Revamp the prompt system, the bootstrapper system, the starting cinematic
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@@ -418,7 +418,8 @@ namespace Interactions
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{
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// Check for ObjectiveStepBehaviour and lock state
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var step = GetComponent<PuzzleS.ObjectiveStepBehaviour>();
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if (step != null && !step.IsStepUnlocked())
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var slot = GetComponent<ItemSlot>();
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if (step != null && !step.IsStepUnlocked() && slot == null)
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{
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DebugUIMessage.Show("This step is locked!", Color.yellow);
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BroadcastInteractionComplete(false);
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