New card UI, new visual config, new card definitions, new working editor window for authoring!

This commit is contained in:
Michal Pikulski
2025-11-05 23:50:15 +01:00
parent 0dc3f3e803
commit 50c0a12391
65 changed files with 2784 additions and 12389 deletions

View File

@@ -1,369 +1,369 @@
using UnityEditor;
using UnityEngine;
using AppleHills.Data.CardSystem;
using Data.CardSystem;
using Core;
using UI.CardSystem;
using UnityEngine.UI;
using System.Collections.Generic;
namespace Editor.CardSystem
{
/// <summary>
/// Editor window for testing the Card System in play mode.
/// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
/// </summary>
public class CardSystemTesterWindow : EditorWindow
{
// Test Settings
private int boosterPacksToAdd = 3;
private int cardsToGenerate = 10;
private bool autoOpenPacksWhenAdded = false;
// Debug Info
private int currentBoosterCount;
private int totalCardsInCollection;
private string lastActionMessage = "";
// UI State
private Vector2 scrollPosition;
private CardAlbumUI cachedCardAlbumUI;
[MenuItem("AppleHills/Card System Tester")]
public static void ShowWindow()
{
var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
window.minSize = new Vector2(400, 500);
}
private void OnEnable()
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private void OnDisable()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
if (state == PlayModeStateChange.EnteredPlayMode)
{
cachedCardAlbumUI = null;
RefreshDebugInfo();
}
else if (state == PlayModeStateChange.ExitingPlayMode)
{
cachedCardAlbumUI = null;
lastActionMessage = "";
}
Repaint();
}
private void OnGUI()
{
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
// Header
EditorGUILayout.Space(10);
EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
"Enter play mode to enable the testing functions.", MessageType.Info);
EditorGUILayout.Space(10);
// Test Settings Section
DrawTestSettings();
EditorGUILayout.Space(10);
// Debug Info Section
DrawDebugInfo();
EditorGUILayout.Space(10);
// Test Actions Section
DrawTestActions();
EditorGUILayout.EndScrollView();
}
private void DrawTestSettings()
{
EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
EditorGUI.BeginDisabledGroup(!Application.isPlaying);
boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
EditorGUI.EndDisabledGroup();
}
private void DrawDebugInfo()
{
EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
if (Application.isPlaying)
{
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
EditorGUI.EndDisabledGroup();
if (!string.IsNullOrEmpty(lastActionMessage))
{
EditorGUILayout.Space(5);
EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
}
EditorGUILayout.Space(5);
if (GUILayout.Button("Refresh Debug Info"))
{
RefreshDebugInfo();
}
}
else
{
EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
}
}
private void DrawTestActions()
{
EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
if (!Application.isPlaying)
{
EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
return;
}
// Booster Pack Actions
EditorGUILayout.Space(5);
EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
{
AddBoosterPacks();
}
if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
{
SimulateBackpackClick();
}
if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
{
OpenBoosterPack();
}
if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
{
OpenAlbumView();
}
// Card Generation Actions
EditorGUILayout.Space(10);
EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
{
GenerateRandomCards();
}
EditorGUILayout.Space(5);
// Danger Zone
EditorGUILayout.Space(10);
EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
{
if (EditorUtility.DisplayDialog("Clear All Cards",
"Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
"Clear All", "Cancel"))
{
ClearAllCards();
}
}
GUI.backgroundColor = Color.white;
}
// Refresh the debug information
private void RefreshDebugInfo()
{
if (!Application.isPlaying)
return;
if (CardSystemManager.Instance != null)
{
currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
Repaint();
}
}
private CardAlbumUI GetCardAlbumUI()
{
if (cachedCardAlbumUI == null)
{
cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
if (cachedCardAlbumUI == null)
{
lastActionMessage = "Error: No CardAlbumUI found in the scene!";
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
Repaint();
}
}
return cachedCardAlbumUI;
}
// Test Action Methods
private void AddBoosterPacks()
{
if (CardSystemManager.Instance != null)
{
CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
RefreshDebugInfo();
if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
{
SimulateBackpackClick();
cachedCardAlbumUI.OpenBoosterPack();
}
}
else
{
lastActionMessage = "Error: CardSystemManager instance not found!";
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
Repaint();
}
}
private void SimulateBackpackClick()
{
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
if (cardAlbumUI != null)
{
if (cardAlbumUI.BackpackIcon != null)
{
Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
if (backpackButton != null)
{
backpackButton.onClick.Invoke();
lastActionMessage = "Opened card menu via backpack click";
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
}
else
{
lastActionMessage = "Failed to find Button component on backpack icon";
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
}
}
else
{
lastActionMessage = "BackpackIcon reference is null";
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
