObject) + ├── Canvas (component - for z-order control) + ├── CanvasGroup (component - for alpha fading) + ├── BoosterPackVisual (component) + ├── ShakeParent (RectTransform - position/rotation punch effects) + │ └── TiltParent (RectTransform - continuous smooth rotation) + │ └── PackImage (Image - your booster sprite, raycastTarget = false) + └── GlowEffect (ParticleSystem - optional) +``` -2. **BoosterPackDraggable Settings:** - - Visual Prefab: Assign the Visual prefab - - Can Open On Drop: ☐ - - Can Open On Double Click: ☐ - - **Can Tap To Open: ✓** - - **Max Taps To Open: 3** (or your preference) +**BoosterPackDraggable Settings:** +- **Visual Prefab:** Leave empty (using child visual instead) +- **Instantiate Visual:** ☐ unchecked (child visual is auto-detected) +- Can Open On Drop: ☐ +- Can Open On Double Click: ☐ +- **Can Tap To Open: ✓** +- **Max Taps To Open: 3** -3. **In Scene:** - - Under `BoosterInstances` container, create 3 instances - - Name them: `BoosterPack_0`, `BoosterPack_1`, `BoosterPack_2` - - They will start inactive and be shown based on available count +**BoosterPackVisual Settings (on the Visual child):** +- Canvas: Auto-assigned or drag the Canvas component +- Canvas Group: Auto-assigned or drag the CanvasGroup component +- Tilt Parent: Drag `TiltParent` +- Shake Parent: Drag `ShakeParent` +- Pack Image: Drag `PackImage` +- Pack Sprite: Assign your booster sprite asset +- Glow Effect: Optional ParticleSystem +- Glow Transform: Optional (for rotation) -#### **Option 2: Scene Instances** -- Place 3 booster GameObjects directly in the scene -- Configure as above -- Set initial Active state to `false` +> **📝 Simplified Approach!** The visual is now a **direct child** of the BoosterPackPrefab, making authoring much easier. The system auto-detects child visuals using `GetComponentInChildren()`. This gives you: +> - ✅ Full visual authoring control in the prefab +> - ✅ See exactly what your booster looks like +> - ✅ No separate prefab files to manage +> - ✅ Simpler hierarchy and setup +> +> The visual still follows with smooth lerp/delay and all animations work the same! + +> **📝 Note on Hierarchy:** ShakeParent and TiltParent are **nested RectTransforms** (ShakeParent → TiltParent → PackImage) so PackImage gets BOTH effects combined: shake (discrete position/rotation tweens) AND tilt (continuous smooth rotation). This nesting allows transform inheritance through Unity's parent-child chain. + +> **📝 Note on Raycast Control:** The root BoosterPackPrefab uses CanvasGroup's `blocksRaycasts` for raycast toggling during drag. Visual children (PackImage, etc.) should have `raycastTarget = false` so clicks reach the root. + +> **💡 Advanced Option:** If you prefer the old pattern (separate prefab files), you can still use it by assigning a prefab to `Visual Prefab` and checking `Instantiate Visual`. The system supports both patterns - it checks for a child visual first, then falls back to instantiation if configured. + +3. **Add to Slots:** + - Drag BoosterPackPrefab as child of `Slot_0` → Name it `BoosterPack_0` + - Drag BoosterPackPrefab as child of `Slot_1` → Name it `BoosterPack_1` + - Drag BoosterPackPrefab as child of `Slot_2` → Name it `BoosterPack_2` + - Set each booster's **Active state to ☐ UNCHECKED** (starts inactive) + - Position: (0, 0) local position (centered in slot) + +> **💡 Why Parent to Slots?** The code calls `AssignToSlot()` which reparents anyway, so starting as a child of the slot makes authoring cleaner and more visual. You can see exactly where boosters will appear! --- @@ -199,15 +227,17 @@ You have two options: **Prefabs** or **Scene Instances** ``` BoosterVisual (BoosterPackVisual component) -├── Canvas (sort order will be controlled at runtime) -├── CanvasGroup (for fading) -├── TiltParent (empty Transform for 3D tilt effect) -│ ├── PackImage (Image - your booster pack sprite) -│ └── FrameImage (Image - optional frame/border) -├── ShakeParent (empty Transform for shake effects) +├── Canvas (component - sort order controlled at runtime) +├── CanvasGroup (component - for fading) +├── ShakeParent (RectTransform - outer animation layer) +│ └── TiltParent (RectTransform - inner animation layer) +│ ├── PackImage (Image - your booster pack sprite) +│ └── FrameImage (Image - optional frame/border) └── GlowEffect (Particle System - optional sparkles) ``` +> **💡 Animation Chain:** ShakeParent contains TiltParent, which contains the visuals. This nesting means PackImage gets BOTH shake (position/rotation punch) AND tilt (smooth continuous rotation) effects combined through Unity's transform hierarchy. Both are RectTransforms since this is UI. + ### **Component Settings:** **BoosterPackVisual:** diff --git a/docs/custom_layout_guide.md b/docs/custom_layout_guide.md new file mode 100644 index 00000000..ba9e3b0b --- /dev/null +++ b/docs/custom_layout_guide.md @@ -0,0 +1,399 @@ +# 🎨 SlotContainer Custom Layout Guide + +## 📋 Overview + +The `SlotContainer` has a **Custom** layout mode that's perfect for artistic, hand-authored slot positions! When you select `Custom`, the SlotContainer **doesn't automatically position your slots** - it lets you manually position them however you want. + +--- + +## 🎯 How Custom Layout Works + +### **What Happens When Layout = Custom:** + +Looking at the code: +```csharp +public void UpdateLayout() +{ + if (layoutType == LayoutType.Custom) + { + OnLayoutChanged?.Invoke(); // Just fires the event + return; // Doesn't reposition anything! + } + + // Other layouts (Horizontal, Vertical, Grid) reposition slots here... +} +``` + +**Key Point:** Custom layout means **"Don't touch my slot positions!"