Remove main menu from build and game flow

This commit is contained in:
Michal Pikulski
2025-10-17 14:03:27 +02:00
parent bb6059a885
commit 5851b5a12f
6 changed files with 83 additions and 97 deletions

View File

@@ -73,13 +73,13 @@ namespace Core
// Otherwise default to MainMenu
else
{
CurrentGameplayScene = "MainMenu";
CurrentGameplayScene = "AppleHillsOverworld";
Logging.Debug($"[SceneManagerService] Initialized with default scene: {CurrentGameplayScene}");
}
}
else
{
CurrentGameplayScene = "MainMenu";
CurrentGameplayScene = "AppleHillsOverworld";
Logging.Debug($"[SceneManagerService] No valid active scene, defaulting to: {CurrentGameplayScene}");
}
}
@@ -277,7 +277,7 @@ namespace Core
}
// Tracks the currently loaded gameplay scene (not persistent/bootstrapper)
public string CurrentGameplayScene { get; set; } = "MainMenu";
public string CurrentGameplayScene { get; set; } = "AppleHillsOverworld";
public async Task ReloadCurrentScene(IProgress<float> progress = null, bool autoHideLoadingScreen = true)
{