Update render settings, add lighting settings and update some scripts
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@@ -202,7 +202,7 @@ namespace AppleHillsCamera
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private void FindCameraAdapter()
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{
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// Try to find the camera adapter in the scene
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var adapters = FindObjectsOfType<CameraScreenAdapter>();
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var adapters = FindObjectsByType<CameraScreenAdapter>(FindObjectsSortMode.None);
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if (adapters != null && adapters.Length > 0)
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{
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// Prioritize any adapter that's on the same camera we're using
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@@ -54,7 +54,7 @@ namespace UI.CardSystem
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private void Awake()
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{
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_cardManager = CardSystemManager.Instance;
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_cardAlbumUI = FindObjectOfType<CardAlbumUI>();
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_cardAlbumUI = FindFirstObjectByType<CardAlbumUI>();
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// Set up button listeners
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if (openBoosterButton != null)
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