** + +The SlotContainer still: +- ✅ Registers your slots +- ✅ Finds closest slot when dragging +- ✅ Manages slot occupancy +- ✅ Fires events + +But it **does NOT:** +- ❌ Automatically position slots +- ❌ Apply spacing +- ❌ Center slots +- ❌ Use curves or grids + +--- + +## 🛠️ Setting Up Custom Layout (Step-by-Step) + +### **Method 1: Hand-Author in Scene (Recommended)** + +This is the easiest and most visual approach: + +1. **Create SlotContainer:** + ``` + BottomRightContainer + └── [Add Component: SlotContainer] + ``` + +2. **Set Layout Type:** + - Layout Type: `Custom` + - Auto Register Children: ✓ (keep this checked) + +3. **Create Slot Children:** + ``` + BottomRightContainer + ├── Slot_0 (DraggableSlot) + ├── Slot_1 (DraggableSlot) + ├── Slot_2 (DraggableSlot) + └── Slot_3 (DraggableSlot) + ``` + +4. **Position Slots Manually in Scene View:** + - Select `Slot_0` + - Drag it to artistic position (e.g., X=-150, Y=200) + - Select `Slot_1` + - Drag it to artistic position (e.g., X=50, Y=150) + - Select `Slot_2` + - Drag it to artistic position (e.g., X=-200, Y=50) + - Etc. + +5. **Done!** Your slots stay exactly where you put them. + +--- + +### **Method 2: Script Positions (For Procedural Scatter)** + +If you want some randomness or code-controlled positions: + +```csharp +using UnityEngine; +using UI.DragAndDrop.Core; + +public class CustomSlotPositioner : MonoBehaviour +{ + [SerializeField] private SlotContainer slotContainer; + [SerializeField] private Vector2[] handAuthoredPositions; + + private void Start() + { + PositionSlots(); + } + + private void PositionSlots() + { + var slots = slotContainer.Slots; + + for (int i = 0; i < slots.Count && i < handAuthoredPositions.Length; i++) + { + if (slots[i].RectTransform != null) + { + slots[i].RectTransform.anchoredPosition = handAuthoredPositions[i]; + } + } + } +} +``` + +Then in Inspector: +- Hand Authored Positions (Array): + - Element 0: (-150, 200) + - Element 1: (50, 150) + - Element 2: (-200, 50) + - Etc. + +--- + +### **Method 3: Subscribe to OnLayoutChanged Event** + +For advanced custom positioning logic: + +```csharp +using UnityEngine; +using UI.DragAndDrop.Core; + +public class ArtisticSlotLayout : MonoBehaviour +{ + [SerializeField] private SlotContainer slotContainer; + [SerializeField] private float scatterRadius = 200f; + [SerializeField] private bool useRandomSeed = true; + [SerializeField] private int seed = 42; + + private void Awake() + { + if (slotContainer != null) + { + slotContainer.OnLayoutChanged += ApplyCustomLayout; + } + } + + private void OnDestroy() + { + if (slotContainer != null) + { + slotContainer.OnLayoutChanged -= ApplyCustomLayout; + } + } + + private void ApplyCustomLayout() + { + if (useRandomSeed) + Random.InitState(seed); + + var slots = slotContainer.Slots; + + for (int i = 0; i < slots.Count; i++) + { + if (slots[i].RectTransform != null) + { + // Scattered circular layout + float angle = Random.Range(0f, 360f); + float distance = Random.Range(0f, scatterRadius); + + float x = Mathf.Cos(angle * Mathf.Deg2Rad) * distance; + float y = Mathf.Sin(angle * Mathf.Deg2Rad) * distance; + + slots[i].RectTransform.anchoredPosition = new Vector2(x, y); + + // Optional: Random rotation for extra artistic flair + slots[i].RectTransform.rotation = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)); + } + } + } +} +``` + +--- + +## 🎨 Example: Artistic Scattered Boosters + +### **Scenario:** 3 booster slots scattered artistically in bottom-right + +**Setup:** +``` +BottomRightContainer (SlotContainer - Custom Layout) +├── Slot_0 (DraggableSlot) +│ └── Position: (-180, 220) +│ └── Rotation: (0, 0, -5) ← Slight tilt left +├── Slot_1 (DraggableSlot) +│ └── Position: (40, 180) +│ └── Rotation: (0, 0, 8) ← Slight tilt right +└── Slot_2 (DraggableSlot) + └── Position: (-220, 80) + └── Rotation: (0, 0, -3) ← Slight tilt left +``` + +**Visual Result:** +``` + [Slot_0] ← Tilted left, higher + [Slot_1] ← Tilted right, middle + [Slot_2] ← Tilted left, lower +``` + +--- + +## ⚙️ Custom Layout Inspector Settings + +When you select **Custom** layout type, these settings are **ignored**: + +- ❌ Spacing (not used) +- ❌ Center Slots (not used) +- ❌ Use Curve Layout (not used) +- ❌ Position Curve (not used) +- ❌ Curve Height (not used) + +These settings **still work**: + +- ✅ Auto Register Children (still registers your slots) +- ✅ OnSlotAdded/OnSlotRemoved events (still fire) +- ✅ OnLayoutChanged event (fires when UpdateLayout is called) + +--- + +## 🎯 Best Practices for Custom Layout + +### **1. Use Scene View for Positioning** +- Easiest and most visual +- See results immediately +- Adjust in real-time + +### **2. Add Visual Guides** +- Create a background image showing your intended layout +- Position slots over the image +- Delete/hide the guide after + +### **3. Use Gizmos for Visualization** +```csharp +private void OnDrawGizmos() +{ + if (slotContainer == null || slotContainer.Slots == null) return; + + Gizmos.color = Color.yellow; + + foreach (var slot in slotContainer.Slots) + { + if (slot != null) + { + Gizmos.DrawWireSphere(slot.transform.position, 50f); + } + } +} +``` + +### **4. Consider Spacing** +- Even with artistic scatter, avoid overlapping slots +- Leave enough space for hover/selection effects +- Test with different screen sizes + +### **5. Save Positions in Prefab** +- Once you're happy with positions, save to prefab +- Ensures consistency across scenes + +--- + +## 🔄 Combining Custom with Other Layouts + +You can switch layout types at runtime: + +```csharp +public class DynamicLayoutSwitcher : MonoBehaviour +{ + [SerializeField] private SlotContainer slotContainer; + + public void SwitchToScattered() + { + // Save current positions + Vector2[] savedPositions = new Vector2[slotContainer.SlotCount]; + for (int i = 0; i < slotContainer.SlotCount; i++) + { + savedPositions[i] = slotContainer.GetSlotAtIndex(i).RectTransform.anchoredPosition; + } + + // Switch to custom + // Note: You'd need to expose layoutType or use reflection + // For now, this is just conceptual + } +} +``` + +--- + +## 📋 Quick Setup Checklist + +For your bottom-right booster slots: + +1. **Create Container:** + ``` + BottomRightContainer + └── Layout Type: Custom + └── Auto Register Children: ✓ + ``` + +2. **Create 3 Slot Children:** + ``` + Slot_0, Slot_1, Slot_2 + └── Each has DraggableSlot component + ``` + +3. **Position Each Slot:** + - Use Scene View + - Click and drag to artistic positions + - Optional: Add slight rotation (Z-axis) + +4. **Test:** + - Drag boosters to slots + - Verify they snap correctly + - Adjust positions as needed + +5. **Save to Prefab:** + - Once happy, save BoosterOpeningPage prefab + - Positions are preserved + +--- + +## 💡 Creative Ideas + +### **Scattered Stack:** +``` +Slot_0: (-200, 250) Rotation: -8° +Slot_1: (-180, 220) Rotation: 3° +Slot_2: (-210, 195) Rotation: -5° +``` +→ Looks like a messy pile of cards! + +### **Arc Formation:** +``` +Slot_0: (-180, 200) Rotation: -15° +Slot_1: (0, 220) Rotation: 0° +Slot_2: (180, 200) Rotation: 15° +``` +→ Gentle arc, like cards in hand + +### **Diagonal Cascade:** +``` +Slot_0: (-150, 250) Rotation: -10° +Slot_1: (-50, 180) Rotation: -5° +Slot_2: (50, 110) Rotation: 0° +``` +→ Diagonal waterfall effect + +--- + +## 🐛 Troubleshooting Custom Layout + +**Problem: Slots keep resetting position** +→ Make sure Layout Type = `Custom` +→ Check if something is calling `UpdateLayout()` with a different type + +**Problem: Slots don't register** +→ Ensure Auto Register Children = ✓ +→ Verify slots are direct children of SlotContainer + +**Problem: Can't drag boosters to slots** +→ Check DraggableSlot configuration (Filter By Type, etc.) +→ Verify slots aren't locked + +**Problem: Positions lost on scene reload** +→ Save to prefab! +→ Check if positions are being set in Awake/Start + +--- + +## 📝 Summary + +**Custom Layout = Full Manual Control!** + +- ✅ Position slots anywhere you want +- ✅ Add rotation for artistic flair +- ✅ No automatic repositioning +- ✅ Perfect for hand-authored layouts +- ✅ Still gets all SlotContainer benefits (registration, finding, events) + +**Recommended Workflow:** +1. Set Layout Type = Custom +2. Create slot children +3. Position visually in Scene View +4. Test drag-and-drop +5. Adjust as needed +6. Save to prefab + +--- + +🎨 **Now go create some beautiful, artistic slot layouts!** 🎨 + diff --git a/docs/test_log.txt b/docs/test_log.txt new file mode 100644 index 00000000..6a39db83 --- /dev/null +++ b/docs/test_log.txt @@ -0,0 +1,2031 @@ +[DraggableObject] Initializing BoosterPackPrefab2 at world pos (1989.00, 250.00, 0.00), local pos (0.00, 0.00, 0.00), parent: BoosterSlot2 +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log 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UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab2 found canvas: ScrapBookMenu(Clone), canvas pos: (1024.00, 768.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f068d1b (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:84) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableVisual] Initializing visual for BoosterPackPrefab2 at world pos (1989.00, 250.00, 0.00), parent canvas: ScrapBookMenu(Clone) (renderMode: ScreenSpaceOverlay) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06ab33 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:60) +0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) +0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableVisual] Visual Visual initialized at world pos (1989.00, 250.00, 0.00), local pos (0.00, 0.00, 0.00), parent at world pos (1989.00, 250.00, 0.00), local pos (0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06b553 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:78) +0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) +0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] Assigning BoosterPackPrefab2 to slot BoosterSlot2, animate=False, current pos=(1989.00, 250.00, 0.00), slot pos=(1989.00, 250.