}
Repaint();
}
}
private void OpenBoosterPack()
{
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
if (cardAlbumUI != null)
{
SimulateBackpackClick();
cardAlbumUI.OpenBoosterPack();
lastActionMessage = "Opening booster pack";
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
RefreshDebugInfo();
}
}
private void OpenAlbumView()
{
CardAlbumUI cardAlbumUI = GetCardAlbumUI();
if (cardAlbumUI != null)
{
SimulateBackpackClick();
cardAlbumUI.OpenAlbumView();
lastActionMessage = "Opening album view";
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
Repaint();
}
}
private void GenerateRandomCards()
{
if (CardSystemManager.Instance != null)
{
int cardsAdded = 0;
List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
if (allDefinitions.Count == 0)
{
lastActionMessage = "Error: No card definitions available";
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
Repaint();
return;
}
for (int i = 0; i < cardsToGenerate; i++)
{
// Get a random card definition
CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
// Create a card data instance and add it to inventory
CardData newCard = randomDef.CreateCardData();
CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
cardsAdded++;
}
lastActionMessage = $"Generated {cardsAdded} random cards";
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
RefreshDebugInfo();
}
else
{
lastActionMessage = "Error: CardSystemManager instance not found!";
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
Repaint();
}
}
private void ClearAllCards()
{
if (CardSystemManager.Instance != null)
{
int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
CardSystemManager.Instance.GetCardInventory().ClearAllCards();
lastActionMessage = $"Cleared {count} cards from inventory";
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
RefreshDebugInfo();
}
else
{
lastActionMessage = "Error: CardSystemManager instance not found!";
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
Repaint();
}
}
}
}
// using UnityEditor;
// using UnityEngine;
// using AppleHills.Data.CardSystem;
// using Data.CardSystem;
// using Core;
// using UI.CardSystem;
// using UnityEngine.UI;
// using System.Collections.Generic;
//
// namespace Editor.CardSystem
// {
// /// <summary>
// /// Editor window for testing the Card System in play mode.
// /// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
// /// </summary>
// public class CardSystemTesterWindow : EditorWindow
// {
// // Test Settings
// private int boosterPacksToAdd = 3;
// private int cardsToGenerate = 10;
// private bool autoOpenPacksWhenAdded = false;
//
// // Debug Info
// private int currentBoosterCount;
// private int totalCardsInCollection;
// private string lastActionMessage = "";
//
// // UI State
// private Vector2 scrollPosition;
// private CardAlbumUI cachedCardAlbumUI;
//
// [MenuItem("AppleHills/Card System Tester")]
// public static void ShowWindow()
// {
// var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
// window.minSize = new Vector2(400, 500);
// }
//
// private void OnEnable()
// {
// EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
// }
//
// private void OnDisable()
// {
// EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
// }
//
// private void OnPlayModeStateChanged(PlayModeStateChange state)
// {
// if (state == PlayModeStateChange.EnteredPlayMode)
// {
// cachedCardAlbumUI = null;
// RefreshDebugInfo();
// }
// else if (state == PlayModeStateChange.ExitingPlayMode)
// {
// cachedCardAlbumUI = null;
// lastActionMessage = "";
// }
//
// Repaint();
// }
//
// private void OnGUI()
// {
// scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
//
// // Header
// EditorGUILayout.Space(10);
// EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
// EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
// "Enter play mode to enable the testing functions.", MessageType.Info);
//
// EditorGUILayout.Space(10);
//
// // Test Settings Section
// DrawTestSettings();
//
// EditorGUILayout.Space(10);
//
// // Debug Info Section
// DrawDebugInfo();
//
// EditorGUILayout.Space(10);
//
// // Test Actions Section
// DrawTestActions();
//
// EditorGUILayout.EndScrollView();
// }
//
// private void DrawTestSettings()
// {
// EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
//
// EditorGUI.BeginDisabledGroup(!Application.isPlaying);
//
// boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
// cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
// autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
//
// EditorGUI.EndDisabledGroup();
// }
//
// private void DrawDebugInfo()
// {
// EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
//
// if (Application.isPlaying)
// {
// EditorGUI.BeginDisabledGroup(true);
// EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
// EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
// EditorGUI.EndDisabledGroup();
//
// if (!string.IsNullOrEmpty(lastActionMessage))
// {
// EditorGUILayout.Space(5);
// EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
// }
//
// EditorGUILayout.Space(5);
// if (GUILayout.Button("Refresh Debug Info"))
// {
// RefreshDebugInfo();
// }
// }
// else
// {
// EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
// }
// }
//
// private void DrawTestActions()
// {
// EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
//
// if (!Application.isPlaying)
// {
// EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
