Stopped texture flickering
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@@ -11,7 +11,8 @@ Material:
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m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- PIXELSNAP_ON
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -33,7 +34,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- PixelSnap: 0
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- PixelSnap: 1
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- _EnableExternalAlpha: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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@@ -11,7 +11,8 @@ Material:
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m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- PIXELSNAP_ON
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -33,7 +34,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- PixelSnap: 0
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- PixelSnap: 1
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- _EnableExternalAlpha: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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