WIP
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@@ -676,7 +676,7 @@ namespace Minigames.DivingForPictures
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{
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//Instead of surfacingTimeline, play the outro cinematic
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CinematicsManager.Instance.LoadAndPlayCinematic("SurfacingCinematic");
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CinematicsManager.Instance.ShowCinematicBackground(true);
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// TODO CinematicsManager.Instance.ShowCinematicBackground(true);
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//surfacingTimeline.Play();
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//Logging.Debug("[DivingGameManager] Last tile left the screen, playing timeline");
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@@ -698,6 +698,7 @@ namespace Minigames.DivingForPictures
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monster.DespawnMonster();
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}
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}
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//TODO CinematicsManager.Instance.ShowGameOverScreen();
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activeMonsters.Clear();
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18
Assets/Scripts/UI/DivingGameOverScreen.cs
Normal file
18
Assets/Scripts/UI/DivingGameOverScreen.cs
Normal file
@@ -0,0 +1,18 @@
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using Core;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class DivingGameOverScreen : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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public void PlayAgain()
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{
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SceneManagerService.Instance.ReloadCurrentScene();
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gameObject.SetActive(false);
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}
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}
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2
Assets/Scripts/UI/DivingGameOverScreen.cs.meta
Normal file
2
Assets/Scripts/UI/DivingGameOverScreen.cs.meta
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