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) +0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab2 assigned to slot BoosterSlot2, new world pos=(1989.00, 250.00, 0.00), local pos=(0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) +0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] Initializing BoosterPackPrefab3 at world pos (1666.00, 69.00, 0.00), local pos (0.00, 0.00, 0.00), parent: BoosterSlot3 +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f0686e3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:81) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab3 found canvas: ScrapBookMenu(Clone), canvas pos: (1024.00, 768.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f068d1b (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:84) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableVisual] Initializing visual for BoosterPackPrefab3 at world pos (1666.00, 69.00, 0.00), parent canvas: ScrapBookMenu(Clone) (renderMode: ScreenSpaceOverlay) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06ab33 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:60) +0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) +0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableVisual] Visual Visual initialized at world pos (1666.00, 69.00, 0.00), local pos (0.00, 0.00, 0.00), parent at world pos (1666.00, 69.00, 0.00), local pos (0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06b553 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:78) +0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) +0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] Assigning BoosterPackPrefab3 to slot BoosterSlot3, animate=False, current pos=(1666.00, 69.00, 0.00), slot pos=(1666.00, 69.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) +0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab3 assigned to slot BoosterSlot3, new world pos=(1666.00, 69.00, 0.00), local pos=(0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) +0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] Initializing BoosterPackPrefab1 at world pos (1819.00, 214.00, 0.00), local pos (0.00, 0.00, 0.00), parent: BoosterSlot1 +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f0686e3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:81) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab1 found canvas: ScrapBookMenu(Clone), canvas pos: (1024.00, 768.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f068d1b (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:84) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableVisual] Initializing visual for BoosterPackPrefab1 at world pos (1819.00, 214.00, 0.00), parent canvas: ScrapBookMenu(Clone) (renderMode: ScreenSpaceOverlay) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06ab33 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:60) +0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) +0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableVisual] Visual Visual initialized at world pos (1819.00, 214.00, 0.00), local pos (0.00, 0.00, 0.00), parent at world pos (1819.00, 214.00, 0.00), local pos (0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06b553 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:78) +0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) +0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] Assigning BoosterPackPrefab1 to slot BoosterSlot1, animate=False, current pos=(1819.00, 214.00, 0.00), slot pos=(1819.00, 214.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) +0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab1 assigned to slot BoosterSlot1, new world pos=(1819.00, 214.00, 0.00), local pos=(0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) +0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) +0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) +0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked +0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod +0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake +0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager +0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad +0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues +0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively +0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive +0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive +0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) +0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) +0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) +0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop 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+0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f0705ab (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:114) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[BoosterOpeningPage] Will show 3 boosters out of 3 instances +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f0707fb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:125) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[BoosterOpeningPage] Booster 0 (BoosterPackPrefab2): shouldShow=True, position=(1989.00, 250.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f070c2b (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:133) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[BoosterOpeningPage] Assigning booster 0 to slot BoosterSlot2 at (1989.00, 250.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f0712a3 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:156) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] Assigning BoosterPackPrefab2 to slot BoosterSlot2, animate=False, current pos=(1989.00, 250.00, 0.00), slot pos=(1989.00, 250.