Remove main menu from build and game flow
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@@ -73,13 +73,13 @@ namespace Core
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// Otherwise default to MainMenu
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else
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{
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CurrentGameplayScene = "MainMenu";
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CurrentGameplayScene = "AppleHillsOverworld";
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Logging.Debug($"[SceneManagerService] Initialized with default scene: {CurrentGameplayScene}");
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}
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}
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else
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{
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CurrentGameplayScene = "MainMenu";
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CurrentGameplayScene = "AppleHillsOverworld";
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Logging.Debug($"[SceneManagerService] No valid active scene, defaulting to: {CurrentGameplayScene}");
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}
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}
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@@ -277,7 +277,7 @@ namespace Core
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}
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// Tracks the currently loaded gameplay scene (not persistent/bootstrapper)
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public string CurrentGameplayScene { get; set; } = "MainMenu";
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public string CurrentGameplayScene { get; set; } = "AppleHillsOverworld";
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public async Task ReloadCurrentScene(IProgress<float> progress = null, bool autoHideLoadingScreen = true)
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{
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