Finalize cards work

This commit is contained in:
Michal Pikulski
2025-12-18 16:49:45 +01:00
parent 96afbfb078
commit 4f8a1eb3ef
6 changed files with 189 additions and 14 deletions

View File

@@ -12,6 +12,10 @@ PrefabInstance:
propertyPath: m_Name
value: SortableCard1
objectReference: {fileID: 0}
- target: {fileID: 7509179989723220838, guid: 342ae09811d1668448e141153437746d, type: 3}
propertyPath: m_Sprite
value:
objectReference: {fileID: -987280688, guid: 9dc9328453e98284281c453fac246f7c, type: 3}
- target: {fileID: 8730990344497138252, guid: 342ae09811d1668448e141153437746d, type: 3}
propertyPath: m_Pivot.x
value: 0.5

View File

@@ -320,7 +320,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 87ed5616041a4d878f452a8741e1eeab, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.CardSystem.StateMachine.CardStateMachine
defaultState: {fileID: 0}
defaultState: {fileID: 6327696013805378735}
currentState: {fileID: 0}
_unityEventsFolded: 0
verbose: 0

View File

@@ -30,8 +30,9 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6518373398422451678}
- {fileID: 5850617675450214222}
- {fileID: 9217432009376634151}
- {fileID: 6518373398422451678}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3934371481972522631
@@ -55,6 +56,7 @@ MonoBehaviour:
occupantScale: {x: 1, y: 1, z: 1}
scaleTransitionDuration: 0.3
boxType: 0
hoverIndicator: {fileID: 7267684468009174768}
--- !u!1 &6923066319076554151
GameObject:
m_ObjectHideFlags: 0
@@ -89,6 +91,7 @@ Transform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1395181864555928322
SpriteRenderer:
serializedVersion: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -131,9 +134,10 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingLayerID: -1132846201
m_SortingLayer: 1
m_SortingOrder: 0
m_MaskInteraction: 0
m_Sprite: {fileID: -7843813406500067289, guid: bd1c641e7bfe53145820bb64b08f8fc8, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -143,7 +147,97 @@ SpriteRenderer:
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_SpriteSortPoint: 0
--- !u!1 &8172954141467387620
GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5850617675450214222}
- component: {fileID: 7267684468009174768}
m_Layer: 0
m_Name: Hovered_indicator
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5850617675450214222
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8172954141467387620}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 5117288307080929430}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7267684468009174768
SpriteRenderer:
serializedVersion: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8172954141467387620}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
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m_RendererPriority: 0
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m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
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m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_Sprite: {fileID: -8836962644236845764, guid: c5cc7367a37a7944abb3876352b0e0ff, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 9.61, y: 9.26}
m_AdaptiveModeThreshold: 0.5
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m_WasSpriteAssigned: 1
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--- !u!1 &8952044779537201808
GameObject:

