Remove main menu from build and game flow
This commit is contained in:
@@ -112,7 +112,7 @@ RectTransform:
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|||||||
m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 382.31982, y: 394.7317}
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m_SizeDelta: {x: 1000, y: 800}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3414474029174947724
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--- !u!222 &3414474029174947724
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CanvasRenderer:
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CanvasRenderer:
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@@ -185,7 +185,7 @@ RectTransform:
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m_Father: {fileID: 2670260041258080307}
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m_Father: {fileID: 2670260041258080307}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0.2}
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m_AnchorMax: {x: 1, y: 1}
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||||||
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_SizeDelta: {x: 20, y: 20}
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||||||
m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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@@ -442,7 +442,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 15433022183644789}
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m_HandleRect: {fileID: 15433022183644789}
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m_Direction: 2
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m_Direction: 2
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m_Value: 0
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m_Value: 0
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m_Size: 0.2
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m_Size: 1
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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||||||
m_PersistentCalls:
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m_PersistentCalls:
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||||||
@@ -691,7 +691,7 @@ RectTransform:
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|||||||
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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||||||
m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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||||||
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 0, y: 0}
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||||||
m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7918780052581038463
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--- !u!222 &7918780052581038463
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CanvasRenderer:
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CanvasRenderer:
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||||||
@@ -826,7 +826,7 @@ RectTransform:
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|||||||
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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||||||
m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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||||||
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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||||||
m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 0, y: 0}
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||||||
m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2290562928139384544
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--- !u!222 &2290562928139384544
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CanvasRenderer:
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CanvasRenderer:
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@@ -917,9 +917,6 @@ MonoBehaviour:
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|||||||
m_MultiSelect: 0
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m_MultiSelect: 0
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||||||
m_Options:
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m_Options:
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m_Options:
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m_Options:
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- m_Text: MainMenu
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m_Image: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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- m_Text: AppleHills
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- m_Text: AppleHills
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m_Image: {fileID: 0}
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m_Image: {fileID: 0}
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||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@@ -1013,11 +1010,11 @@ RectTransform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1302888740346723223}
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m_Father: {fileID: 1302888740346723223}
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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||||||
m_AnchorMax: {x: 0.5, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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||||||
m_AnchoredPosition: {x: 0, y: -66}
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m_AnchoredPosition: {x: 0, y: -37.400024}
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m_SizeDelta: {x: 358.3525, y: 50}
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m_SizeDelta: {x: 0, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &7622719397492147892
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--- !u!222 &7622719397492147892
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CanvasRenderer:
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1073,8 +1070,8 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 36
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m_fontSize: 80
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m_fontSizeBase: 36
