Revamp the prompt system, the bootstrapper system, the starting cinematic

This commit is contained in:
Michal Pikulski
2025-10-16 19:43:19 +02:00
parent df604fbc03
commit 50448c5bd3
89 changed files with 3964 additions and 677 deletions

View File

@@ -1,5 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using System;
/// <summary>
/// ScriptableObject representing a single puzzle step, its display info, and which steps it unlocks.
@@ -29,4 +30,58 @@ public class PuzzleStepSO : ScriptableObject
/// </summary>
[Header("Unlocks")]
public List<PuzzleStepSO> unlocks = new List<PuzzleStepSO>();
/// <summary>
/// Override Equals to compare by stepId rather than reference equality.
/// This ensures consistent behavior across different platforms (Editor vs Mobile).
/// </summary>
/// <param name="obj">Object to compare to</param>
/// <returns>True if the objects represent the same puzzle step</returns>
public override bool Equals(object obj)
{
if (obj == null) return false;
// Check if the object is actually a PuzzleStepSO
PuzzleStepSO other = obj as PuzzleStepSO;
if (other == null) return false;
// Compare by stepId instead of reference
return string.Equals(stepId, other.stepId, StringComparison.Ordinal);
}
/// <summary>
/// Override GetHashCode to be consistent with the Equals method.
/// This is crucial for HashSet and Dictionary to work properly.
/// </summary>
/// <returns>Hash code based on stepId</returns>
public override int GetHashCode()
{
// Generate hash code from stepId to ensure consistent hashing
return stepId != null ? stepId.GetHashCode() : 0;
}
/// <summary>
/// Override == operator to use our custom equality logic
/// </summary>
public static bool operator ==(PuzzleStepSO a, PuzzleStepSO b)
{
// Check if both are null or if they're the same instance
if (ReferenceEquals(a, b))
return true;
// Check if either is null (but not both, as that's handled above)
if (((object)a == null) || ((object)b == null))
return false;
// Use our custom Equals method
return a.Equals(b);
}
/// <summary>
/// Override != operator to be consistent with == operator
/// </summary>
public static bool operator !=(PuzzleStepSO a, PuzzleStepSO b)
{
return !(a == b);
}
}