View File

@@ -25,6 +25,9 @@ namespace Minigames.CardSorting.Core
private bool _isGarbage;
private CardRarity _rarity; // Only relevant for cards
// Track last hovered box for hover indicator feedback
private SortingBox _lastHoveredBox;
// Events - item emits notifications, conveyor subscribes
public event System.Action<SortableItem, SortingBox, bool> OnItemDroppedInBox;
public event System.Action<SortableItem> OnItemDroppedOnFloor;
@@ -70,30 +73,22 @@ namespace Minigames.CardSorting.Core
/// <summary>
/// Setup item as a card. Prefab is already visually configured.
/// State machine auto-starts via Initialization component (calls StartMachine in Start).
/// </summary>
public void SetupAsCard(CardRarity rarity)
{
_isGarbage = false;
_rarity = rarity;
if (stateMachine != null && !string.IsNullOrEmpty(initialState))
{
stateMachine.ChangeState(initialState);
}
}
/// <summary>
/// Setup item as garbage. Prefab is already visually configured.
/// State machine auto-starts via Initialization component (calls StartMachine in Start).
/// </summary>
public void SetupAsGarbage()
{
_isGarbage = true;
_rarity = CardRarity.Normal; // Default, not used for garbage
if (stateMachine != null && !string.IsNullOrEmpty(initialState))
{
stateMachine.ChangeState(initialState);
}
}
protected override void OnDragStartedHook()
@@ -129,6 +124,13 @@ namespace Minigames.CardSorting.Core
{
base.OnDragEndedHook();
// Hide hover indicator on any previously hovered box
if (_lastHoveredBox != null)
{
_lastHoveredBox.HideHoverIndicator();
_lastHoveredBox = null;
}
// Check what type of slot we're over
if (CurrentSlot is SortingBox box)
{
@@ -189,6 +191,7 @@ namespace Minigames.CardSorting.Core
UnityEngine.EventSystems.EventSystem.current.RaycastAll(eventData, raycastResults);
DraggableSlot hoveredSlot = null;
SortingBox hoveredBox = null;
// Find first slot (SortingBox or ConveyorBeltSlot) in raycast results
foreach (var result in raycastResults)
@@ -198,6 +201,7 @@ namespace Minigames.CardSorting.Core
if (box != null)
{
hoveredSlot = box;
hoveredBox = box;
break;
}
@@ -210,6 +214,26 @@ namespace Minigames.CardSorting.Core
}
}
// Update hover indicator on boxes
if (hoveredBox != _lastHoveredBox)
{
// Hide indicator on previously hovered box
if (_lastHoveredBox != null)
{
_lastHoveredBox.HideHoverIndicator();
}
// Show indicator on newly hovered box
if (hoveredBox != null)
{
// Check if this is the correct box for visual feedback
bool isCorrectBox = hoveredBox.ValidateItem(this);
hoveredBox.ShowHoverIndicator(isCorrectBox);
}
_lastHoveredBox = hoveredBox;
}
// Update current slot (used in OnDragEndedHook)
if (hoveredSlot != null && hoveredSlot != CurrentSlot)
{

View File

@@ -40,6 +40,20 @@ namespace Minigames.CardSorting.Core
private void Awake()
{
// Capture original transform for drag animations
// This preserves the prefab's configured scale (e.g., 0.05 for world-space Canvas)
var currentScale = transform.localScale;
if (currentScale.x < 0.01f && currentScale.y < 0.01f && currentScale.z < 0.01f)
{
OriginalScale = Vector3.one; // Fallback if scale is ~0
}
else
{
OriginalScale = currentScale;
}
OriginalPosition = transform.localPosition;
OriginalRotation = transform.localRotation;
// Auto-find components if not assigned
if (visualTransform == null)
{

View File

@@ -13,8 +13,47 @@ namespace Minigames.CardSorting.Core
[Header("Box Configuration")]
[SerializeField] private BoxType boxType;
[Header("Visual Feedback")]
[Tooltip("Sprite renderer to show when an item is hovering over this box")]
[SerializeField] private SpriteRenderer hoverIndicator;
public BoxType BoxType => boxType;
private void Start()
{
// Hide hover indicator on start
if (hoverIndicator != null)
{
hoverIndicator.enabled = false;
}
}
/// <summary>
/// Show the hover indicator when an item is hovering over this box.
/// </summary>
/// <param name="isCorrect">If true, tints the indicator green. Otherwise uses default color.</param>
public void ShowHoverIndicator(bool isCorrect = false)
{
if (hoverIndicator != null)
{
hoverIndicator.enabled = true;
// Tint green if correct box, white otherwise
hoverIndicator.color = isCorrect ? Color.green : Color.white;
}
}
/// <summary>
/// Hide the hover indicator when an item stops hovering.
/// </summary>
public void HideHoverIndicator()
{
if (hoverIndicator != null)
{
hoverIndicator.enabled = false;
}
}
/// <summary>
/// Check if item belongs in this box.
/// </summary>