Flying Bird Puzzle section Complete.

Finished with the logic of the flying bird step.
This commit is contained in:
2025-09-26 15:12:18 +02:00
parent 88e630cbe7
commit 52139cbe64
16 changed files with 9688 additions and 507 deletions

View File

@@ -1,38 +1,31 @@
using UnityEngine;
using Unity.Cinemachine;
using System.Collections;
using Pixelplacement;
public class cameraSwitcher : MonoBehaviour
{
[SerializeField] private CinemachineCamera virtualCamera;
[SerializeField] private float zoomedFOV = 30f;
[SerializeField] private float normalFOV = 40f;
[SerializeField] private Vector3 zoomedOffset = new Vector3(0, 2, -10);
[SerializeField] private Vector3 normalOffset = new Vector3(0, 5, -10);
[SerializeField] private CinemachineConfiner2D confiner2D;
[SerializeField] private float zoomOutOrthoSize = 27f;
[SerializeField] private float normalOrthoSize = 20f;
[SerializeField] private float transitionDuration = 0.5f; // Duration of the transition
[SerializeField] private soundBird_FlyingBehaviour flyingBehaviour;
[SerializeField] private StateMachine birdStateMachine;
private int playerInsideCount = 0;
//private CinemachineTransposer transposer;
private void Start()
{
/* if (virtualCamera != null)
{
transposer = virtualCamera.GetCinemachineComponent<CinemachineTransposer>();
}*/
}
private Coroutine zoomCoroutine;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
playerInsideCount++;
/*if (playerInsideCount == 1 && virtualCamera != null)
if (playerInsideCount == 1 && virtualCamera != null)
{
// Adjust FOV
virtualCamera.m_Lens.FieldOfView = zoomedFOV;
// Adjust follow distance (offset)
if (transposer != null)
transposer.m_FollowOffset = zoomedOffset;
}*/
if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
zoomCoroutine = StartCoroutine(SmoothOrthoSize(virtualCamera, zoomOutOrthoSize, transitionDuration));
}
}
}
@@ -41,14 +34,35 @@ public class cameraSwitcher : MonoBehaviour
if (other.CompareTag("Player"))
{
playerInsideCount--;
/*if (playerInsideCount == 0 && virtualCamera != null)
if (playerInsideCount == 0 && virtualCamera != null)
{
// Restore FOV
virtualCamera.m_Lens.FieldOfView = normalFOV;
// Restore follow distance (offset)
if (transposer != null)
transposer.m_FollowOffset = normalOffset;
}*/
if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
zoomCoroutine = StartCoroutine(SmoothOrthoSize(virtualCamera, normalOrthoSize, transitionDuration));
// Fix: Check if currentState's name is "SoundBirdFlyAround" and flyingBehaviour is not null
if (birdStateMachine.currentState != null &&
birdStateMachine.currentState.name == "SoundBirdFlyAround" &&
flyingBehaviour != null)
{
flyingBehaviour.StartLanding();
}
}
}
}
private IEnumerator SmoothOrthoSize(CinemachineCamera cam, float targetSize, float duration)
{
float startSize = cam.Lens.OrthographicSize;
float elapsed = 0f;
while (elapsed < duration)
{
elapsed += Time.deltaTime;
cam.Lens.OrthographicSize = Mathf.Lerp(startSize, targetSize, elapsed / duration);
yield return null;
}
cam.Lens.OrthographicSize = targetSize;
if (confiner2D != null)
{
confiner2D.InvalidateBoundingShapeCache();
}
}
}