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m_fontSizeBase: 80
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMin: 18
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@@ -1218,7 +1215,7 @@ MonoBehaviour:
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|||||||
m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: MainMenu
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m_text: AppleHills
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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||||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -1245,14 +1242,14 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 14
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m_fontSize: 40
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m_fontSizeBase: 14
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m_fontSizeBase: 40
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_characterSpacing: 0
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@@ -1564,8 +1561,8 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 24
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m_fontSize: 60
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m_fontSizeBase: 24
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m_fontSizeBase: 60
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMin: 18
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@@ -1645,7 +1642,7 @@ RectTransform:
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|||||||
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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||||||
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3956398402257402681
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--- !u!222 &3956398402257402681
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CanvasRenderer:
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CanvasRenderer:
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@@ -1778,7 +1775,7 @@ RectTransform:
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|||||||
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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||||||
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7625231543093897207
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--- !u!222 &7625231543093897207
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CanvasRenderer:
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CanvasRenderer:
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||||||
@@ -1911,7 +1908,7 @@ RectTransform:
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|||||||
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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||||||
m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4255447181943714037
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--- !u!222 &4255447181943714037
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CanvasRenderer:
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CanvasRenderer:
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@@ -1997,7 +1994,7 @@ MonoBehaviour:
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|||||||
m_Calls:
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m_Calls:
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||||||
- m_Target: {fileID: 7928661763020144797}
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- m_Target: {fileID: 7928661763020144797}
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||||||
m_TargetAssemblyTypeName: UI.PauseMenu, AppleHillsScripts
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m_TargetAssemblyTypeName: UI.PauseMenu, AppleHillsScripts
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||||||
m_MethodName: ExitToMainMenu
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m_MethodName: ExitToAppleHills
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||||||
m_Mode: 1
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m_Mode: 1
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||||||
m_Arguments:
|
m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@@ -2168,7 +2165,7 @@ MonoBehaviour:
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m_fontMaterials: []
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m_fontMaterials: []
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m_fontColor32:
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m_fontColor32:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4281479730
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m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_enableVertexGradient: 0
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_colorMode: 3
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@@ -2181,13 +2178,13 @@ MonoBehaviour:
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m_spriteAsset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_tintAllSprites: 0
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m_tintAllSprites: 0
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m_StyleSheet: {fileID: 0}
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: 0
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m_TextStyleHashCode: -1183493901
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m_overrideHtmlColors: 0
|
m_overrideHtmlColors: 0
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||||||
m_faceColor:
|
m_faceColor:
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||||||
serializedVersion: 2
|
serializedVersion: 2
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||||||
rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 14
|
m_fontSize: 25
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m_fontSizeBase: 14
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m_fontSizeBase: 25
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 0
|
m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMin: 18
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||||||
@@ -2267,7 +2264,7 @@ RectTransform:
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|||||||