// return;
// }
//
// // Booster Pack Actions
// EditorGUILayout.Space(5);
// EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
//
// if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
// {
// AddBoosterPacks();
// }
//
// if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
// {
// SimulateBackpackClick();
// }
//
// if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
// {
// OpenBoosterPack();
// }
//
// if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
// {
// OpenAlbumView();
// }
//
// // Card Generation Actions
// EditorGUILayout.Space(10);
// EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
//
// if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
// {
// GenerateRandomCards();
// }
//
// EditorGUILayout.Space(5);
//
// // Danger Zone
// EditorGUILayout.Space(10);
// EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
//
// GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
// if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
// {
// if (EditorUtility.DisplayDialog("Clear All Cards",
// "Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
// "Clear All", "Cancel"))
// {
// ClearAllCards();
// }
// }
// GUI.backgroundColor = Color.white;
// }
//
// // Refresh the debug information
// private void RefreshDebugInfo()
// {
// if (!Application.isPlaying)
// return;
//
// if (CardSystemManager.Instance != null)
// {
// currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
// totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
// Repaint();
// }
// }
//
// private CardAlbumUI GetCardAlbumUI()
// {
// if (cachedCardAlbumUI == null)
// {
// cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
//
// if (cachedCardAlbumUI == null)
// {
// lastActionMessage = "Error: No CardAlbumUI found in the scene!";
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
// Repaint();
// }
// }
//
// return cachedCardAlbumUI;
// }
//
// // Test Action Methods
//
// private void AddBoosterPacks()
// {
// if (CardSystemManager.Instance != null)
// {
// CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
// lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
// RefreshDebugInfo();
//
// if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
// {
// SimulateBackpackClick();
// cachedCardAlbumUI.OpenBoosterPack();
// }
// }
// else
// {
// lastActionMessage = "Error: CardSystemManager instance not found!";
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
// Repaint();
// }
// }
//
// private void SimulateBackpackClick()
// {
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
//
// if (cardAlbumUI != null)
// {
// if (cardAlbumUI.BackpackIcon != null)
// {
// Button backpackButton = cardAlbumUI.BackpackIcon.GetComponent<Button>();
// if (backpackButton != null)
// {
// backpackButton.onClick.Invoke();
// lastActionMessage = "Opened card menu via backpack click";
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
// }
// else
// {
// lastActionMessage = "Failed to find Button component on backpack icon";
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
// }
// }
// else
// {
// lastActionMessage = "BackpackIcon reference is null";
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
// }
//
// Repaint();
// }
// }
//
// private void OpenBoosterPack()
// {
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
//
// if (cardAlbumUI != null)
// {
// SimulateBackpackClick();
// cardAlbumUI.OpenBoosterPack();
// lastActionMessage = "Opening booster pack";
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
// RefreshDebugInfo();
// }
// }
//
// private void OpenAlbumView()
// {
// CardAlbumUI cardAlbumUI = GetCardAlbumUI();
//
// if (cardAlbumUI != null)
// {
// SimulateBackpackClick();
// cardAlbumUI.OpenAlbumView();
// lastActionMessage = "Opening album view";
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
// Repaint();
// }
// }
//
// private void GenerateRandomCards()
// {
// if (CardSystemManager.Instance != null)
// {
// int cardsAdded = 0;
// List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
//
// if (allDefinitions.Count == 0)
// {
// lastActionMessage = "Error: No card definitions available";
// Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
// Repaint();
// return;
// }
//
// for (int i = 0; i < cardsToGenerate; i++)
// {
// // Get a random card definition
// CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
//
// // Create a card data instance and add it to inventory
// CardData newCard = randomDef.CreateCardData();
// CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
// cardsAdded++;
// }
//
// lastActionMessage = $"Generated {cardsAdded} random cards";
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
// RefreshDebugInfo();
// }
// else
// {
// lastActionMessage = "Error: CardSystemManager instance not found!";
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
// Repaint();
// }
// }
//
// private void ClearAllCards()
// {
// if (CardSystemManager.Instance != null)
// {
// int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
// CardSystemManager.Instance.GetCardInventory().ClearAllCards();
// lastActionMessage = $"Cleared {count} cards from inventory";
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
// RefreshDebugInfo();
// }
// else
// {
// lastActionMessage = "Error: CardSystemManager instance not found!";
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
// Repaint();
// }
// }
// }
// }
//