Installed Surge, fixed compile errors, moved a bunch of external stuff into folder
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65
Assets/External/Pixelplacement/Surge/Spline/Objects/SplineFollower.cs
vendored
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65
Assets/External/Pixelplacement/Surge/Spline/Objects/SplineFollower.cs
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/// <summary>
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/// SURGE FRAMEWORK
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/// Author: Bob Berkebile
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/// Email: bobb@pixelplacement.com
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///
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/// Used for easily attaching objects to a spline for inspector usage.
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///
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/// </summary>
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using UnityEngine;
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using System.Collections;
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namespace Pixelplacement
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{
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[System.Serializable]
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public class SplineFollower
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{
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//Public Variables:
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public Transform target;
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public float percentage = -1;
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public bool faceDirection;
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//Public Properties:
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public bool WasMoved
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{
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get
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{
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if (percentage != _previousPercentage || faceDirection != _previousFaceDirection) {
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_previousPercentage = percentage;
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_previousFaceDirection = faceDirection;
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return true;
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} else {
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return false;
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}
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}
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}
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//Private Variables:
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float _previousPercentage;
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bool _previousFaceDirection;
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bool _detached;
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//Public Methods:
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public void UpdateOrientation (Spline spline)
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{
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if (target == null) return;
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//clamp percentage:
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if (!spline.loop) percentage = Mathf.Clamp01 (percentage);
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//look in direction of spline?
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if (faceDirection)
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{
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if (spline.direction == SplineDirection.Forward)
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{
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target.LookAt (target.position + spline.GetDirection (percentage));
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}else{
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target.LookAt (target.position - spline.GetDirection (percentage));
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}
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}
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target.position = spline.GetPosition (percentage);
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}
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}
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}
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