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -18, y: 0}
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m_SizeDelta: {x: -17, y: 0}
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m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
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--- !u!114 &2529349555694519521
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--- !u!114 &2529349555694519521
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MonoBehaviour:
|
MonoBehaviour:
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@@ -2385,7 +2382,7 @@ MonoBehaviour:
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|||||||
m_OnCullStateChanged:
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m_OnCullStateChanged:
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||||||
m_PersistentCalls:
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m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_text: MainMenu
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m_text: To AppleHills!
|
||||||
m_isRightToLeft: 0
|
m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -2412,8 +2409,8 @@ MonoBehaviour:
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m_faceColor:
|
m_faceColor:
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||||||
serializedVersion: 2
|
serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 24
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m_fontSize: 60
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m_fontSizeBase: 24
|
m_fontSizeBase: 60
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||||||
m_fontWeight: 400
|
m_fontWeight: 400
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||||||
m_enableAutoSizing: 0
|
m_enableAutoSizing: 0
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m_fontSizeMin: 18
|
m_fontSizeMin: 18
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@@ -2548,8 +2545,8 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
|
serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 20
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m_fontSize: 60
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m_fontSizeBase: 20
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m_fontSizeBase: 60
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
|
m_fontSizeMin: 18
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@@ -2684,8 +2681,8 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
|
serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 24
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m_fontSize: 60
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m_fontSizeBase: 24
|
m_fontSizeBase: 60
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||||||
m_fontWeight: 400
|
m_fontWeight: 400
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||||||
m_enableAutoSizing: 0
|
m_enableAutoSizing: 0
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m_fontSizeMin: 18
|
m_fontSizeMin: 18
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@@ -2765,10 +2762,10 @@ RectTransform:
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- {fileID: 7083543314533737593}
|
- {fileID: 7083543314533737593}
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m_Father: {fileID: 1302888740346723223}
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m_Father: {fileID: 1302888740346723223}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -6.442688, y: 141.47559}
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m_AnchoredPosition: {x: 0, y: -48}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 600, y: 600}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &8594443110142453154
|
--- !u!114 &8594443110142453154
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MonoBehaviour:
|
MonoBehaviour:
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@@ -2791,8 +2788,8 @@ MonoBehaviour:
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m_Spacing: 17.13
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m_Spacing: 17.13
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlWidth: 1
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m_ChildControlHeight: 0
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m_ChildControlHeight: 1
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m_ChildScaleWidth: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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m_ReverseArrangement: 0
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@@ -2808,5 +2805,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
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m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.ContentSizeFitter
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.ContentSizeFitter
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m_HorizontalFit: 2
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m_HorizontalFit: 0
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m_VerticalFit: 2
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m_VerticalFit: 0
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@@ -342,17 +342,17 @@ LineRenderer:
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Positions:
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m_Positions:
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- {x: -0.15602553, y: 4.0749445, z: 0}
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- {x: -0.15602553, y: 4.074945, z: 0}
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- {x: -0.1566351, y: 3.9736378, z: 0}
|
- {x: -0.1566351, y: 3.973638, z: 0}
|
||||||
- {x: -0.1572447, y: 3.8729858, z: 0}
|
- {x: -0.1572447, y: 3.8729856, z: 0}
|
||||||
- {x: -0.15785426, y: 3.7729874, z: 0}
|
- {x: -0.15785426, y: 3.7729874, z: 0}
|
||||||
- {x: -0.15846384, y: 3.6736438, z: 0}
|
- {x: -0.15846384, y: 3.6736436, z: 0}
|
||||||
- {x: -0.15907341, y: 3.5749543, z: 0}
|
- {x: -0.15907341, y: 3.574954, z: 0}
|
||||||
- {x: -0.15968299, y: 3.4769194, z: 0}
|
- {x: -0.15968299, y: 3.4769192, z: 0}
|
||||||
- {x: -0.16029257, y: 3.3795385, z: 0}
|
- {x: -0.16029257, y: 3.3795385, z: 0}
|
||||||
- {x: -0.16090216, y: 3.2828126, z: 0}
|
