Installed Surge, fixed compile errors, moved a bunch of external stuff into folder

This commit is contained in:
2025-09-10 10:53:04 +02:00
parent a3649c65b0
commit 52bd7ef585
433 changed files with 10589 additions and 4 deletions

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/// <summary>
/// SURGE FRAMEWORK
/// Author: Bob Berkebile
/// Email: bobb@pixelplacement.com
/// </summary>
Shader "Invisible"
{
Subshader
{
Pass
{
GLSLPROGRAM
#ifdef VERTEX
void main() {}
#endif
#ifdef FRAGMENT
void main() {}
#endif
ENDGLSL
}
}
Subshader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct v2f
{
fixed4 position : SV_POSITION;
};
v2f vert()
{
v2f o;
o.position = fixed4(0,0,0,0);
return o;
}
fixed4 frag() : COLOR
{
return fixed4(0,0,0,0);
}
ENDCG
}
}
}

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fileFormatVersion: 2
guid: 11970eb7b004b42a88ab68ab6772c39f
timeCreated: 1482204536
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 107312
packageName: Surge
packageVersion: 1.0.48
assetPath: Assets/Pixelplacement/Surge/Spline/Art/Shaders/Invisible.shader
uploadId: 467433