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) +0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab2 assigned to slot BoosterSlot2, new world pos=(1989.00, 250.00, 0.00), local pos=(0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) +0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[BoosterOpeningPage] Booster 1 (BoosterPackPrefab3): shouldShow=True, position=(1666.00, 69.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f070c2b (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:133) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[BoosterOpeningPage] Assigning booster 1 to slot BoosterSlot3 at (1666.00, 69.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f0712a3 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:156) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] Assigning BoosterPackPrefab3 to slot BoosterSlot3, animate=False, current pos=(1666.00, 69.00, 0.00), slot pos=(1666.00, 69.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) +0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab3 assigned to slot BoosterSlot3, new world pos=(1666.00, 69.00, 0.00), local pos=(0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) +0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[BoosterOpeningPage] Booster 2 (BoosterPackPrefab1): shouldShow=True, position=(1819.00, 214.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f070c2b (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:133) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[BoosterOpeningPage] Assigning booster 2 to slot BoosterSlot1 at (1819.00, 214.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f0712a3 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:156) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] Assigning BoosterPackPrefab1 to slot BoosterSlot1, animate=False, current pos=(1819.00, 214.00, 0.00), slot pos=(1819.00, 214.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) +0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[DraggableObject] BoosterPackPrefab1 assigned to slot BoosterSlot1, new world pos=(1819.00, 214.00, 0.00), local pos=(0.00, 0.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) +0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[BoosterOpeningPage] Subscribed to center slot CenterBoosterSlot at (1024.00, 768.00, 0.00) +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x000002333f071bb3 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:180) +0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) +0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart + +[UIPageController] Pushed page: Booster Opening Page +0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack +0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace +0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace +0x00007ffea666ebaf (Unity) DebugStringToFile +0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log +0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) +0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) +0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) +0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) +0x00000232c7442cc3 (Mono JIT Code) Core.Logging:Debug (object) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/Core/Logging.cs:8) +0x000002333f046abb (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:103) +0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) +0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () +0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () +0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) +0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) +0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) +0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) +0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) +0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) +0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) +0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) +0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) +0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) +0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) +0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) +0x00007ffea4d3ff14 (Unity) scripting_method_invoke +0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke +0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable +0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod +0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate +0x00007ffea472baca (Unity) BehaviourManager::Update +0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward +0x00007ffea49a4f0f (Unity) ExecutePlayerLoop +0x00007ffea49a5085 (Unity) ExecutePlayerLoop +0x00007ffea49ab53f (Unity) PlayerLoop +0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute +0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene +0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop +0x00007ffea5acde62 (Unity) Application::TickTimer +0x00007ffea609deec (Unity) MainMessageLoop +0x00007ffea60a4f57 (Unity) UnityMain +0x00007ff65b382f2a (Unity) __scrt_common_main_seh +0x00007fff7914259d (KERNEL32) BaseThreadInitThunk +0x00007fff7a46af78 (ntdll) RtlUserThreadStart +