- {x: -0.16090216, y: 3.2828126, z: 0}
|
||||||
- {x: -0.16151173, y: 3.1867406, z: 0}
|
- {x: -0.16151173, y: 3.1867409, z: 0}
|
||||||
- {x: -0.16212131, y: 3.0913231, z: 0}
|
- {x: -0.16212131, y: 3.0913236, z: 0}
|
||||||
m_Parameters:
|
m_Parameters:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
widthMultiplier: 1
|
widthMultiplier: 1
|
||||||
@@ -915,7 +915,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 747976396}
|
m_GameObject: {fileID: 747976396}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 3.1975174, z: 0}
|
m_LocalPosition: {x: 0, y: 3.197517, z: 0}
|
||||||
m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
|
m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
@@ -1375,9 +1375,9 @@ LineRenderer:
|
|||||||
- {x: 0.040996216, y: 3.3127766, z: 0}
|
- {x: 0.040996216, y: 3.3127766, z: 0}
|
||||||
- {x: 0.08040057, y: 3.2246757, z: 0}
|
- {x: 0.08040057, y: 3.2246757, z: 0}
|
||||||
- {x: 0.11980491, y: 3.1580195, z: 0}
|
- {x: 0.11980491, y: 3.1580195, z: 0}
|
||||||
- {x: 0.15920927, y: 3.1128078, z: 0}
|
- {x: 0.15920927, y: 3.112808, z: 0}
|
||||||
- {x: 0.1986136, y: 3.0890403, z: 0}
|
- {x: 0.1986136, y: 3.0890405, z: 0}
|
||||||
- {x: 0.23801796, y: 3.0867171, z: 0}
|
- {x: 0.23801796, y: 3.0867176, z: 0}
|
||||||
m_Parameters:
|
m_Parameters:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
widthMultiplier: 1
|
widthMultiplier: 1
|
||||||
@@ -1913,14 +1913,14 @@ LineRenderer:
|
|||||||
- {x: -0.15602553, y: 4.074945, z: 0}
|
- {x: -0.15602553, y: 4.074945, z: 0}
|
||||||
- {x: -0.18956745, y: 3.8764977, z: 0}
|
- {x: -0.18956745, y: 3.8764977, z: 0}
|
||||||
- {x: -0.22310936, y: 3.7000232, z: 0}
|
- {x: -0.22310936, y: 3.7000232, z: 0}
|
||||||
- {x: -0.25665125, y: 3.5455205, z: 0}
|
- {x: -0.25665125, y: 3.5455208, z: 0}
|
||||||
- {x: -0.29019317, y: 3.4129908, z: 0}
|
- {x: -0.29019317, y: 3.4129908, z: 0}
|
||||||
- {x: -0.32373506, y: 3.3024333, z: 0}
|
- {x: -0.32373506, y: 3.3024335, z: 0}
|
||||||
- {x: -0.35727698, y: 3.213848, z: 0}
|
- {x: -0.35727698, y: 3.213848, z: 0}
|
||||||
- {x: -0.39081886, y: 3.1472356, z: 0}
|
- {x: -0.39081886, y: 3.1472359, z: 0}
|
||||||
- {x: -0.4243608, y: 3.1025953, z: 0}
|
- {x: -0.4243608, y: 3.1025958, z: 0}
|
||||||
- {x: -0.45790267, y: 3.0799277, z: 0}
|
- {x: -0.45790267, y: 3.0799282, z: 0}
|
||||||
- {x: -0.4914446, y: 3.0792325, z: 0}
|
- {x: -0.4914446, y: 3.079233, z: 0}
|
||||||
m_Parameters:
|
m_Parameters:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
widthMultiplier: 1
|
widthMultiplier: 1
|
||||||
@@ -2469,7 +2469,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 2106431001}
|
m_GameObject: {fileID: 2106431001}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -0.165, y: 2.697517, z: 0}
|
m_LocalPosition: {x: -0.165, y: 2.6975174, z: 0}
|
||||||
m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
|
m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using UI;
|
|||||||
using Core;
|
using Core;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using Cinematics;
|
using Cinematics;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
namespace Bootstrap
|
namespace Bootstrap
|
||||||
{
|
{
|
||||||
@@ -12,7 +13,7 @@ namespace Bootstrap
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class BootSceneController : MonoBehaviour
|
public class BootSceneController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private string mainMenuSceneName = "MainMenu";
|
[SerializeField] private string mainSceneName = "AppleHillsOverworld";
|
||||||
[SerializeField] private float minDelayAfterBoot = 0.5f; // Small delay after boot to ensure smooth transition
|
[SerializeField] private float minDelayAfterBoot = 0.5f; // Small delay after boot to ensure smooth transition
|
||||||
[SerializeField] private bool debugMode = false;
|
[SerializeField] private bool debugMode = false;
|
||||||
[SerializeField] private InitialLoadingScreen initialLoadingScreen; // Reference to our specialized loading screen
|
[SerializeField] private InitialLoadingScreen initialLoadingScreen; // Reference to our specialized loading screen
|
||||||
@@ -160,12 +161,12 @@ namespace Bootstrap
|
|||||||
|
|
||||||
_hasStartedLoading = true;
|
_hasStartedLoading = true;
|
||||||
_currentPhase = LoadingPhase.SceneLoading;
|
_currentPhase = LoadingPhase.SceneLoading;
|
||||||
LoadMainMenu();
|
LoadMainScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void LoadMainMenu()
|
private async void LoadMainScene()
|
||||||
{
|
{
|
||||||
Debug.Log($"[BootSceneController] Loading main menu scene: {mainMenuSceneName}");
|
Debug.Log($"[BootSceneController] Loading main menu scene: {mainSceneName}");
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -184,7 +185,7 @@ namespace Bootstrap
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Step 1: Additively load the main menu scene - don't unload StartingScene yet
|
// Step 1: Additively load the main menu scene - don't unload StartingScene yet
|
||||||
var op = SceneManager.LoadSceneAsync(mainMenuSceneName, LoadSceneMode.Additive);
|
var op = SceneManager.LoadSceneAsync(mainSceneName, LoadSceneMode.Additive);
|
||||||
|
|
||||||
// Disable scene activation until we're ready to show it
|
// Disable scene activation until we're ready to show it
|
||||||
op.allowSceneActivation = true;
|
op.allowSceneActivation = true;
|
||||||
@@ -197,7 +198,7 @@ namespace Bootstrap
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Update the current gameplay scene in SceneManagerService
|
// Update the current gameplay scene in SceneManagerService
|
||||||
SceneManagerService.Instance.CurrentGameplayScene = mainMenuSceneName;
|
SceneManagerService.Instance.CurrentGameplayScene = mainSceneName;
|
||||||
|
|
||||||
// Ensure progress is complete
|
// Ensure progress is complete
|
||||||
_sceneLoadingProgress = 1f;
|
_sceneLoadingProgress = 1f;
|
||||||
@@ -234,10 +235,10 @@ namespace Bootstrap
|
|||||||
await SceneManager.UnloadSceneAsync(startingSceneName);
|
await SceneManager.UnloadSceneAsync(startingSceneName);
|
||||||
|
|
||||||
// Set the main menu scene as the active scene
|
