Update render settings, add lighting settings and update some scripts

This commit is contained in:
Michal Pikulski
2025-10-28 10:08:49 +01:00
parent 2aad46be98
commit 548c5118ae
6 changed files with 80 additions and 9 deletions

View File

@@ -0,0 +1,63 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!850595691 &4890085278179872738
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AppleHillsLightingSettings
serializedVersion: 9
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 1
m_LightmapMaxSize: 1024
m_LightmapSizeFixed: 0
m_UseMipmapLimits: 1
m_BakeResolution: 40
m_Padding: 2
m_LightmapCompression: 3
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 2
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_EnableWorkerProcessBaking: 1
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
m_PVREnvironmentImportanceSampling: 1
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 1
m_PVRFilteringGaussRadiusAO: 1
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_RespectSceneVisibilityWhenBakingGI: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d13be91f5840cb447b407875cd9bbefc
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 4890085278179872738
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -22,7 +22,7 @@ MonoBehaviour:
m_RequireDepthTexture: 0 m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0 m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 1 m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1 m_SupportsTerrainHoles: 0
m_SupportsHDR: 0 m_SupportsHDR: 0
m_HDRColorBufferPrecision: 0 m_HDRColorBufferPrecision: 0
m_MSAA: 1 m_MSAA: 1
@@ -44,7 +44,7 @@ MonoBehaviour:
m_MainLightRenderingMode: 0 m_MainLightRenderingMode: 0
m_MainLightShadowsSupported: 0 m_MainLightShadowsSupported: 0
m_MainLightShadowmapResolution: 2048 m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1 m_AdditionalLightsRenderingMode: 0
m_AdditionalLightsPerObjectLimit: 4 m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0 m_AdditionalLightShadowsSupported: 0
m_AdditionalLightsShadowmapResolution: 2048 m_AdditionalLightsShadowmapResolution: 2048
@@ -71,8 +71,8 @@ MonoBehaviour:
m_AdditionalLightsCookieFormat: 3 m_AdditionalLightsCookieFormat: 3
m_UseSRPBatcher: 1 m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 0 m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1 m_MixedLightingSupported: 0
m_SupportsLightCookies: 1 m_SupportsLightCookies: 0
m_SupportsLightLayers: 0 m_SupportsLightLayers: 0
m_DebugLevel: 0 m_DebugLevel: 0
m_StoreActionsOptimization: 0 m_StoreActionsOptimization: 0
@@ -91,7 +91,7 @@ MonoBehaviour:
m_LocalShadowsAtlasResolution: 256 m_LocalShadowsAtlasResolution: 256
m_MaxPixelLights: 0 m_MaxPixelLights: 0
m_ShadowAtlasResolution: 256 m_ShadowAtlasResolution: 256
m_VolumeFrameworkUpdateMode: 0 m_VolumeFrameworkUpdateMode: 1
m_VolumeProfile: {fileID: 0} m_VolumeProfile: {fileID: 0}
apvScenesData: apvScenesData:
obsoleteSceneBounds: obsoleteSceneBounds:

View File

@@ -53,6 +53,6 @@ MonoBehaviour:
m_CameraSortingLayerDownsamplingMethod: 0 m_CameraSortingLayerDownsamplingMethod: 0
m_MaxLightRenderTextureCount: 16 m_MaxLightRenderTextureCount: 16
m_MaxShadowRenderTextureCount: 1 m_MaxShadowRenderTextureCount: 1
m_PostProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} m_PostProcessData: {fileID: 0}
m_DefaultMaterialType: 0 m_DefaultMaterialType: 1
m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}

View File

@@ -202,7 +202,7 @@ namespace AppleHillsCamera
private void FindCameraAdapter() private void FindCameraAdapter()
{ {
// Try to find the camera adapter in the scene // Try to find the camera adapter in the scene
var adapters = FindObjectsOfType<CameraScreenAdapter>(); var adapters = FindObjectsByType<CameraScreenAdapter>(FindObjectsSortMode.None);
if (adapters != null && adapters.Length > 0) if (adapters != null && adapters.Length > 0)
{ {
// Prioritize any adapter that's on the same camera we're using // Prioritize any adapter that's on the same camera we're using

View File

@@ -54,7 +54,7 @@ namespace UI.CardSystem
private void Awake() private void Awake()
{ {
_cardManager = CardSystemManager.Instance; _cardManager = CardSystemManager.Instance;
_cardAlbumUI = FindObjectOfType<CardAlbumUI>(); _cardAlbumUI = FindFirstObjectByType<CardAlbumUI>();
// Set up button listeners // Set up button listeners
if (openBoosterButton != null) if (openBoosterButton != null)