Stash half-assed work on testing scene
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committed by
Michal Pikulski
parent
39d5890db4
commit
4e7f774386
385
Assets/Scripts/UI/CardSystem/Testing/CardTestController.cs
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385
Assets/Scripts/UI/CardSystem/Testing/CardTestController.cs
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using System.Collections.Generic;
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using AppleHills.Data.CardSystem;
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using Core;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UI.CardSystem.StateMachine;
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using UI.CardSystem.StateMachine.States;
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namespace UI.CardSystem.Testing
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{
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/// <summary>
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/// Test controller for card state machine testing.
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/// Provides UI controls to manually test state transitions, animations, and flows.
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/// </summary>
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public class CardTestController : MonoBehaviour
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{
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[Header("Test Card")]
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[SerializeField] private Card testCard;
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[SerializeField] private CardData testCardData;
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[Header("Album Slots for Drag Testing")]
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[SerializeField] private AlbumCardSlot slot1;
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[SerializeField] private AlbumCardSlot slot2;
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[Header("UI References")]
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[SerializeField] private TextMeshProUGUI eventLogText;
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[SerializeField] private Toggle isNewToggle;
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[SerializeField] private Slider repeatCountSlider;
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[SerializeField] private TextMeshProUGUI repeatCountLabel;
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[SerializeField] private TMP_Dropdown rarityDropdown;
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[SerializeField] private Toggle isClickableToggle;
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[SerializeField] private TextMeshProUGUI currentStateText;
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private List<string> _eventLog = new List<string>();
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private CardContext _cardContext;
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private Vector3 _originalCardPosition;
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private void Awake()
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{
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if (testCard != null)
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{
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_cardContext = testCard.GetComponent<CardContext>();
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_originalCardPosition = testCard.transform.position;
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// Subscribe to all card events
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if (_cardContext != null)
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{
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_cardContext.OnFlipComplete += OnCardFlipComplete;
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_cardContext.OnCardDismissed += OnCardDismissed;
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_cardContext.OnCardInteractionComplete += OnCardInteractionComplete;
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_cardContext.OnUpgradeTriggered += OnCardUpgradeTriggered;
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}
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}
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// Setup UI listeners
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if (repeatCountSlider != null)
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{
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repeatCountSlider.onValueChanged.AddListener(OnRepeatCountChanged);
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}
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if (isClickableToggle != null)
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{
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isClickableToggle.onValueChanged.AddListener(OnIsClickableToggled);
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}
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}
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private void Start()
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{
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// Initialize card with test data
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if (testCard != null && testCardData != null && _cardContext != null)
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{
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_cardContext.SetupCard(testCardData, isNew: true, repeatCount: 0);
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}
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LogEvent("Card Test Scene Initialized");
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UpdateCurrentStateDisplay();
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}
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private void Update()
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{
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// Update current state display every frame
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if (Time.frameCount % 30 == 0) // Every 0.5 seconds at 60fps
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{
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UpdateCurrentStateDisplay();
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}
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}
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#region State Transition Buttons
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public void TransitionToIdleState()
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{
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_cardContext?.StateMachine.ChangeState("IdleState");
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LogEvent("Transitioned to IdleState");
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}
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public void TransitionToRevealedState()
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{
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_cardContext?.StateMachine.ChangeState("RevealedState");
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LogEvent("Transitioned to RevealedState");
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}
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public void TransitionToEnlargedNewState()
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{
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_cardContext?.StateMachine.ChangeState("EnlargedNewState");
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LogEvent("Transitioned to EnlargedNewState");
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}
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public void TransitionToEnlargedRepeatState()
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{
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_cardContext?.StateMachine.ChangeState("EnlargedRepeatState");
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LogEvent("Transitioned to EnlargedRepeatState");
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}
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public void TransitionToDraggingState()
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{
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_cardContext?.StateMachine.ChangeState("DraggingState");
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LogEvent("Transitioned to DraggingState");
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}
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public void TransitionToPlacedInSlotState()
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{
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_cardContext?.StateMachine.ChangeState("PlacedInSlotState");
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LogEvent("Transitioned to PlacedInSlotState");
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}
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public void TransitionToAlbumEnlargedState()
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{
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_cardContext?.StateMachine.ChangeState("AlbumEnlargedState");
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LogEvent("Transitioned to AlbumEnlargedState");
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}
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#endregion
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#region Simulation Buttons
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public void SimulateNewCardFlow()
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{
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if (_cardContext == null) return;
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_cardContext.IsNewCard = true;
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_cardContext.RepeatCardCount = 0;
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_cardContext.IsClickable = true;
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TransitionToIdleState();
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LogEvent("Simulating NEW CARD flow - click card to flip");
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}
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public void SimulateRepeatCardFlow()
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{
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if (_cardContext == null) return;
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int repeatCount = Mathf.RoundToInt(repeatCountSlider.value);
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_cardContext.IsNewCard = false;
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_cardContext.RepeatCardCount = repeatCount;
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_cardContext.IsClickable = true;
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TransitionToIdleState();
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LogEvent($"Simulating REPEAT CARD flow ({repeatCount}/5) - click card to flip");
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}
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public void SimulateUpgradeFlow()
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{
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if (_cardContext == null) return;
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_cardContext.IsNewCard = false;
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_cardContext.RepeatCardCount = 5; // Trigger upgrade
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_cardContext.IsClickable = true;
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TransitionToIdleState();
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LogEvent("Simulating UPGRADE flow (5/5) - click card to flip and auto-upgrade");
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}
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public void SimulateAlbumPlacementFlow()
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{
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if (_cardContext == null) return;
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_cardContext.IsNewCard = false;
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_cardContext.RepeatCardCount = 0;
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TransitionToRevealedState();
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LogEvent("Simulating ALBUM PLACEMENT - drag card to slot");
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}
