Installed Surge, fixed compile errors, moved a bunch of external stuff into folder
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51
Assets/External/Pixelplacement/Surge/Spline/Art/Shaders/Invisible.shader
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51
Assets/External/Pixelplacement/Surge/Spline/Art/Shaders/Invisible.shader
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/// <summary>
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/// SURGE FRAMEWORK
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/// Author: Bob Berkebile
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/// Email: bobb@pixelplacement.com
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/// </summary>
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Shader "Invisible"
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{
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Subshader
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{
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Pass
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{
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GLSLPROGRAM
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#ifdef VERTEX
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void main() {}
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#endif
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#ifdef FRAGMENT
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void main() {}
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#endif
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ENDGLSL
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}
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}
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Subshader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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struct v2f
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{
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fixed4 position : SV_POSITION;
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};
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v2f vert()
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{
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v2f o;
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o.position = fixed4(0,0,0,0);
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return o;
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}
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fixed4 frag() : COLOR
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{
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return fixed4(0,0,0,0);
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}
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ENDCG
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}
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}
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}
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16
Assets/External/Pixelplacement/Surge/Spline/Art/Shaders/Invisible.shader.meta
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16
Assets/External/Pixelplacement/Surge/Spline/Art/Shaders/Invisible.shader.meta
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fileFormatVersion: 2
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guid: 11970eb7b004b42a88ab68ab6772c39f
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timeCreated: 1482204536
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licenseType: Store
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 107312
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packageName: Surge
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packageVersion: 1.0.48
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assetPath: Assets/Pixelplacement/Surge/Spline/Art/Shaders/Invisible.shader
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uploadId: 467433
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