Installed Surge, fixed compile errors, moved a bunch of external stuff into folder
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122
Assets/External/Pixelplacement/Surge/Spline/Utilities/SplineRenderer.cs
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122
Assets/External/Pixelplacement/Surge/Spline/Utilities/SplineRenderer.cs
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/// <summary>
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/// SURGE FRAMEWORK
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/// Author: Bob Berkebile
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/// Email: bobb@pixelplacement.com
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///
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/// Renders a spline by interfacing with an attached LineRenderer.
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///
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/// </summary>
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using UnityEngine;
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using System.Collections;
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namespace Pixelplacement
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{
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[ExecuteInEditMode]
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[RequireComponent (typeof (LineRenderer))]
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[RequireComponent (typeof (Spline))]
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public class SplineRenderer : MonoBehaviour
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{
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//Public Variables:
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public int segmentsPerCurve = 25;
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[Range (0,1)] public float startPercentage;
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[Range (0,1)] public float endPercentage = 1;
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//Private Variables:
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LineRenderer _lineRenderer;
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Spline _spline;
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bool _initialized;
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int _previousAnchorsLength;
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int _previousSegmentsPerCurve;
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int _vertexCount;
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float _previousStart;
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float _previousEnd;
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//Init:
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void Reset ()
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{
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_lineRenderer = GetComponent<LineRenderer> ();
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_initialized = false;
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_lineRenderer.startWidth = .03f;
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_lineRenderer.endWidth = .03f;
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_lineRenderer.startColor = Color.white;
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_lineRenderer.endColor = Color.yellow;
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_lineRenderer.material = Resources.Load("SplineRenderer") as Material;
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}
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//Loop:
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void Update ()
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{
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//initialize:
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if (!_initialized)
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{
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//refs:
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_lineRenderer = GetComponent<LineRenderer> ();
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_spline = GetComponent<Spline> ();
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//initial setup:
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ConfigureLineRenderer ();
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UpdateLineRenderer ();
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_initialized = true;
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}
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//configure line renderer:
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if (segmentsPerCurve != _previousSegmentsPerCurve || _previousAnchorsLength != _spline.Anchors.Length)
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{
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ConfigureLineRenderer ();
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UpdateLineRenderer ();
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}
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if (_spline.Anchors.Length <= 1)
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{
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_lineRenderer.positionCount = 0;
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return;
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}
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//if any part of the spline is changed update line renderer:
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foreach (var item in _spline.Anchors)
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{
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if (item.RenderingChange)
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{
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item.RenderingChange = false;
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UpdateLineRenderer ();
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}
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}
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//if the range has changed, update:
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if (startPercentage != _previousStart || endPercentage != _previousEnd)
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{
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UpdateLineRenderer ();
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//reset:
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_previousStart = startPercentage;
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_previousEnd = endPercentage;
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}
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}
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//Private Methods:
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void UpdateLineRenderer ()
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{
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if (_spline.Anchors.Length < 2) return;
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for (int i = 0; i < _vertexCount; i++)
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{
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float percentage = i/(float)(_vertexCount - 1);
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float sample = Mathf.Lerp (startPercentage, endPercentage, percentage);
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_lineRenderer.SetPosition (i, _spline.GetPosition(sample, false));
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}
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}
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void ConfigureLineRenderer ()
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{
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segmentsPerCurve = Mathf.Max (0, segmentsPerCurve);
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_vertexCount = (segmentsPerCurve * (_spline.Anchors.Length - 1)) + 2;
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if (Mathf.Sign (_vertexCount) == 1) _lineRenderer.positionCount = _vertexCount;
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_previousSegmentsPerCurve = segmentsPerCurve;
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_previousAnchorsLength = _spline.Anchors.Length;
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}
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}
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}
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