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#endregion
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#region Card Setup Controls
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public void ApplyCardSetup()
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{
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if (_cardContext == null) return;
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bool isNew = isNewToggle != null && isNewToggle.isOn;
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int repeatCount = repeatCountSlider != null ? Mathf.RoundToInt(repeatCountSlider.value) : 0;
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_cardContext.IsNewCard = isNew;
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_cardContext.RepeatCardCount = repeatCount;
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// Apply rarity if needed
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if (rarityDropdown != null && testCardData != null)
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{
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testCardData.Rarity = (CardRarity)rarityDropdown.value;
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}
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LogEvent($"Card setup applied: IsNew={isNew}, RepeatCount={repeatCount}");
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}
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private void OnRepeatCountChanged(float value)
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{
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if (repeatCountLabel != null)
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{
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repeatCountLabel.text = $"{Mathf.RoundToInt(value)}/5";
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}
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}
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private void OnIsClickableToggled(bool isClickable)
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{
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if (_cardContext != null)
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{
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_cardContext.IsClickable = isClickable;
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LogEvent($"Card clickable: {isClickable}");
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}
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}
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#endregion
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#region Animation Test Buttons
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public void PlayFlipAnimation()
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{
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// Transition to IdleState and programmatically trigger flip
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TransitionToIdleState();
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// Get IdleState and trigger click
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var idleState = testCard.GetComponentInChildren<CardIdleState>();
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if (idleState != null)
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{
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idleState.OnPointerClick(null);
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LogEvent("Playing flip animation");
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}
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}
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public void PlayEnlargeAnimation()
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{
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if (_cardContext?.Animator != null)
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{
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_cardContext.Animator.PlayEnlarge(2.5f);
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LogEvent("Playing enlarge animation");
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}
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}
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public void PlayShrinkAnimation()
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{
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if (_cardContext?.Animator != null)
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{
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_cardContext.Animator.PlayShrink(Vector3.one, null);
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LogEvent("Playing shrink animation");
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}
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}
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public void StartIdleHoverAnimation()
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{
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if (_cardContext?.Animator != null)
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{
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_cardContext.Animator.StartIdleHover(10f, 1.5f);
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LogEvent("Started idle hover animation");
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}
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}
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public void StopIdleHoverAnimation()
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{
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// Stopping hover is handled by IdleState's OnDisable
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LogEvent("Idle hover stopped (change state to stop)");
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}
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#endregion
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#region Utility Buttons
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public void ResetCardPosition()
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{
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if (testCard != null)
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{
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testCard.transform.position = _originalCardPosition;
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testCard.transform.localScale = Vector3.one;
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LogEvent("Card position reset");
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}
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}
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public void ClearEventLog()
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{
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_eventLog.Clear();
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UpdateEventLog();
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LogEvent("Event log cleared");
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}
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#endregion
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#region Event Handlers
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private void OnCardFlipComplete(CardContext context)
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{
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LogEvent($"Event: OnFlipComplete - IsNew={context.IsNewCard}, RepeatCount={context.RepeatCardCount}");
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}
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private void OnCardDismissed(CardContext context)
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{
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LogEvent("Event: OnCardDismissed");
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}
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private void OnCardInteractionComplete(CardContext context)
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{
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LogEvent("Event: OnCardInteractionComplete");
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}
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private void OnCardUpgradeTriggered(CardContext context)
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{
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LogEvent($"Event: OnUpgradeTriggered - New Rarity={context.CardData?.Rarity}");
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}
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#endregion
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#region Event Log
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private void LogEvent(string message)
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{
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string timestamp = $"[{Time.time:F2}s]";
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_eventLog.Add($"{timestamp} {message}");
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// Keep only last 20 events
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if (_eventLog.Count > 20)
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{
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_eventLog.RemoveAt(0);
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}
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UpdateEventLog();
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Logging.Debug($"[CardTest] {message}");
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}
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private void UpdateEventLog()
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{
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if (eventLogText != null)
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{
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eventLogText.text = string.Join("\n", _eventLog);
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}
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}
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private void UpdateCurrentStateDisplay()
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{
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if (currentStateText != null && _cardContext != null && _cardContext.StateMachine != null)
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{
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// Get the active state by checking which child state GameObject is active
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string stateName = "Unknown";
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Transform stateMachineTransform = _cardContext.StateMachine.transform;
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for (int i = 0; i < stateMachineTransform.childCount; i++)
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{
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Transform child = stateMachineTransform.GetChild(i);
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if (child.gameObject.activeSelf)
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{
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stateName = child.name;
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break;
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}
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}
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currentStateText.text = $"Current State: {stateName}";
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}
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}
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#endregion
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private void OnDestroy()
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{
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// Unsubscribe from events
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if (_cardContext != null)
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{
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_cardContext.OnFlipComplete -= OnCardFlipComplete;
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_cardContext.OnCardDismissed -= OnCardDismissed;
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_cardContext.OnCardInteractionComplete -= OnCardInteractionComplete;
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_cardContext.OnUpgradeTriggered -= OnCardUpgradeTriggered;
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}
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}
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}
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}
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