Updates to testing scene
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@@ -25,6 +25,13 @@ namespace UI.CardSystem.StateMachine.States
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public override void OnEnterState()
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{
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// Ensure card front is visible and facing camera
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if (_context.CardDisplay != null)
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{
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_context.CardDisplay.gameObject.SetActive(true);
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_context.CardDisplay.transform.localRotation = Quaternion.Euler(0, 0, 0);
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}
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// Card is at normal size, fully revealed
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// Show appropriate idle badge
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