// Set the main menu scene as the active scene
|
||||||
Scene mainMenuScene = SceneManager.GetSceneByName(mainMenuSceneName);
|
Scene mainMenuScene = SceneManager.GetSceneByName(mainSceneName);
|
||||||
SceneManager.SetActiveScene(mainMenuScene);
|
SceneManager.SetActiveScene(mainMenuScene);
|
||||||
|
|
||||||
Debug.Log($"[BootSceneController] Transition complete: {startingSceneName} unloaded, {mainMenuSceneName} is now active");
|
Debug.Log($"[BootSceneController] Transition complete: {startingSceneName} unloaded, {mainSceneName} is now active");
|
||||||
|
|
||||||
// Destroy the boot scene controller since its job is done
|
// Destroy the boot scene controller since its job is done
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|||||||
@@ -73,13 +73,13 @@ namespace Core
|
|||||||
// Otherwise default to MainMenu
|
// Otherwise default to MainMenu
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CurrentGameplayScene = "MainMenu";
|
CurrentGameplayScene = "AppleHillsOverworld";
|
||||||
Logging.Debug($"[SceneManagerService] Initialized with default scene: {CurrentGameplayScene}");
|
Logging.Debug($"[SceneManagerService] Initialized with default scene: {CurrentGameplayScene}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CurrentGameplayScene = "MainMenu";
|
CurrentGameplayScene = "AppleHillsOverworld";
|
||||||
Logging.Debug($"[SceneManagerService] No valid active scene, defaulting to: {CurrentGameplayScene}");
|
Logging.Debug($"[SceneManagerService] No valid active scene, defaulting to: {CurrentGameplayScene}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -277,7 +277,7 @@ namespace Core
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Tracks the currently loaded gameplay scene (not persistent/bootstrapper)
|
// Tracks the currently loaded gameplay scene (not persistent/bootstrapper)
|
||||||
public string CurrentGameplayScene { get; set; } = "MainMenu";
|
public string CurrentGameplayScene { get; set; } = "AppleHillsOverworld";
|
||||||
|
|
||||||
public async Task ReloadCurrentScene(IProgress<float> progress = null, bool autoHideLoadingScreen = true)
|
public async Task ReloadCurrentScene(IProgress<float> progress = null, bool autoHideLoadingScreen = true)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -48,12 +48,7 @@ namespace UI
|
|||||||
|
|
||||||
// Set initial state based on current scene
|
// Set initial state based on current scene
|
||||||
SetPauseMenuByLevel(SceneManager.GetActiveScene().name);
|
SetPauseMenuByLevel(SceneManager.GetActiveScene().name);
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
// Initialize pause menu state
|
|
||||||
HidePauseMenu(false);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
Logging.Debug("[PauseMenu] Subscribed to SceneManagerService events");
|
Logging.Debug("[PauseMenu] Subscribed to SceneManagerService events");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -77,18 +72,17 @@ namespace UI
|
|||||||
/// <param name="levelName">The name of the level/scene</param>
|
/// <param name="levelName">The name of the level/scene</param>
|
||||||
public void SetPauseMenuByLevel(string levelName)
|
public void SetPauseMenuByLevel(string levelName)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(levelName))
|
HidePauseMenu(false);
|
||||||
|
// TODO: Implement level-based pause menu visibility logic if needed
|
||||||
|
/*if (string.IsNullOrEmpty(levelName))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
bool isMainMenu = levelName.ToLower().Contains("mainmenu");
|
|
||||||
bool isStartingLevel = levelName.ToLower().Contains("startingscene");
|
bool isStartingLevel = levelName.ToLower().Contains("startingscene");
|
||||||
|
|
||||||
gameObject.SetActive(!(isMainMenu || isStartingLevel));
|
if(isStartingLevel)
|
||||||
|
|
||||||
if(!isMainMenu && !isStartingLevel)
|
|
||||||
HidePauseMenu(false); // Ensure menu is hidden when switching to a game level
|
HidePauseMenu(false); // Ensure menu is hidden when switching to a game level
|
||||||
|
|
||||||
Logging.Debug($"[PauseMenu] Setting pause menu active: {!isMainMenu} for scene: {levelName}");
|
Logging.Debug($"[PauseMenu] Setting pause menu active: {!isStartingLevel} for scene: {levelName}");*/
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -141,11 +135,11 @@ namespace UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Exits to the main menu scene.
|
/// Exits to the main menu scene.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public async void ExitToMainMenu()
|
public async void ExitToAppleHills()
|
||||||
{
|
{
|
||||||
// Replace with the actual scene name as set in Build Settings
|
// Replace with the actual scene name as set in Build Settings
|
||||||
var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
|
var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
|
||||||
await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
|
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -181,15 +175,12 @@ namespace UI
|
|||||||
switch (levelSelection)
|
switch (levelSelection)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 1:
|
||||||
await SceneManagerService.Instance.SwitchSceneAsync("Quarry", progress);
|
await SceneManagerService.Instance.SwitchSceneAsync("Quarry", progress);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 2:
|
||||||
await SceneManagerService.Instance.SwitchSceneAsync("DivingForPictures", progress);
|
await SceneManagerService.Instance.SwitchSceneAsync("DivingForPictures", progress);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,9 +8,6 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/StartingScene.unity
|
path: Assets/Scenes/StartingScene.unity
|
||||||
guid: cf01e2d0135b06c4486d00ef393d0274
|
guid: cf01e2d0135b06c4486d00ef393d0274
|
||||||
- enabled: 1
|
|
||||||
path: Assets/Scenes/MainMenu.unity
|
|
||||||
guid: b93f2f3b39a62684c8474ba79c8f698d
|
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Levels/AppleHillsOverworld.unity
|
path: Assets/Scenes/Levels/AppleHillsOverworld.unity
|
||||||
guid: 350ef8129fba8174bb68b98a0f75e2f7
|
guid: 350ef8129fba8174bb68b98a0f75e2f7
|
||||||
|
|||||||
Reference in New Issue
Block a user